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I'm much more concerned with the way cargo crates and lost gear works than how jet boots work, once you've opened a crate or found lost gear anyone who joins in afterwards doesn't get to claim it. At least you can collect jet boots without having to be present for the box opening.
did u even read the thread at all
i answered literally all of these points
I didn't mention how jet boots should behave the same way as cargo crates, quite the contrary, I would like cargo crates to function like jet boots do so late joiners aren't screwed out of rare cosmetics. I know how long that grind can take, usually whenever I find a crate I try and wait for people to start joining before opening it so that they can get the rewards.
By contrast, you aren't missing much by not taking jet boots. Oh no, you have to play the game like normal for a whole mission, woe is you. I've had missions like that and they are literally no different from every other mission, believe it or not people are cognizant of the fact that maybe not everyone has jet boots and won't just fly off on their own like some free-for-all. It's a conscious decision to take jet boots and your team should be aware of each other, that's kind of what teamwork is for.
I think this issue only ever becomes serious in morkite and maybe sometimes escort missions, in other missions like salvage, PE, egg hunt, etc the mission map size usually doesn't resort to having to spend too much time backtracking to go get them
but even with that said having to commit time to late joiners running back just to go get their boots or telling late joiners said boots are way in the back isn't very fun, this is just a quick idea I had in like 10 seconds but personally I think a nice fix would be to make it so once the jet boots crate is opened, any late joiners who drop in can maybe collect jet boots from the mule once (like a small crate atop molly that they can see, once they grab the jet boots from it it goes away to prevent it from eating inputs/being spammed to refresh cooldown) it'd fix the problem for the missions where it's most noticeable since the non-mule missions refinery and PE have players going everywhere anyways it's not as necessary there
as for making it a new mutator I feel like it kinda shares too much with low gravity, and jets boots are so absurdly strong that being able to know full well you're about to get them via the mutator telling you feels like a bit much to me personally
Making it time limited would make me opt out of wearing em, simply don't wanna bother.
Limited use (which you didn't talk about, but I gotta mention it) would feel tedious as you now have to think about not accidentally wasting it.
And forced to wear them is a bit iffy... why not bring them every mission?
Should they be tied only to rockpox mutators and be dropped with the cleansing tools?
(Also only ever seen boots spawn near the drop pod to begin with, and they show up often.
But I also constantly get corrupters so I guess RNGeesus just loves me)
Ridiculous and unfair? That's just absurd hyperbole.
"oh no, you aren't getting the ugly cosmetic you don't actually want and will never use, woe is you"
you're kidding yourself if you think that's how pubs behave. nobody is going to deliberately limit their usage of jets for the sake of a late joiner, especially not when they're so rare
it's exactly the same problem as when the double jump existed as a perk. everyone who had it would constantly leave those who didn't have it behind. it's not suddenly balanced because it's a rare spawn
i guess i'd be ok with that but it's more of a band-aid solution if you ask me
my question is why do they even need to be "equipped" in the first place? once the crate is opened it should just apply to everyone who's present in the mission automatically. i know it wouldn't make much sense for jet boots to just magically appear on your feet, but with how powerful and useful they are i feel like it's necessary to ensure everyone gets them all at once[/quote]
i'll concede it's not an ideal solution but imo it's the fastest and easiest way to solve the problem
the only other alternative is ensuring that they spawn next to the drop pod and forcing them on everyone when they're unlocked, and i doubt GSG is going to go through all the effort to make sure that's the case. they couldn't get mini-mule legs spawning to work when they limited it to 3 per mule, it's why there's always 4 as a failsafe
it would only work if you have a full stack going into the mission, which isn't always going to happen
i mean... i never said anything about their usage. i definitely never said they should be exclusive to sloppox missions. not sure why you're bringing this up
i'm sorry i'll be nicer to ghost ship next time
i just thought a bit of hyperbole would drag all the regulars away from the stingtail threads they love to post in so much
I'm speaking from my own experience, I try to look out for my teammates in any way I can and my teammates usually have my back in return. The only exceptions I see are players who are too new to fully have their bearings yet and speedrunners who rush through the cave on their own trying to complete the objective ASAP. I don't know what pool of players you usually draw from but it sounds like mine is a little more pleasant than yours.
I do concede that the double jump problem applies to jet boots just as well, but the difference is that jet boots aren't something you can take with you on every mission all the time and they don't replace one of your valuable perk slots, even if you don't get jet boots while the rest of the team has them it'll only be for that one mission so the problem isn't as chronic.
Thanks.