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Smart rifle with no overclocks runs out of ammo instantly and doesn't really do much work even before then, and coilgun without overclocks is just really unimpressive.
I played a H5 challenge run with each class that had no OCs or upgrades on anything including bosco, and I would say the worst guns are definitely GK2 and sabata. I only tried the warthog but it was straight garbage, I don't imagine the stubby to be much off. Surprisingly (or maybe not), the minigun and flamer were very servicable, beat H5 with driller first try ;)
Hurricane is still a turd no matter how you slice it into a flowery shape. Poor gunner.
- Primary: GK2
- Secondary: Colette
I usually use Oversized Magazine on Subata, without it then nothing's really changed. I just have 12/17 rounds per clip rather than 22/27. Lok1, my favorite mod is Eraser only for more locks for dumping ammo into large targets so nothing has really changed there.
Without OCs and mods?
- Primary: Warthog/Stubby
- Secondary: Colette
With OCs and without mods?
- You're a sick dwarf. A freak.
- Primary: GK2
- Secondary: Colette
Collete basically is a worse flamethrower/cryo. It only works when you have everything on it.
mostly same goes for the bread cutter, both of those weapons OCs or not to me just don't find any place in any build of mine
everyone else seems to love it though so ¯\_(ツ)_/¯
Smart Rifle is my second go to weapon in the whole game. (not using overclocks yet, but I got the explosive shot that triggers an explosion on the last bullet if a target has 3 or more locks but taking away standard damage) I usually play Hazard 4 solo or with a friend.
I can't understand the disregard of the smart rifle to this day.
I do play all 4 classes. Gunner 4 promotions, Engineer/Driller/Scout 1 promotion each. Going for the 2nd promotion for the engineer atm. Low failure rate at hazard 4 using the smart rifle. If I ever fail a solo is because of a mishap of my part.
It is the best weapon to take out rival turrets. It goes very well alongside the Shard Diffractor to take out Pretorians.
Responding to OP:
The Gunner's Coilgun is a weapon I found to be very insufficient.
however, i don't feel like it's fair to talk about the worst a gun can be. no one plays a mission with no mods or OCs unless they're brand new or throwing. when you talk about weapon balance, you want to consider a gun's maximum potential and however it can manifest.
take the GK2; a fine weapon in its own right, it does its job well enough. but the best it can do is just "ok" when using BoM or AISE. compare this to the DRAK - which in terms of base stats is matched pretty evenly with the GK2 in terms of damage output and ammo efficiency - but has significantly more powerful build options owing to a superior mod tree and extremely overtuned OCs such as OPA and bouncy. the best the GK2 can do is completely overshadowed by the DRAK's maximum potential
this is why any nerfs the DRAK has received so far haven't put a dent in its use rate, and it remains the uncontested king of scout's primaries. tiny reductions to firing speed and max ammo aren't going to change how DRAK's best options are built and used.
I can't make any of those work even on Haz 2, so there isn't a point in trying a higher haz.