Deep Rock Galactic
A message to all you hazard 5 zip gunning enthusiasts out there:
Don't.
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Visualizzazione di 31-44 commenti su 44
Messaggio originale di MANFACE!:
Bullet hell minigun and mole coilgun are damn OP on the zip. Just ping the big bugs before they get out of sight.
Mole Coilgun is difficult to master, but once you do....
It's not a never thing, and not an always thing. For AoE builds it is more effective than being on the ground. If you're over your teammates then it's a good vantage point to drop a shield. Where it's stupid is defending objectives.

I'll use it situationally with AC or Rocket Barrage builds. It's detrimental during waves with any decent # of mactera. Get on the ground and shielding the team. Because the only thing more useless than a gunner hanging out of general agro where they aren't maximizing their AoE is a downed gunner and a pissed-off swarm of mactera looking for another target.
Messaggio originale di Cynimatic:
Messaggio originale di Mule:
It's not something I do, but I am curious as to why OP doesn't like it?
Because it's a terrible strategy that will get you and your team killed. Forcing 4 dwarves worth of melee bug aggro onto 3 dwarves, 2 of which are engineer and scout, is incredibly dubious, especially on the class that is supposed to be taking the bug aggro, and the class that has shields for when he can't handle the swarm.
are you serious? are you joking? lmao if you are serious. you werent killing anything anyways and gunners get targeted by the spitters which means all 4 are being aggroed.

"no stop dont use a valid tactic let me hide behind you reeee" is how you sound
Ultima modifica da veracsthane; 14 ago 2023, ore 0:09
Messaggio originale di veracsthane:
Messaggio originale di Cynimatic:
Because it's a terrible strategy that will get you and your team killed. Forcing 4 dwarves worth of melee bug aggro onto 3 dwarves, 2 of which are engineer and scout, is incredibly dubious, especially on the class that is supposed to be taking the bug aggro, and the class that has shields for when he can't handle the swarm.
are you serious? are you joking? lmao if you are serious. you werent killing anything anyways and gunners get targeted by the spitters which means all 4 are being aggroed.

"no stop dont use a valid tactic let me hide behind you reeee" is how you sound
have fun being hit off your zipline by an acid spitter for the millionth time while your scout struggles to deal with the 30 guards you're not shooting because you're too busy trying to not get hit off by the acid spitters your scout could be dealing with if he wasn't being aggro'd by the 30 guards you're not shooting.
Messaggio originale di Cynimatic:
Messaggio originale di veracsthane:
are you serious? are you joking? lmao if you are serious. you werent killing anything anyways and gunners get targeted by the spitters which means all 4 are being aggroed.

"no stop dont use a valid tactic let me hide behind you reeee" is how you sound
have fun being hit off your zipline by an acid spitter for the millionth time while your scout struggles to deal with the 30 guards you're not shooting because you're too busy trying to not get hit off by the acid spitters your scout could be dealing with if he wasn't being aggro'd by the 30 guards you're not shooting.

You do realise scout has a grappling hook and can easily get 30m away from said guards in a second, or alternatively just kill them. The other 2 classes eat grunts for breakfast. This isn't really an issue for anyone. Helicopter gunners are just lame... you don't need to try and add some extra sauce on top unless you have such severe skill issues that you need gunner to hold your hand.
Messaggio originale di CressAlt:
Messaggio originale di Cynimatic:
have fun being hit off your zipline by an acid spitter for the millionth time while your scout struggles to deal with the 30 guards you're not shooting because you're too busy trying to not get hit off by the acid spitters your scout could be dealing with if he wasn't being aggro'd by the 30 guards you're not shooting.

You do realise scout has a grappling hook and can easily get 30m away from said guards in a second, or alternatively just kill them. The other 2 classes eat grunts for breakfast. This isn't really an issue for anyone. Helicopter gunners are just lame... you don't need to try and add some extra sauce on top unless you have such severe skill issues that you need gunner to hold your hand.
"it's your skill issue that other players are employing tactics that are actively detrimental to your class"
Messaggio originale di Cynimatic:
Messaggio originale di CressAlt:

You do realise scout has a grappling hook and can easily get 30m away from said guards in a second, or alternatively just kill them. The other 2 classes eat grunts for breakfast. This isn't really an issue for anyone. Helicopter gunners are just lame... you don't need to try and add some extra sauce on top unless you have such severe skill issues that you need gunner to hold your hand.
"it's your skill issue that other players are employing tactics that are actively detrimental to your class"

25% of aggro spread over 3 players is pretty much nothing, not to mention people on ziplines get all aggro from ranged enemies. Gunner gets a much better vantage point and can easily make up for this by shooting literally 100% of the time. It's not as detrimental as you're trying to push. It's just a lame ass boring tactic.
Messaggio originale di CressAlt:
25% of aggro spread over 3 players is pretty much nothing, not to mention people on ziplines get all aggro from ranged enemies. Gunner gets a much better vantage point and can easily make up for this by shooting literally 100% of the time. It's not as detrimental as you're trying to push. It's just a lame ass boring tactic.
It's not nothing. The vanilla enemy cap is 60, which is pretty easily met in Haz 4/5 (or at least gotten near). 60/4 is 15, but 60/3 is 20. That's 5 more bugs to deal with per player. Doesn't sound bad, but what if a couple of them are Slashers, or exploders, or Shellbacks? Could be the tipping point that becomes too much to handle. And remember, it's not just 5 more enemies period, it's 5 more enemy limit. Meaning it will stay higher for each player until the Gunner dislodges himself.

Now, obviously it's not realistic that there's no flying/ranged enemies. But unfortunately things only get worse if you add them. Just try zipline Gunning on Haz 5 with ranged enemies. You will be picked off and downed in seconds. Taking ALL the ranged enemy aggro is NOT a good thing. On a zipline, your mobility is so limited you're practically a sitting duck.

All the ranged aggro either kills the Gunner, or forces him to jump off, which is exactly why the devs made ranged enemies focus zipline helicopters - to get them off the zipline.

I'm sure Chibbity can find the quote, he's a master at this stuff - but I'm like 80% certain the devs said zipline helicoptering is NOT an intended feature, and that they wish they could make it impractical while keeping the zipline usable - but unfortunately that would just be impossible of course.

Either way - you almost never see this strategy on Haz 5 play, and for good reason. Just like bunkering. It might be a good idea once in a blue moon, but it's really just a noob trap for newbies on Haz 3 and under.
Game - gives tools to use.
Players - use said tools.
Also players - don't use them, it's bad! >:(

ヽ(°□° )ノ
Messaggio originale di Lord Of War:
Game - gives tools to use.
Players - use said tools.
Also players - don't use them, it's bad! >:(

ヽ(°□° )ノ
game gibe me c4 gotta c4 scout ahahahahahaghgahagahahahohohaohaohaohhah
Messaggio originale di Cynimatic:
Messaggio originale di Lord Of War:
Game - gives tools to use.
Players - use said tools.
Also players - don't use them, it's bad! >:(

ヽ(°□° )ノ
game gibe me c4 gotta c4 scout ahahahahahaghgahagahahahohohaohaohaohhah
pat-pat :steamhappy:
Zipline camping, bunkering, etc. are all trash for a single common reason: you're passive instead of being proactive.
Instead of going out of your way to make bugs rue the day they thought they could stop you, you're hiding and cowering at their sight. You're at the whim of the game, and can get screwed by just an unlucky spawn.
If you go in the middle of the fight like an absolute psycho and murder everything as it comes and spawns, the only factor in play is your own skill and confidence.
And yes, I do go in pickaxe range of bulk detonators to kill them with a power attack.
Rage & Stone? Nah
Messaggio originale di Cor.:
Question:

Why are you worrying about the Gunner, when you should be shooting bugs?

agreed
i don't understand why everyone on this forum seethes so hard about zip camping when driller bunkers or engie's plascrete edifices are significantly more disruptive to gameplay and arguably more effective
camping a zipline isn't some magic strategy that makes you immune to damage, projectile enemies are programmed to prefer attacking players on ziplines, specifically to stop you from camping on them. yes it diverts grounded enemy aggro away from the gunner but it's not like he's gonna use that excuse to ignore enemies and not play the game, unless he's a fresh install or a legitimate ♥♥♥♥ head

i don't even use the strategy much myself really, i prefer being more active. the only time i really bother with it is on escort duty, usually to get closer to the flying rocks and minimize the effect of minigun or autocannon spread
anyone who seriously thinks it's game breaking is on some sour grapes cope
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Data di pubblicazione: 13 ago 2023, ore 14:43
Messaggi: 44