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boosting direct damage can be better since area damage is unaffected by weakspot multipliers
Big Bertha is one of my favorite thunderhead OC's since it's got 'enough' AOE to take out most small stuff, but the rest is typically in direct damage to blast a big boy.
Direct damage gets weakpoint bonus, but is stopped/reduced by armor.
AoE also has damage falloff if enemies are far from the source. The falloff depends on the weapon you use.
I don't think falloff matters when hitting the target directly, in relation to damage inflicted to the target in question, but the rest makes sense. And from further testing, it seems boosting direct damage can benefit the heating up property of Shard Diffractor, too.
Volatile Impact Reactor makes a bootleg sticky flames to handle hordes, and plastcrete catalyst can chunk out smaller groups.
Most builds definitely skew towards single target though. Just throwin some other stuff out there for folks.