Deep Rock Galactic
I need a high dps m1k focus build (for single-targets)
Right now my primary/favorite build for scout is 13121 M1K with A.S.S and a 22233 Boomstick with Special Powder. I have absolutely no problems with special powder, in fact it's probably my favorite overclock in the game with just how it complements scouts class-role so amazingly. However, I can't help but feel like I can do better with my M1k.

I do prioritize focus over hip-fire, as recoil's a ♥♥♥♥♥ when trying to shoot weak points, especially on wardens. Hipster doesn't mitigate recoil enough either, and while i could just take better-weight balance, I'll then not be able to have armor break, which is really necessary when your default damage to armor is way below 100 percent.

Right now, I see that is possible to make focus builds with either Minimal Clips, A.S.S, EFS, or SCC. Am not sure if Minimal Clips or A.S.S would technically give you higher focus dps, as one oc gives you one extra focus shot and a little faster reload while the other gives you a much faster focus speed. EFS's electrocution effect may give better dps, though I'll definitely need to take Killer Focus to retain 100 percent focus damage. There is also SCC, which has extremely high focus/weakpoint damage per shot and even has the highest total damage, but at the cost of a much slower charge speed (and no movement).

Am ignoring hoverclock because it doesn't affect your dps in any way. And I've already expressed my complaints with Hipster. Marked for Death is awesome but I'd have to sacrifice special powder for double barrel to maximize the use of Marked for Death. Right now what am asking is, what would technically be the best m1k build to maximize focus dps potential, whether or not it would be practical in game? (To be clear I'd still want to take the ammo mod over damage because it would give me higher total damage, even if the damage mod would technically give me higher dps)

Edit: 13121 M1k with Minimal Clips is very good. I love 5 high damage focus shots in my clip and a faster reload too. Definitely the best to pair with special powder. EFS electrocution effect doesn't do much dps for me and A.S.S. takes a bit too long to reload for a 4-focus-shots clip. 11221 SCC is great but not so much with special powder (I don't want to give up improved blast wave for AB when the boomstick is my only defensive weapon against basic grunts and swarmers).
Last edited by ChickenShred; Apr 15 @ 9:35pm
Originally posted by SCamp:
If you want M1000 DPS, you should be making a hipshot build with Hipster, Minimal Clips or Marked For Death.

If you want "focus shot DPS"...

Focus Shot is basically Minimal Clips for constant shooting, or SCC for burst damage.

And the DPS you want depends if you are killing groups (blowthrough; Minimal Clips) or single-target (weakpoint damage; Minimal Clips or SCC).

Armour Break necessary if you want to maximize output in either case.

===

Supercooling Chamber, x322x. Focus Speed vs Armour Break is a fun debate to be had, but I'm leaning towards AB since you can then be able to hit certain weakpoints that are hidden behind armour plates. For secondary, I recommend either Gas Rerouting or some sort of generalist Zhuks to have something that won't run out of ammo. (You can use blowthrough for SCC for the utility of not getting shots blocked and some anti-grunt mobbing that can also deal with slashers/guards... But low ammo and juicy T4b weakpoint multiplier makes this option less appealing.)

For Electrocuting Focus Shots, try 11112 as a mobbing/utility weapon. It's specifically minmaxed for total ammo and repeated grunts killing with focus body shots, and has the Fear+Electricity combo (fear forces bugs to run 10m, electricity slows bugs down and makes it take longer to run 10m). Slows down big enemies. It doesn't use Armour Break because it relies on electricity to kill of grunts, and electric slow applied can be used to set up for a followup for secondary weapon if the target isn't a grunt. (Untested: x3212 should also work if you feel that you don't need the focus speed and need more clip size.)

===

tldr: Minimal Clips, SCC and Electrocuting Focus shots are basically your best "Focus Shot DPS". Take Armour Break in most instances.
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Showing 1-15 of 16 comments
My favorite OC for that gun is marked for death....
The author of this thread has indicated that this post answers the original topic.
SCamp Apr 13 @ 9:29pm 
If you want M1000 DPS, you should be making a hipshot build with Hipster, Minimal Clips or Marked For Death.

If you want "focus shot DPS"...

Focus Shot is basically Minimal Clips for constant shooting, or SCC for burst damage.

And the DPS you want depends if you are killing groups (blowthrough; Minimal Clips) or single-target (weakpoint damage; Minimal Clips or SCC).

Armour Break necessary if you want to maximize output in either case.

===

Supercooling Chamber, x322x. Focus Speed vs Armour Break is a fun debate to be had, but I'm leaning towards AB since you can then be able to hit certain weakpoints that are hidden behind armour plates. For secondary, I recommend either Gas Rerouting or some sort of generalist Zhuks to have something that won't run out of ammo. (You can use blowthrough for SCC for the utility of not getting shots blocked and some anti-grunt mobbing that can also deal with slashers/guards... But low ammo and juicy T4b weakpoint multiplier makes this option less appealing.)

For Electrocuting Focus Shots, try 11112 as a mobbing/utility weapon. It's specifically minmaxed for total ammo and repeated grunts killing with focus body shots, and has the Fear+Electricity combo (fear forces bugs to run 10m, electricity slows bugs down and makes it take longer to run 10m). Slows down big enemies. It doesn't use Armour Break because it relies on electricity to kill of grunts, and electric slow applied can be used to set up for a followup for secondary weapon if the target isn't a grunt. (Untested: x3212 should also work if you feel that you don't need the focus speed and need more clip size.)

===

tldr: Minimal Clips, SCC and Electrocuting Focus shots are basically your best "Focus Shot DPS". Take Armour Break in most instances.
Originally posted by zmanbuilder:
My favorite OC for that gun is marked for death....
I love it too but special power can change your life.
Originally posted by SCamp:
If you want M1000 DPS, you should be making a hipshot build with Hipster, Minimal Clips or Marked For Death.

If you want "focus shot DPS"...

Focus Shot is basically Minimal Clips for constant shooting, or SCC for burst damage.

And the DPS you want depends if you are killing groups (blowthrough; Minimal Clips) or single-target (weakpoint damage; Minimal Clips or SCC).

Armour Break necessary if you want to maximize output in either case.

===

Supercooling Chamber, x322x. Focus Speed vs Armour Break is a fun debate to be had, but I'm leaning towards AB since you can then be able to hit certain weakpoints that are hidden behind armour plates. For secondary, I recommend either Gas Rerouting or some sort of generalist Zhuks to have something that won't run out of ammo. (You can use blowthrough for SCC for the utility of not getting shots blocked and some anti-grunt mobbing that can also deal with slashers/guards... But low ammo and juicy T4b weakpoint multiplier makes this option less appealing.)

For Electrocuting Focus Shots, try 11112 as a mobbing/utility weapon. It's specifically minmaxed for total ammo and repeated grunts killing with focus body shots, and has the Fear+Electricity combo (fear forces bugs to run 10m, electricity slows bugs down and makes it take longer to run 10m). Slows down big enemies. It doesn't use Armour Break because it relies on electricity to kill of grunts, and electric slow applied can be used to set up for a followup for secondary weapon if the target isn't a grunt. (Untested: x3212 should also work if you feel that you don't need the focus speed and need more clip size.)

===

tldr: Minimal Clips, SCC and Electrocuting Focus shots are basically your best "Focus Shot DPS". Take Armour Break in most instances.
Very nice summary, good job.
I should specify that I still want to keep special powder as a secondary so am not going for Zhuks anytime soon. A 22233 boomstick with special power can also be a good defensive weapon if am concerned over my m1k ammo.
SCC and Minimal clips do sound like pretty good options.
With EFS I was more thinking about how I can use it for single-targets, like maybe in a 13121 m1k build to retain 100% of damage for focused shots while also having electrocution as an additional form of dps. Not sure how the dps of that would compare to minimal clips or scc though.
SCamp Apr 13 @ 10:41pm 
Originally posted by ChickenShred:
Very nice summary, good job.
I should specify that I still want to keep special powder as a secondary so am not going for Zhuks anytime soon. A 22233 boomstick with special power can also be a good defensive weapon if am concerned over my m1k ammo.
SCC and Minimal clips do sound like pretty good options.
With EFS I was more thinking about how I can use it for single-targets, like maybe in a 13121 m1k build to retain 100% of damage for focused shots while also having electrocution as an additional form of dps. Not sure how the dps of that would compare to minimal clips or scc though.
Electric Focus Shots by itself isn't massively game changing for single-target DPS. Most of the reason I use of EFS is that because by letting the electric DOT do the work, it can build for T2 Focus Speed, T4 Blowthrough and T1 Ammo and still kill grunts with a focus body shot with light armour penalty.

With that being said...

You can build it like Minimal Clips but with utility from electricity.

If you need something dead immediately you can use it to combo with Zhuks (T5 Conductive Bullets) or Boltshark (T5 Magnetic Shafts) you can deal lots of single target damage with various OCs.

Stun is fine. I wouldn't recommend Stun as that overlaps Electric Slow CC, but that's a nitpick (and personal preference as I like having Fear for defense). Enemies will still be slowed once they come out of stun, which helps with follow up shots and Praetorian's temporary stun immunity.
Last edited by SCamp; Apr 13 @ 10:42pm
kestrel Apr 14 @ 6:10am 
the problem here is that "DPS" and "focus build" are mutually exclusive terms. the M1K isn't really a DPS gun in general (hipster users need not reply) it's about spike damage and oneshotting key enemies

it sounds like you'd be better off with GK2, either with AISE for aggressive gameplay and no recoil or OFM for maximising DPS above all else
Originally posted by kstrl:
the problem here is that "DPS" and "focus build" are mutually exclusive terms. the M1K isn't really a DPS gun in general (hipster users need not reply) it's about spike damage and oneshotting key enemies

it sounds like you'd be better off with GK2, either with AISE for aggressive gameplay and no recoil or OFM for maximising DPS above all else
Well the problem there is the GK2. On tier 4 I can only either choose weakpoint damage or armor break, even though both are very important in killing HVTs. Even with AISE I still need weakpoint damage to get the highest weakpoint dps possible, so I'd be wasting bullets on armor. OFM is fun but it chews ammo quickly and the recoil is not helpful when shooting small weakpoints.
That Goddamn Scout™ (Banned) Apr 14 @ 10:26am 
You can most definitely afford Armor Break on a typical AISE build (21222).
You don't loose any important breakpoint and it's a hell of a lot more practical to use as a result.
kestrel Apr 14 @ 11:21am 
Originally posted by ChickenShred:
Well the problem there is the GK2. On tier 4 I can only either choose weakpoint damage or armor break, even though both are very important in killing HVTs. Even with AISE I still need weakpoint damage to get the highest weakpoint dps possible, so I'd be wasting bullets on armor. OFM is fun but it chews ammo quickly and the recoil is not helpful when shooting small weakpoints.

AB isn't as essential on GK2 compared to M1K
M1K takes it for breakpoints on certain enemies (acidspitter 1shot) or for stunning enemies at long range with T5A without having to worry about armour getting in the way

on GK2 you only need it for enemies like brundles and stingtails to get around the armour covering their weakspots. in that case, it's better to just use a boomstick build that has armour break (like shaped shells or jumbo shells) and use it to deal with said enemies

as TGS said you can run AB on AISE and it'll work but i don't like doing that for the reasons stated above, when i can just run AB boomstick. it just feels wrong, you know? kinda like dipping fries in ice cream
Originally posted by kstrl:
Originally posted by ChickenShred:
Well the problem there is the GK2. On tier 4 I can only either choose weakpoint damage or armor break, even though both are very important in killing HVTs. Even with AISE I still need weakpoint damage to get the highest weakpoint dps possible, so I'd be wasting bullets on armor. OFM is fun but it chews ammo quickly and the recoil is not helpful when shooting small weakpoints.

AB isn't as essential on GK2 compared to M1K
M1K takes it for breakpoints on certain enemies (acidspitter 1shot) or for stunning enemies at long range with T5A without having to worry about armour getting in the way

on GK2 you only need it for enemies like brundles and stingtails to get around the armour covering their weakspots. in that case, it's better to just use a boomstick build that has armour break (like shaped shells or jumbo shells) and use it to deal with said enemies

as TGS said you can run AB on AISE and it'll work but i don't like doing that for the reasons stated above, when i can just run AB boomstick. it just feels wrong, you know? kinda like dipping fries in ice cream
Technically i want a primary that i can run with special powder. I guess I can run armor break with boomstick though I kind of prefer improved blast wave instead to kill some swarmers. Plus I don't usually like shooting single targets with a special powder boomstick since jumping once and shooting will just propel yourself away from the enemy.
Maybe my problem with the GK2 is AISE, since it has lower base damage which makes it worse against armor. How about a X2X12 GK2 with Gas Rerouting or Compact Ammo? Or maybe I should just take the damage mod with weakpoint mod for AISE?
Last edited by ChickenShred; Apr 14 @ 11:59am
That Goddamn Scout™ (Banned) Apr 14 @ 12:36pm 
You should always run the T2 Damage mod for GK2, regardless of your build. It's way more efficient at doing its job that way (killing HVTs fast)
You should always run the T2 Damage mod for GK2, regardless of your build. It's way more efficient at doing its job that way (killing HVTs fast)
Would you recommend 21222 or 21212? Would the damage and fast fire rate alone be considered fine enough to break armor or should I still equip AB?
GIRL (Banned) Apr 14 @ 2:44pm 
Originally posted by SCamp:
If you want M1000 DPS, you should be making a hipshot build with Hipster, Minimal Clips or Marked For Death.

Originally posted by SCamp:
Hipster
OP, you can ignore this part of the suggestion.
Originally posted by Femboy Thighs:
Originally posted by SCamp:
If you want M1000 DPS, you should be making a hipshot build with Hipster, Minimal Clips or Marked For Death.

Originally posted by SCamp:
Hipster
OP, you can ignore this part of the suggestion.
Already did. I just liked everything else that was suggested by SCamp.
Last edited by ChickenShred; Apr 14 @ 3:00pm
I do very well on true solo gigs, running Hipster 23211. I just adopted this setup and today I did 3 solo egg hunt missions for the season, 1 team egg hunt, 2 solo salvage, and only needed a resupply on one of these, never using the boomstick for anything except mobility. So I don't care what the meta says; try a variety of setups until you find something that works for you.
Last edited by Apex Artist; Apr 14 @ 5:17pm
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