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If you want "focus shot DPS"...
Focus Shot is basically Minimal Clips for constant shooting, or SCC for burst damage.
And the DPS you want depends if you are killing groups (blowthrough; Minimal Clips) or single-target (weakpoint damage; Minimal Clips or SCC).
Armour Break necessary if you want to maximize output in either case.
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Supercooling Chamber, x322x. Focus Speed vs Armour Break is a fun debate to be had, but I'm leaning towards AB since you can then be able to hit certain weakpoints that are hidden behind armour plates. For secondary, I recommend either Gas Rerouting or some sort of generalist Zhuks to have something that won't run out of ammo. (You can use blowthrough for SCC for the utility of not getting shots blocked and some anti-grunt mobbing that can also deal with slashers/guards... But low ammo and juicy T4b weakpoint multiplier makes this option less appealing.)
For Electrocuting Focus Shots, try 11112 as a mobbing/utility weapon. It's specifically minmaxed for total ammo and repeated grunts killing with focus body shots, and has the Fear+Electricity combo (fear forces bugs to run 10m, electricity slows bugs down and makes it take longer to run 10m). Slows down big enemies. It doesn't use Armour Break because it relies on electricity to kill of grunts, and electric slow applied can be used to set up for a followup for secondary weapon if the target isn't a grunt. (Untested: x3212 should also work if you feel that you don't need the focus speed and need more clip size.)
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tldr: Minimal Clips, SCC and Electrocuting Focus shots are basically your best "Focus Shot DPS". Take Armour Break in most instances.
I should specify that I still want to keep special powder as a secondary so am not going for Zhuks anytime soon. A 22233 boomstick with special power can also be a good defensive weapon if am concerned over my m1k ammo.
SCC and Minimal clips do sound like pretty good options.
With EFS I was more thinking about how I can use it for single-targets, like maybe in a 13121 m1k build to retain 100% of damage for focused shots while also having electrocution as an additional form of dps. Not sure how the dps of that would compare to minimal clips or scc though.
With that being said...
You can build it like Minimal Clips but with utility from electricity.
If you need something dead immediately you can use it to combo with Zhuks (T5 Conductive Bullets) or Boltshark (T5 Magnetic Shafts) you can deal lots of single target damage with various OCs.
Stun is fine. I wouldn't recommend Stun as that overlaps Electric Slow CC, but that's a nitpick (and personal preference as I like having Fear for defense). Enemies will still be slowed once they come out of stun, which helps with follow up shots and Praetorian's temporary stun immunity.
it sounds like you'd be better off with GK2, either with AISE for aggressive gameplay and no recoil or OFM for maximising DPS above all else
You don't loose any important breakpoint and it's a hell of a lot more practical to use as a result.
AB isn't as essential on GK2 compared to M1K
M1K takes it for breakpoints on certain enemies (acidspitter 1shot) or for stunning enemies at long range with T5A without having to worry about armour getting in the way
on GK2 you only need it for enemies like brundles and stingtails to get around the armour covering their weakspots. in that case, it's better to just use a boomstick build that has armour break (like shaped shells or jumbo shells) and use it to deal with said enemies
as TGS said you can run AB on AISE and it'll work but i don't like doing that for the reasons stated above, when i can just run AB boomstick. it just feels wrong, you know? kinda like dipping fries in ice cream
Maybe my problem with the GK2 is AISE, since it has lower base damage which makes it worse against armor. How about a X2X12 GK2 with Gas Rerouting or Compact Ammo? Or maybe I should just take the damage mod with weakpoint mod for AISE?
OP, you can ignore this part of the suggestion.