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Relatar um problema com a tradução
Of course there's that whole direct damage thing but we have our bulldog for that.
Run Combat Mobility OC with the 50% damage resist and you'll almost never go down if you keep your wits about you.
God, I freaking love this gun.
Here's my in-depth thoughts.
Personally I like it, it's my favorite gunner weapon. When I got Carpet Bomber I liked it even more. When I got Mortar Rounds I liked it even more.
I dislike the spin-up of the minigun (with even worse accuracy than autocannon at the start) and the aiming of the rocket launcher (where you can't fire and forget). Firerate buildup makes sense, while the 110 magazine is more than enough. The 5 second reload gets solved by the 5 seconds of Born Ready perk. It wouldn't matter if the reload time was three business days.
Mortar Rounds' sevenfold area damage solves the problem of feeling like you're shooting with a toy. It elevates Autocannon to its platonic ideal. The gravity and friendly fire are good trades. The ammo is fine, probably because the base Autocannon has so much ammo you'll need to resupply half as often as your allies. It's why I like gunner. The option of 50% damage reduction while firing comes in clutch even in haz 5 when something sneaks up behind you.
Also:
- People when Autocannon has 50% movement reduction: "This is the worst weapon ever!"
- People when Lead Storm has 100% movement reduction: "omg so good!"
In comparison, the Thunderhead instantly loses all fire rate bonuses the moment you let go of the trigger, so firing while moving is basically impossible to do effectively. If the devs did change the Thunderhead to maintain fire rate for a second or so before it goes away, then a lot of its mobility issues be solved through skilled gameplay.
that could work, if dev want differentiate AC and the minigun, accuracy buff (making the spread less wide) could mend positional/mobility issue.