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I do think there should be a way to guarantee a weapon overclock for the character you want does appear at the core infuser, especially if they intend to keep adding more. We're already getting three random pulls a week, giving the player a little more control over what they get from the blank ones isn't a bad idea at all.
Firstly, it's more than 6 weapon overclocks a week, assuming you do all the content. Forge rewards give an extra infused core every 5 you forge, which include the cosmetic cores. This also means promotions give slightly more than 2 WOs each time.
So, using your numbers: All three weekly sources, plus 2 promotions. And this is ignoring any assignments we get for even more. That's 5 weapon, 5 blank, 5 cosmetic. Infused and forged, that's 10 weapon and 5 cosmetic. And then 15 pips in the forge. Which is 3 more cores, half of which are weapons. We forge those. 3 more pips. Halfway towards yet another core. So were're almost 12 WOs a week. That knocks us down to 14-ish weeks.
"But that takes so long to get what I want". Yes. Yes it does. You know what you could do with that time? Try out the 14 new WOs you are getting each week. The system is designed to give you new experiences, but you're pushing it away, staring at the end goal.
Look, I get it. I really do. The two WOs I really wanted? Both within my final 5 WOs unlocked. Feeling bad about that is valid. But the game offers a staggered system of new content, which is being ignored because you looked at a wiki or guide or similar. And now you think you can't have fun because of that. That's not the game's fault.
TL;DR: Try out your new weapon overclocks each week, and watch the time fly by because of it.
That giving me time to try new overclocks? Yeah, lets try that not existing overclock on my favorite weapon, because I got none, or that ♥♥♥♥♥♥ overclock on a weapon, that I use once in a blue moon. Or let me use some oc like mini shells, in which case I will prefer using none.
I can decide for myself what I want to use. I can change it whenever I want and I do not have time for grinding them for 14-16 weeks. For me, it will cost year or more to get every overclock or that what I wanted, because I do not spend that much time in the game.
It is absolutely ridiculous to even suggest that the average person has the time to get two promotions in a single week, every week. Even if they did, even with the game being enjoyable as enjoyable as it is, you would have to seriously not respect your time, or already be absolutely in love with the game to sink that much time so regularly.
No one is arguing that they shouldn't be hard to get. It wasn't like he asked for a way to just pick the overclock he wants. From a player experience standpoint, I don't see any reason it should be completely random. And if we want the weekly core limit to be the limiting factor, why should each overclock should cost the resources of 4-5 missions? Unless you're already putting in a few hours a day and have the resources stockpiled, all you can really afford to do is pick 1-2 of the overclocks that you want to try by the time the next week rolls around.
It's like you have all the stimulation of getting a weapon upgrade by levelling every other mission, only for all the progress to come to a grinding halt as every overclock costs about 3 or more hours worth of playtime.
Also the fact that the amount of time spent grinding overclocks is ridiculous compared to a certain amount of similar games progression.
Most of the reason you will find of why they arn't changing this system are all extremely debatable and weird reasons.
Player retention ?
Maybe when it launched but we are way past that point.
People like this game
However, its really not hard to find people who dislike the overclock grind
(Though be aware that the Steam forums is one of those places where people defend stuff about this game even when its really not worth it)
Making people try stuff ?
Not everybody wants to do that
Have the time to do that
Nor should have to be forced to do that.
Nothing forces you to do that ?
Its already quite long if you do everything so now imagine how long it takes when you dont want or can't do all that.
Also overclocks are a very important part of builds in this game, it shouldn't take that long to give players freedom of choice on that.
You are forced to do that, if you want what if offers in the shortest amount of time.
People were playing the game just fine without overclocks ?
You could say that for litterally any permanent addition in this game.
Gsg added overclocks because they knew there should be more to the possible builds in this game than just a few (even if well made for most of them) primaries, secondaries and throwables.
And very few options for class tools and general tools
Anyway
This system is like that
And I doubt its going to change anytime soon
Yes, you and dude above see my point and this problem.
And it will not change if we do not speak about that problem. Its for now there is only 160 oc's. In the future, there will be more of them, and that problem will be way much worce.
The game would be so much better if I could just cherry pick the meta OC I read about and get bored after a few days.
Gosh! Devs just don't understand!
What are you talking about? I'm agreeing with you!
Why have mods or perks or upgrades or Overclocks take time to earn at all? Just give players everything right from the start!
It's just pointless time gating, players don't like unlocking and earning stuff, I mean that's ridiculous; clueless devs. SMH.