Deep Rock Galactic
PATAPONLOL Sep 10, 2024 @ 7:34pm
3
Overclock gaining should be changed
There are 160 overclocks in the game at the moment. We are getting 3 overclocks and 3 empty cores per week. We also get one each per promotion. Let's assume that you don't spend all your time in the game, but play a lot, but not too much. This will give you about 2 promotions per week at best. In total, we have 5 overclocks and 5 cores per week. Next, to craft the overclock itself, we need to grind resources and machine events, which may not spawn for several sessions in a row. Let's say that we succeeded and got 10 overclocks. This is 16 weeks of grinding every day. Even if you don't need all 160 overclocks, getting the one you need will be very difficult. I spent ~150-200 hours to get the overclock I needed. Was it fun for me to grind for it? No. I felt happy after getting overclock that I wanted. And I think I'm not the only one. And that problem will be worse in a future, when there will be more overclocks.

I am suggesting the following changes: 1- choosing the overclock at machine events with the character and weapon you are currently playing with. 2- increasing the frequency of spawning machine events. 3- increasing the number of rewards as empty cores. 4- reducing resource requirements for crafting overclocks and cosmetic items.

This will allow you to choose your play style, rather than hoping for luck in getting the overclock first for the right character, then for the right weapon, then for the right overclock
Last edited by PATAPONLOL; Sep 10, 2024 @ 7:35pm
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Showing 1-15 of 154 comments
Dwarvin' Marvin Sep 10, 2024 @ 9:03pm 
I think the idea of reducing the amount of resources you need to craft is interesting. The prices aren't unbearable or anything, but the way things are now does decentivize you from crafting and trying new overclocks because of the high costs, making you want to save for the ones you really want.
I do think there should be a way to guarantee a weapon overclock for the character you want does appear at the core infuser, especially if they intend to keep adding more. We're already getting three random pulls a week, giving the player a little more control over what they get from the blank ones isn't a bad idea at all.
LT2483 Sep 10, 2024 @ 9:04pm 
Both your math AND your reasoning is wrong. Your unhappiness is reasonable, though.

Firstly, it's more than 6 weapon overclocks a week, assuming you do all the content. Forge rewards give an extra infused core every 5 you forge, which include the cosmetic cores. This also means promotions give slightly more than 2 WOs each time.

So, using your numbers: All three weekly sources, plus 2 promotions. And this is ignoring any assignments we get for even more. That's 5 weapon, 5 blank, 5 cosmetic. Infused and forged, that's 10 weapon and 5 cosmetic. And then 15 pips in the forge. Which is 3 more cores, half of which are weapons. We forge those. 3 more pips. Halfway towards yet another core. So were're almost 12 WOs a week. That knocks us down to 14-ish weeks.

"But that takes so long to get what I want". Yes. Yes it does. You know what you could do with that time? Try out the 14 new WOs you are getting each week. The system is designed to give you new experiences, but you're pushing it away, staring at the end goal.

Look, I get it. I really do. The two WOs I really wanted? Both within my final 5 WOs unlocked. Feeling bad about that is valid. But the game offers a staggered system of new content, which is being ignored because you looked at a wiki or guide or similar. And now you think you can't have fun because of that. That's not the game's fault.

TL;DR: Try out your new weapon overclocks each week, and watch the time fly by because of it.
PATAPONLOL Sep 10, 2024 @ 9:45pm 
Originally posted by LT2483:
Both your math AND your reasoning is wrong. Your unhappiness is reasonable, though.

Firstly, it's more than 6 weapon overclocks a week, assuming you do all the content. Forge rewards give an extra infused core every 5 you forge, which include the cosmetic cores. This also means promotions give slightly more than 2 WOs each time.

So, using your numbers: All three weekly sources, plus 2 promotions. And this is ignoring any assignments we get for even more. That's 5 weapon, 5 blank, 5 cosmetic. Infused and forged, that's 10 weapon and 5 cosmetic. And then 15 pips in the forge. Which is 3 more cores, half of which are weapons. We forge those. 3 more pips. Halfway towards yet another core. So were're almost 12 WOs a week. That knocks us down to 14-ish weeks.

"But that takes so long to get what I want". Yes. Yes it does. You know what you could do with that time? Try out the 14 new WOs you are getting each week. The system is designed to give you new experiences, but you're pushing it away, staring at the end goal.

Look, I get it. I really do. The two WOs I really wanted? Both within my final 5 WOs unlocked. Feeling bad about that is valid. But the game offers a staggered system of new content, which is being ignored because you looked at a wiki or guide or similar. And now you think you can't have fun because of that. That's not the game's fault.

TL;DR: Try out your new weapon overclocks each week, and watch the time fly by because of it.
I deliberately did not count the forge ones because not everyone will craft everything they will get and it will force you to grind even more for recources, not everyone have that amount of time.

That giving me time to try new overclocks? Yeah, lets try that not existing overclock on my favorite weapon, because I got none, or that ♥♥♥♥♥♥ overclock on a weapon, that I use once in a blue moon. Or let me use some oc like mini shells, in which case I will prefer using none.

I can decide for myself what I want to use. I can change it whenever I want and I do not have time for grinding them for 14-16 weeks. For me, it will cost year or more to get every overclock or that what I wanted, because I do not spend that much time in the game.
Last edited by PATAPONLOL; Sep 10, 2024 @ 10:00pm
Dwarvin' Marvin Sep 10, 2024 @ 10:56pm 
Originally posted by LT2483:
So, using your numbers: All three weekly sources, plus 2 promotions. And this is ignoring any assignments we get for even more. That's 5 weapon, 5 blank, 5 cosmetic. Infused and forged, that's 10 weapon and 5 cosmetic.
Assuming someone gets two promotions a week is like impossibly generous. His original estimates were off, because of limited pools, class-specific infusions, etc., but even one promotion is like 15-20 hours of playtime (unless there's some incredibly efficient way of grinding that I don't know about.)
It is absolutely ridiculous to even suggest that the average person has the time to get two promotions in a single week, every week. Even if they did, even with the game being enjoyable as enjoyable as it is, you would have to seriously not respect your time, or already be absolutely in love with the game to sink that much time so regularly.

No one is arguing that they shouldn't be hard to get. It wasn't like he asked for a way to just pick the overclock he wants. From a player experience standpoint, I don't see any reason it should be completely random. And if we want the weekly core limit to be the limiting factor, why should each overclock should cost the resources of 4-5 missions? Unless you're already putting in a few hours a day and have the resources stockpiled, all you can really afford to do is pick 1-2 of the overclocks that you want to try by the time the next week rolls around.
It's like you have all the stimulation of getting a weapon upgrade by levelling every other mission, only for all the progress to come to a grinding halt as every overclock costs about 3 or more hours worth of playtime.
Last edited by Dwarvin' Marvin; Sep 10, 2024 @ 10:57pm
babuk.fracal Sep 10, 2024 @ 10:59pm 
Originally posted by PATAPONLOL:
Originally posted by LT2483:
Both your math AND your reasoning is wrong. Your unhappiness is reasonable, though.

Firstly, it's more than 6 weapon overclocks a week, assuming you do all the content. Forge rewards give an extra infused core every 5 you forge, which include the cosmetic cores. This also means promotions give slightly more than 2 WOs each time.

So, using your numbers: All three weekly sources, plus 2 promotions. And this is ignoring any assignments we get for even more. That's 5 weapon, 5 blank, 5 cosmetic. Infused and forged, that's 10 weapon and 5 cosmetic. And then 15 pips in the forge. Which is 3 more cores, half of which are weapons. We forge those. 3 more pips. Halfway towards yet another core. So were're almost 12 WOs a week. That knocks us down to 14-ish weeks.

"But that takes so long to get what I want". Yes. Yes it does. You know what you could do with that time? Try out the 14 new WOs you are getting each week. The system is designed to give you new experiences, but you're pushing it away, staring at the end goal.

Look, I get it. I really do. The two WOs I really wanted? Both within my final 5 WOs unlocked. Feeling bad about that is valid. But the game offers a staggered system of new content, which is being ignored because you looked at a wiki or guide or similar. And now you think you can't have fun because of that. That's not the game's fault.

TL;DR: Try out your new weapon overclocks each week, and watch the time fly by because of it.
I deliberately did not count the forge ones because not everyone will craft everything they will get and it will force you to grind even more for recources, not everyone have that amount of time.

That giving me time to try new overclocks? Yeah, lets try that not existing overclock on my favorite weapon, because I got none, or that ♥♥♥♥♥♥ overclock on a weapon, that I use once in a blue moon. Or let me use some oc like mini shells, in which case I will prefer using none.

I can decide for myself what I want to use. I can change it whenever I want and I do not have time for grinding them for 14-16 weeks. For me, it will cost year or more to get every overclock or that what I wanted, because I do not spend that much time in the game.
Sadly, gsg doesn't really seem to understand that testing overclocks should be a choice made by the player and not the game.

Also the fact that the amount of time spent grinding overclocks is ridiculous compared to a certain amount of similar games progression.

Most of the reason you will find of why they arn't changing this system are all extremely debatable and weird reasons.

Player retention ?
Maybe when it launched but we are way past that point.
People like this game
However, its really not hard to find people who dislike the overclock grind
(Though be aware that the Steam forums is one of those places where people defend stuff about this game even when its really not worth it)

Making people try stuff ?
Not everybody wants to do that
Have the time to do that
Nor should have to be forced to do that.

Nothing forces you to do that ?
Its already quite long if you do everything so now imagine how long it takes when you dont want or can't do all that.
Also overclocks are a very important part of builds in this game, it shouldn't take that long to give players freedom of choice on that.
You are forced to do that, if you want what if offers in the shortest amount of time.


People were playing the game just fine without overclocks ?
You could say that for litterally any permanent addition in this game.
Gsg added overclocks because they knew there should be more to the possible builds in this game than just a few (even if well made for most of them) primaries, secondaries and throwables.
And very few options for class tools and general tools

Anyway
This system is like that

And I doubt its going to change anytime soon
PATAPONLOL Sep 10, 2024 @ 11:10pm 
Originally posted by babuk.fracal:
Originally posted by PATAPONLOL:
I deliberately did not count the forge ones because not everyone will craft everything they will get and it will force you to grind even more for recources, not everyone have that amount of time.

That giving me time to try new overclocks? Yeah, lets try that not existing overclock on my favorite weapon, because I got none, or that ♥♥♥♥♥♥ overclock on a weapon, that I use once in a blue moon. Or let me use some oc like mini shells, in which case I will prefer using none.

I can decide for myself what I want to use. I can change it whenever I want and I do not have time for grinding them for 14-16 weeks. For me, it will cost year or more to get every overclock or that what I wanted, because I do not spend that much time in the game.
Sadly, gsg doesn't really seem to understand that testing overclocks should be a choice made by the player and not the game.

Also the fact that the amount of time spent grinding overclocks is ridiculous compared to a certain amount of similar games progression.

Most of the reason you will find of why they arn't changing this system are all extremely debatable and weird reasons.

Player retention ?
Maybe when it launched but we are way past that point.
People like this game
However, its really not hard to find people who dislike the overclock grind
(Though be aware that the Steam forums is one of those places where people defend stuff about this game even when its really not worth it)

Making people try stuff ?
Not everybody wants to do that
Have the time to do that
Nor should have to be forced to do that.

Nothing forces you to do that ?
Its already quite long if you do everything so now imagine how long it takes when you dont want or can't do all that.
Also overclocks are a very important part of builds in this game, it shouldn't take that long to give players freedom of choice on that.
You are forced to do that, if you want what if offers in the shortest amount of time.


People were playing the game just fine without overclocks ?
You could say that for litterally any permanent addition in this game.
Gsg added overclocks because they knew there should be more to the possible builds in this game than just a few (even if well made for most of them) primaries, secondaries and throwables.
And very few options for class tools and general tools

Anyway
This system is like that

And I doubt its going to change anytime soon

Yes, you and dude above see my point and this problem.
And it will not change if we do not speak about that problem. Its for now there is only 160 oc's. In the future, there will be more of them, and that problem will be way much worce.
OREGRIM Sep 11, 2024 @ 1:14am 
I have every Overclock in the game. I also have 4800+ hours. The point is to focus on the journey and not think about the expectation of what the "end" will be like. Make fun co-op memories as you go. I have quite a few legendary stories myself. Karl was my roommate at DRG University.
Derpykat5 Sep 11, 2024 @ 1:37am 
If you're playing enough to get two promotions a week, you're getting enough resources to craft every overclock and cosmetic you get.
PATAPONLOL Sep 11, 2024 @ 3:40am 
Originally posted by OREGRIM:
I have every Overclock in the game. I also have 4800+ hours. The point is to focus on the journey and not think about the expectation of what the "end" will be like. Make fun co-op memories as you go. I have quite a few legendary stories myself. Karl was my roommate at DRG University.
And that journey can be more fun if you can use what you want, not that rng gives
PATAPONLOL Sep 11, 2024 @ 3:41am 
Originally posted by Derpykat5:
If you're playing enough to get two promotions a week, you're getting enough resources to craft every overclock and cosmetic you get.
Thats the best case scenario for someone who can play that mush, even than thats still ~14 weeks
Chibbity Sep 11, 2024 @ 4:07am 
Oh no! Imagine a game having enough content to keep you playing for a whole 14 weeks? Unforgiveable!

The game would be so much better if I could just cherry pick the meta OC I read about and get bored after a few days.

Gosh! Devs just don't understand!
Last edited by Chibbity; Sep 11, 2024 @ 4:08am
OREGRIM Sep 11, 2024 @ 4:08am 
I would add that 75% of the OC are craptastic so don't worry too much.
PATAPONLOL Sep 11, 2024 @ 4:14am 
Originally posted by Chibbity:
Oh no! Imagine a game having enough content to keep you playing for a whole 14 weeks? Unforgiveable!

The game would be so much better if I could just cherry pick the meta OC I read about and get bored after a few days.

Gosh! Devs just don't understand!
Overclocks are not the point, its a tool that makes game more enjoyable. Why cant I get oc's that I want? There will be no less content, your point make no sense
PATAPONLOL Sep 11, 2024 @ 4:16am 
Originally posted by OREGRIM:
I would add that 75% of the OC are craptastic so don't worry too much.
And if I want to get some specific oc, I have more chances on getting trash or something that I dont really enjoy. There is literally no good point on why oc's should be rng
Chibbity Sep 11, 2024 @ 4:19am 
Originally posted by PATAPONLOL:
Originally posted by Chibbity:
Oh no! Imagine a game having enough content to keep you playing for a whole 14 weeks? Unforgiveable!

The game would be so much better if I could just cherry pick the meta OC I read about and get bored after a few days.

Gosh! Devs just don't understand!
Overclocks are not the point, its a tool that makes game more enjoyable. Why cant I get oc's that I want? There will be no less content, your point make no sense

What are you talking about? I'm agreeing with you!

Why have mods or perks or upgrades or Overclocks take time to earn at all? Just give players everything right from the start!

It's just pointless time gating, players don't like unlocking and earning stuff, I mean that's ridiculous; clueless devs. SMH.
Last edited by Chibbity; Sep 11, 2024 @ 4:20am
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Date Posted: Sep 10, 2024 @ 7:34pm
Posts: 154