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This answer may sound like a cop-out, but the easiest way to deal with it is just to use a better build while playing Salvage missions solo as Driller:
Use the cryo cannon and axes so you freeze it, hit two axes, freeze it, hit two more axes, and boom, victory + nullifying its explosion. Or use the sludge pump to drastically slow it down while blasting it with your secondary - just be careful not to slow it when it gets close to the uplink zone, or you’ll inadvertently extend its area denial, increasing likelihood of mission failure (This applies to the CRSPR as well, to a lesser degree).
If you absolutely insist on using the flamethrower, I would personally recommend using it in conjunction with the wave cooker with the thermal shock mod, to give it better TTK for larger enemies. It hasn’t failed me yet in situations that demand quickly killing a bulk, such as salvages and escorts.
Scout shouldn’t have much issue with bulks? His main combat role in multiplayer is taking down high priority targets, so he has plenty of high dmg, short burst based builds. Overtuned particle accelerator drak, ai stability engine + weakpoint dmg upgrades Deepcore, and supercooled chamber m1k, to name a few. Tack on IFG grenades or cryo grenades to make it easier, to slow and increase damage against the approaching bulk(s). Cryo will take 2 grenades to freeze, but if you’re quick it’s enough time to drain around half of its health on Haz 5, making it worth it in desperate scenarios such as these.
And as a general rule of thumb as any dwarf in Salvage, you can preemptively figure out if bulk detonators are in the spawn pool by counting the disruptive enemies you see (Menaces, stingtails, goo bombers, wardens, shellbacks, etc). The amount of them that can be in the spawn pool for any given mission is limited (exact amount depends on the hazard level, the limit is 3 types in Haz 5), and consistent throughout the mission. If you’ve encountered bulks earlier in the mission, or 1 or more disruptive slots are mysteriously unaccounted for by the time you reach the uplink phase, you should take extra precaution and clear out the area around the uplink thoroughly, to give you more space to work with, and better line of sight. If you’re unfamiliar with counting disruptive enemies in the spawn pool, there are more detailed guides online.
The window with the cryo cannon for freezing and killing it with the axes is pretty small because of how fast it defrosts, and not something I have enough experience with yet, not totally comfortable trying to pull it off more than half way through a deep dive. I imagine if you had the timing down, that would be the best way to handle it, though.
The issue I was having is less the death explosion, and more how it's AoE slam pretty much completely covers the uplink area once it reaches you. I think playing around with the environment more is probably the most reliable solution, just tricky because of the way the area around the drop pod likes to spawn half way buried in the ground most of the time. Even if the bunker doesn't work out, I imagine wider sight lines would make it easier to spot it before it even gets close and trivialise most of it.
Ask bosco to focus it
Make sure to slow it with your weapons
If you can, try to make a build that can kill it
The easiest solution is subata with t5a while building the weapon around weakpoint damage
Bulks have weakpoints that multiply damage by 3 by default
They do spawn in that situation
In what situation again? I don't follow.
What, just in general? Pretty sure Season 05 changes stated that Bulks will no longer spawn on solo salvage.
Didn't see any patch saying this since Season 5
Only thing I can think of would be the removal of bulk spawn on the tutorial
And maybe solo deep scan during the drillevator
Oh, well that's peachy.
My guess for how this happened would be that they set it so bulks can’t spawn under a certain depth in drillevator missions, but still have a chance to spawn above ground while the drillevator is just beginning to move.
for scout, you can try either electric focus shots or marked for death with the M1K. the former will massively slow it down, giving you more time to kill it with hipfire and secondaries. the latter will let you kill it much faster, but it's a less flexible overclock compared to EFS. i would not base my entire loadout around trying to deal with one enemy, least of all on a deep dive
no matter what you pick, bring IFGs because they hard counter bulks by slowing them and making them take more damage, on top of just being really good in general
for driller; good ♥♥♥♥♥♥♥ luck. i guess cryo and heavy hitter EPC?