Deep Rock Galactic
Wafflehead Dec 16, 2021 @ 6:15pm
Any Way to Report Players for Team Killing?
Had two games in a row in which some asshat waited till extraction to actively try to squad wipe us. We managed to put down the first dweeb but the second caught us at the end of a thirty minute Liquid Morkite mission and wiped all three of us before we realized what was happening and cost us the run. Steam reports aren't worth the Java script they run on so why isn't there any in-game repercussions for freaks like that? Surely there's a way for the game to determine when someone has killed an excessive number of teammates?
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Showing 1-15 of 41 comments
RENGOKU Dec 16, 2021 @ 6:17pm 
Nope just have to ignore them and move on.
Phoenix7786 Dec 16, 2021 @ 7:16pm 
This is why I run Iron Will :/

Sadly, DRG have stated time and again there is no system they could design that could not be abused to grief even more.
Disodium Dec 16, 2021 @ 7:24pm 
Host your own games, build a list of trusted people you have played rounds with and start doing more organized matches, this stops you having to deal with the randomness that is public servers.
This is especially important if you want to increase your chances of getting through the games harder game modes.
Ittrix Dec 16, 2021 @ 8:34pm 
Originally posted by Phoenix7786:
This is why I run Iron Will :/

Sadly, DRG have stated time and again there is no system they could design that could not be abused to grief even more.
Yeah. The great issue of our time is that anti-grief systems close griefing of one kind and open it for another.

Sometimes the griefing needs to be nipped, and other times... it is what it is.
marcusaddamsson Dec 16, 2021 @ 8:43pm 
Once you're doin' H5 regularly, FF is a major factor for retaining overall team health. So as horrible as your instance was, it's an integral part of the game. Most of my high-direct-dmg builds have the FF perk for this very reason (Gunner, Facemelter, Nuke, etc). Oddly enough, the only time I've had one guy gun down the whole team was also an OSR, where the pod was in the ceiling, and the scout just picked us off one-by-one as we approached...
Last edited by marcusaddamsson; Dec 16, 2021 @ 9:06pm
Wafflehead Dec 16, 2021 @ 9:21pm 
Originally posted by marcusaddamsson:
Once you're doin' H5 regularly, FF is a major factor for retaining overall team health. So as horrible as your instance was, it's an integral part of the game. Most of my high-direct-dmg builds have the FF perk for this very reason (Gunner, Facemelter, Nuke, etc). Oddly enough, the only time I've had one guy gun down the whole team was also an OSR, where the pod was in the ceiling, and the scout just picked us off one-by-one as we approached...
Do you end up killing teammates repeatedly in H5? Other games I've played with FF have systems in place that recognize when someone is intentionally killing teammates and punishes them accordingly. All the responses so far haven't inspired much hope that the devs are willing to or capable of instituting any anti-griefing measures whatsoever.
Wafflehead Dec 16, 2021 @ 9:22pm 
Originally posted by RENGOKU:
Nope just have to ignore them and move on.
Hard to ignore someone who goes out of their way to waste your time. I find it odd that the developers are unwilling to pursue ways to stop people from making their game less fun to play.
marcusaddamsson Dec 16, 2021 @ 9:24pm 
In H5/EDDs, you do TK fairly regularly (w randos); by that I mean, everyone tags each other fairly regularly, but mostly not maliciously. For my part, it's the chip dmg that doesn't allow your shield to reset, or missions w/o shields that this a major concern (and if you do get downed by FF, it's prolly 'cuz you were in the wrong place). But FF is a constant issue at H5, imho. Esp, given everything else is already hitting you harder/faster too.

Some missions you fail, 'cuz someone else was a ******. Shrug. Move on. 98% of my Rando experience over last two years would say it's not an issue. And sometimes a perfectly wonderful team will completely ravage you on the way to the Pod, just 'cuz. :) Remember that you still get a complete if at least one dorf gtfo.
Last edited by marcusaddamsson; Dec 16, 2021 @ 9:39pm
I think that a good solution would be a client-side blacklist and a way to keep track of people you recently played with. The blacklist would use Steam IDs. If you tried to join a player who blacklisted you then the message "You tried to join a player who blacklisted you." would show up.

Only the host's blacklist would be checked.

The downside is that people would make lists of bad actors and someone could try and publicly frame someone to get them blacklisted from other people's games. Someone could make a big list of genuine bad actors and throw in someone who they don't like as revenge. Someone could use these Steam IDs to hassle players directly long after something happened. Someone could get in a position where so many people have blacklisted them that they have a hard time joining an online match.

I still think it's the best solution. When someone does something absolutely awful it at least gives players the power to never play with that person again.

I'm grateful that teamkilling isn't a big issue.
Last edited by Define Brackish Water; Dec 16, 2021 @ 9:45pm
Fryskar Dec 16, 2021 @ 10:09pm 
Originally posted by marcusaddamsson:
In H5/EDDs, you do TK fairly regularly (w randos); by that I mean, everyone tags each other fairly regularly, but mostly not maliciously. For my part, it's the chip dmg that doesn't allow your shield to reset, or missions w/o shields that this a major concern (and if you do get downed by FF, it's prolly 'cuz you were in the wrong place). But FF is a constant issue at H5, imho. Esp, given everything else is already hitting you harder/faster too.

Some missions you fail, 'cuz someone else was a ******. Shrug. Move on. 98% of my Rando experience over last two years would say it's not an issue. And sometimes a perfectly wonderful team will completely ravage you on the way to the Pod, just 'cuz. :) Remember that you still get a complete if at least one dorf gtfo.
If you truly tk (or get) often, then you should reconsider how you play.
A bit FF then and again happens, even more so if the team fights in a poor spot.
Vault Traveler Dec 16, 2021 @ 10:26pm 
Yeah blatant teamkilling is incredible rare. Some c4 memes and nuke bois exist but even so its questionable how many people do this all on purpose to ruin your day.
uzze Dec 16, 2021 @ 10:28pm 
Originally posted by Ittrix:
Originally posted by Phoenix7786:
This is why I run Iron Will :/

Sadly, DRG have stated time and again there is no system they could design that could not be abused to grief even more.
Yeah. The great issue of our time is that anti-grief systems close griefing of one kind and open it for another.

Sometimes the griefing needs to be nipped, and other times... it is what it is.

They could have some FF tracker, if it's beyond normal numbers...brain chip activates and explodes.
Bleydoka Dec 16, 2021 @ 10:58pm 
Originally posted by Ittrix:
Originally posted by Phoenix7786:
This is why I run Iron Will :/

Sadly, DRG have stated time and again there is no system they could design that could not be abused to grief even more.
Yeah. The great issue of our time is that anti-grief systems close griefing of one kind and open it for another.

Sometimes the griefing needs to be nipped, and other times... it is what it is.
Blacklisting people or playing with friends is your best bet to avoid griefers. There are plenty of idiots in the world.
Dr. Albert Meowsker Dec 16, 2021 @ 10:59pm 
This game definitely has some problems with tk trolls and mission griefers, but majority of people think it's not worth solving them in any way like other games do
Professor Hugedix Dec 16, 2021 @ 11:06pm 
Originally posted by The Bully Spider:
This game definitely has some problems with tk trolls and mission griefers, but majority of people think it's not worth solving them in any way like other games do
correction: a majority of people understand that any solution proposed so far would open up more forms of abuse than it would solve or be infeasible for a p2p game without centralized servers and dedicated staff to investigate reports 24/7
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Date Posted: Dec 16, 2021 @ 6:15pm
Posts: 41