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Take an engi/scout that has a mainly single target build. Sure he can turn an oppressor into compost in 2 clicks, but he'll start having trouble with large groups. Even if you have things to deal with crowds, it gets tricky because of either ammo consumption or reload timers.
Then you have gunner, who can do either widespread damage over multiple target or sustain fire with stuns and effect on a few, for a very long time. So while your scout and engies turns big targets into fine paste, your gunner makes sure that the other small annoyances cannot approach them/your team.
Kill/damage doesn't really matter, what's the point of over-killing one bug with 5 quadrillion damage only to be overtaken by a swarm?
given all the threads regarding him I'd say gunner is the hipster class
i finally finished all the tests and........ hipster wins with best time 2 out of the 8 tests, against warden and menace, ASS wins none and AI stab wins none, but just because i had a shaped shells + thermal conductor combo in there that obliterated macteras with the boomstick, if we disregard that then AI stab wins 2 and gets second in 3 of the 8 tests, making it better than ASS in everything
Driller is good at pre-planning fights and creating shortcuts with his powered drill gloves, is really great at crowd control and good in melee with the drill. He lacks in long range.
Gunner is good at creating zip lines to help traverse terrains for other classes, create zip lines that avoid bugs/crawlers to have a clear nav paths to attack you unless it's range attacks or to prevent fall damage if you spam E while landing directly on top of it, has good dps with his miniguns, or small burst dps with his side arms, and has a shield to temporarily revive someone or create a breathing room to recharge the shield or prevent range attacks. He just lacks in mobility when you shoot with the minigun but nothing too crazy about it. Just run until you are safe to clear out.
Engineer is good at also pre planning the terrain alongside the driller. Flexible with his tool gun that allows him to create platforms for the scout when minerals are on the ceiling or too much up in height for any classes to interact with. Can cover a lot of ground for a small time with his turrets or help defend a spot more efficiently. What he lacks is being able to do big burst damage in the early game without overclocks. DPS wise he's good.
Scout is mobility incarnate. Can go from point A to B or vice versa in matters of seconds and can kite enemies more easily with the grappling hook. Not to mention he has spotlights for the team to illuminate more efficiently big caverns for at least 60 seconds iirc up to 2 mins around. Downside is tougher enemies (large bugs) isn't his forte. Unless he has no choices, he should ignore them and let the other team either weakening him to help finish. Boss wise, just help them no matter what, you'll prolly be drowning in nitra for those kind of fights anyway.
>he just contributes nothing to the team if theres a driller
To respond to that. A simple zip line is much better than driller drilling a shortcut to any point B as when using the zip line, you are safe from melee bugs. Meanwhile the shortcut, you gotta pray that nothing awaits you on the otherside, even more so if it isn't a swarm filling it as they blody block which it isn't the best scenario you wanna find yourself in, especially if you are engaging alone.
Edit: this comes from my experience. One trick ponies or people with way better gamesenses may have different experiences and better tips than I do
Goods and bads*
Love steam censoring "c o n s"
All the cool kids are doing it.
It's not a phase mom!
explain to me why hipster is good because it's an adequate baseline for most pubs but gunner is not good for the same reason
you're not actually going to suggest that hipster has more damage output and ammo efficiency than a gunner primary, right? you're not that stupid, surely?
But comparing it to AISE is kind of sad; isn't the consensus that AISE is an overpowered crutch? With perfect accuracy, infinite range, and no "handling" of any kind (no recoil, charge-up, anything at all), it just completely lacks character as well.
you said it all, hipster isn't bad, ASS isn't bad and AISE is op but bland