Deep Rock Galactic

Deep Rock Galactic

kworpy (Banido(a)) 16/out./2024 às 16:14
gunner is really bad tbh
all of his weapons just lack damage and he also has no mobility at all. he just contributes nothing to the team if theres a driller
< >
Exibindo comentários 7690 de 123
Chibbity 18/out./2024 às 4:04 
Boy, I sure do love running Hipster on my Gunner.
Kriss Hietala 18/out./2024 às 4:17 
I don't understand. WHy does it matter that gunner is good or bad ? It matters if it's fun to play or not.
Sokaku 18/out./2024 às 4:34 
Escrito originalmente por Le Runtus:
Escrito originalmente por Chris!!:

i just think people like mk1000 for being a sniper and having that juicy stun, but if we talk about efficiency, then AIstab is just stronger in general if you can aim

The M1K stun is honestly pretty m'eh. The best stun in the game IMO is on the BRRT7 given it's no hassle to apply and lasts a long time. Just stick to 3 round bursts. longer bursts waste ammo and lessen the chance of a stun since all rounds have to hit. Tranq darts are only a 50% stun chance and slow the RoF.

As for AISE on the GK2 vs. a M1k build, the only advantage to the M1k is blowthrough. Personally I prefer the GK2 to pick off targets and zoom off compared to either Hipster or Min Clips M1K. I'm only running M1K at the moment to try and finish off the weapon maintenance. I seem to consistently run out of ammo with M1K builds compared to AISE, but then again I'm still a bit "click happy" with the Garrand. The most satisfying thing about it is sniping Fleas in 1 hit and the *ping*.
Gunner isn't your big guy dps (although he can be), he's your sustain class with widespread damage. Remember, the game isn't designed with the idea that everyone plays optimally or is the best at what they do (players I mean, not classes).

Take an engi/scout that has a mainly single target build. Sure he can turn an oppressor into compost in 2 clicks, but he'll start having trouble with large groups. Even if you have things to deal with crowds, it gets tricky because of either ammo consumption or reload timers.

Then you have gunner, who can do either widespread damage over multiple target or sustain fire with stuns and effect on a few, for a very long time. So while your scout and engies turns big targets into fine paste, your gunner makes sure that the other small annoyances cannot approach them/your team.

Kill/damage doesn't really matter, what's the point of over-killing one bug with 5 quadrillion damage only to be overtaken by a swarm?
Frisky 18/out./2024 às 6:16 
Escrito originalmente por Chibbity:
Boy, I sure do love running Hipster on my Gunner.

given all the threads regarding him I'd say gunner is the hipster class
Nerf Expertise 18/out./2024 às 6:24 
why feed the pointy eared leaf lover
Escrito originalmente por Chris!!:
Escrito originalmente por Le Runtus:

i remember i tested with: wardens, macteras, both trijaws and spawn, preatorians, opressors and a group of 3 mactera spawns. Out of all those tests, the mk1000 only came close to AIstab when it could one shot the target and with wardens, but still lost but not by much in those tests. also all those tests exept the one with 3 macteras were done in a pure dps and killing time perspective so the enemies were frozen

Right, but I'm interested in knowing how well Hipster fares against standard M1000 or even other OCs like ASS as you mentioned. Also would've been great to know comparisons when dealing with slashers and guards.

Escrito originalmente por Le Runtus:
also i will get the notes i have from those tests to see if ASS is better than hipster on non HVTs brb

Take your time, I'll be chilling elsewhere for a bit anyway.

i finally finished all the tests and........ hipster wins with best time 2 out of the 8 tests, against warden and menace, ASS wins none and AI stab wins none, but just because i had a shaped shells + thermal conductor combo in there that obliterated macteras with the boomstick, if we disregard that then AI stab wins 2 and gets second in 3 of the 8 tests, making it better than ASS in everything
Koytar 18/out./2024 às 7:18 
Classes in DRG has their own role to fulfil. They have their goods and cons in any given situations.

Driller is good at pre-planning fights and creating shortcuts with his powered drill gloves, is really great at crowd control and good in melee with the drill. He lacks in long range.

Gunner is good at creating zip lines to help traverse terrains for other classes, create zip lines that avoid bugs/crawlers to have a clear nav paths to attack you unless it's range attacks or to prevent fall damage if you spam E while landing directly on top of it, has good dps with his miniguns, or small burst dps with his side arms, and has a shield to temporarily revive someone or create a breathing room to recharge the shield or prevent range attacks. He just lacks in mobility when you shoot with the minigun but nothing too crazy about it. Just run until you are safe to clear out.

Engineer is good at also pre planning the terrain alongside the driller. Flexible with his tool gun that allows him to create platforms for the scout when minerals are on the ceiling or too much up in height for any classes to interact with. Can cover a lot of ground for a small time with his turrets or help defend a spot more efficiently. What he lacks is being able to do big burst damage in the early game without overclocks. DPS wise he's good.

Scout is mobility incarnate. Can go from point A to B or vice versa in matters of seconds and can kite enemies more easily with the grappling hook. Not to mention he has spotlights for the team to illuminate more efficiently big caverns for at least 60 seconds iirc up to 2 mins around. Downside is tougher enemies (large bugs) isn't his forte. Unless he has no choices, he should ignore them and let the other team either weakening him to help finish. Boss wise, just help them no matter what, you'll prolly be drowning in nitra for those kind of fights anyway.

>he just contributes nothing to the team if theres a driller

To respond to that. A simple zip line is much better than driller drilling a shortcut to any point B as when using the zip line, you are safe from melee bugs. Meanwhile the shortcut, you gotta pray that nothing awaits you on the otherside, even more so if it isn't a swarm filling it as they blody block which it isn't the best scenario you wanna find yourself in, especially if you are engaging alone.

Edit: this comes from my experience. One trick ponies or people with way better gamesenses may have different experiences and better tips than I do
Última edição por Koytar; 18/out./2024 às 7:20
Koytar 18/out./2024 às 7:19 
>Classes in DRG has their own role to fulfil. They have their goods and ♥♥♥♥ in any given >situations.

Goods and bads*
Love steam censoring "c o n s"
mi sorgy :( 18/out./2024 às 7:29 
Escrito originalmente por kworpy:
all of his weapons just lack damage and he also has no mobility at all. he just contributes nothing to the team if theres a driller
why dont u just not play gunner then?
gungadin22000 18/out./2024 às 7:37 
Escrito originalmente por _⁧⁧Koytar:
>Classes in DRG has their own role to fulfil. They have their goods and ♥♥♥♥ in any given >situations.

Goods and bads*
Love steam censoring "c o n s"
It can be quite funny. Such as "a ♥♥♥♥♥ in his armour."
Chibbity 18/out./2024 às 7:39 
Escrito originalmente por Scary:
Escrito originalmente por Chibbity:
Boy, I sure do love running Hipster on my Gunner.

given all the threads regarding him I'd say gunner is the hipster class

All the cool kids are doing it.

It's not a phase mom!
kestrel 18/out./2024 às 8:26 
Escrito originalmente por Chris!!:
Yes? Is there an issue with judging an OC by it's (near) maximum potential? Most of the players in my team I find using Hipster has no issues at all using it, they can kill HVTs just fine with it plus more.

Would you think TF2 Sniper is a weak class because the majority of the players you encounter can't land headshots or even bodyshots consistently? That's not how it works.

Anyways there's more to a class than just shooting bugs, and what's Gunner good for when the team can handle themselves just fine in a fight, or there's nothing at all to shoot? This isn't Killing Floor.

explain to me why hipster is good because it's an adequate baseline for most pubs but gunner is not good for the same reason

you're not actually going to suggest that hipster has more damage output and ammo efficiency than a gunner primary, right? you're not that stupid, surely?
Iluszachane 18/out./2024 às 8:33 
Interesting discussion lol, see I main Scout and Gunner, and to me Hipster is like a little Gunner-lite experience for Scout. bangbangbangbangbang. If you're good at Grunt headshots, you can feel like a huge badass popping them in rapid succession.

But comparing it to AISE is kind of sad; isn't the consensus that AISE is an overpowered crutch? With perfect accuracy, infinite range, and no "handling" of any kind (no recoil, charge-up, anything at all), it just completely lacks character as well.
Escrito originalmente por Iluszachane:
Interesting discussion lol, see I main Scout and Gunner, and to me Hipster is like a little Gunner-lite experience for Scout. bangbangbangbangbang. If you're good at Grunt headshots, you can feel like a huge badass popping them in rapid succession.

But comparing it to AISE is kind of sad; isn't the consensus that AISE is an overpowered crutch? With perfect accuracy, infinite range, and no "handling" of any kind (no recoil, charge-up, anything at all), it just completely lacks character as well.

you said it all, hipster isn't bad, ASS isn't bad and AISE is op but bland
Última edição por RealNigga100%Legit; 18/out./2024 às 8:51
< >
Exibindo comentários 7690 de 123
Por página: 1530 50

Publicado em: 16/out./2024 às 16:14
Mensagens: 123