Deep Rock Galactic

Deep Rock Galactic

New to DRG and tips
brand new to the game with little knowledge of this, i did the tutorial and a 2 missions and so far i really enjoy it, just overwhelmed with the hub having tons of things, and wondering if the cosmetics are worth it or which ones are really unqiue.
any tips would be appreciated!
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16-21 van 21 reacties weergegeven
learn to spot compressed chunks, it will have small marking like gold marking in the wall. you mine into it and find a big chunk of compressed ore. wish i knew this when i first started. i was like 40 hours in b4 someone told me how to find it.
These random tips are mostly sorted from more basic to more advanced, so depending on your game knowledge you could ignore the later tips for now and first focus on the first couple of tips:

- You don't need to learn everything at once. Each mission can contain lots of different stuff, e.g. multiple events. Just play the game and learn as you go.
Ask in chat if unsure about anything! Not asking and then doing the wrong thing is worse.

- Try not to die much :) Stats like kills etc. actually mean little in this game, but not dying means a lot.

- Stick to your team or experienced players. Tap Left Control shortly to always see where they are (and other important objects, Molly, etc.) through walls. By tapping Left Control you also see the current gathered resources (especially Nitra) as well as the approximate remaining ammo of each player.

- Hold Tab to see the map. It's useful for orientation sometimes.

- Don't start things/events without a ready check beforehand (if you're much more experienced you will know when it's cool to start even without a ready check, but until then, resort to ready checks).
Also as a complete newbie please don't call any resupply pods. The decision making of when you can call one is best left to a more experienced player, because Nitra is a limited resource and it equals ammo.
Unless you have like 500 nitra and the mission is almost over.

- For difficulty, at the beginning stick to Hazard levels 1-3, whichever is more comfortable for you.
If you're comfortable with 3, start doing 4. Don't start Hazard 5 before player level 100 or so, unless you're already decent and really feel bored with 4.
Don't start Haz5+++ (with extra difficulties enabled) unless you truly think that Haz5 provides no challenge for you anymore.
Singleplayer (with or without Bosco) is always a bit tougher than multiplayer due to limited resurrections and the need to utilize Bosco well if you bring him. Even though Bosco is strong, you still have to often control him, which puts additional strain on your attention.

- For perks, Resupplier is a must-have for all classes, and Dash is a must-have for all classes except Scout (unlock these two first). For Scout, replace Dash with either Heightened Senses or Field Medic. After that, use any of these: Born Ready, Thorns, Iron Will + Vampire, Field Medic (if you're comfortable not dying).
[you never need to change that again]

- For armor mods, use 1213 for all classes [you never need to change that again] (this means: 1st option in the first row, 2nd option in second row, 1st option in third row, 3rd option in fourth row)

- For pickaxe mods, use 11 for all classes (Scout could also use 13 instead) [you never need to change that again]

- Throwables choices:
-- Scout (beginner & expert): Pheromone, Cryo or IFG (boomerang is the only bad one)
-- Engineer (beginner & expert): S.S.G. or L.U.R.E., though all 4 are usable
-- Gunner (beginner): Cluster Grenade, or Incendiary (only for fire-based synergy)
-- Gunner (expert): Leadburster, Cluster Grenade, or Incendiary (only for fire-based synergy)
-- Driller (beginner & expert): Impact Axes
-- Driller (expert): Impact Axes or Neurotoxin (not if the team has any fire damage, this will often waste the grenade)
[you never need to change those again]

- Remember to buy all mods for each weapon, armor, etc., because by unlocking all you get an additional bonus like more health.
This is visible at the bottom right at the equipment terminal, it's called "Mastery Unlock" and indicated with a star.
At first, you have to limit yourself to the ones that seem most important to you, because you don't have that much gold etc., and that's fine, but eventually you want to buy all the mods. Not just because of those mastery extras, but also because of the flexibility it gives you in trying out different builds. Some builds will also only start making sense once you have the right overclock available.
Buy all weapon mods before you buy any cosmetics. Also remember that promotions cost a lot of resources as well. If you want to buy some cosmetics, use Phazyonite instead of gold early on (save gold for weapon mods and promotions).

- Weapon Overclocks will take a long time to acquire, and the order is random, that's normal. Experiment with different weapons, weapon mods and overclocks as you gain access to more.
Find out what you're comfortable with using. A lot of different weapon loadouts can work. The balance is rather good, there are only a few truly bad ones.

- If you're Scout, please use your Flare Gun. A lot. To light up dark areas. Use either 222 for the flare gun, or two of the duration extenders. Prefer shooting at the ceiling, for a good spreading of the light and also to uncover any resources that are harder to find/reach (on walls and ceilings). Anything that's closer to the ground can usually be found by anyone and also the regular throwable flares light up an area around tthe ground level easily, so the flare gun is generally best used to light up those higher places and ceilings.
Prefer gathering resources that no one else can easily get to, that means resources high on walls or near ceilings. Resources on the ground can be harvested by anyone else as well. Prioritize gathering Nitra, unless the team has already gathered a lot.
Use your mobility to primarily do the secondary mission objectives, which is mostly to farm specific resources.
In combat, you are best as a supporter - you snipe dangerous enemies, preferably already before they become a threat (at range). That usually means you primarily kill anything with a ranged atack or anything that's not a basic grunt or swarmer. You can also build a scout to be decent at grunt clear, but that's not what a good team expects from a Scout, and it's still not the strong point of a Scout, even if you purely build for it.

- If you're Engineer, please use your Platform Gun to: allow the Scout to stand to more easily mine resources on walls. Also plug smaller holes in walls to reduce the number of paths enemies can appar from, especially if a team mate constantly pings a spot. Then it's likely that he wants you to put platforms there. Also, use platforms to build bridges and stairs anywhere where it seems to make sense. Once you have all mods unlocked for the platform gun, your platforms will also reduce fall damage when landing on them. Bug repellant is also very helpful to have, but how to use it correctly is a more advanced topic.
In combat, you (and your turrets) are good at killing anything, you're kind of a jack of all trades. You can build an engineer to be more anti-swarm or more anit-singletarget, or decent at both. In any situation. Versatile class in combat.

- If you're Gunner, use your shield to safely resurrect other players, or if lots of enemies are threatening your team's position. Use ziplines whereever it makes sense to access far away plateaus or passageways. If you currently don't have any other use for them, and the Scout isn't nearby, use them to access some resources on ceilings/walls.
In combat, you're good at killing anything, with a slight preference towards single target damage, but still good damage on everything in any situation. Versatile class in combat.

- If you're Driller, remember to drill a tunnel to the escape pod at the end of the mission. Also drill shortcuts/stairs/tunnels whereever it makes sense to do so. Always be on the lookout where you could drill stairs or tunnels to nearby areas which are otherwise hard to reach. On refinery missions, drill tunnels from the base to each pump jack. Don't insist on using bunkers to hold off waves, most players don't like playing with bunkers because it takes too long, and it's an unnecessary safeguard most of the time. A well-timed makeshift bunker can save a hopeless situation, though.
In combat, you're good at killing anything but with a preference towards AoE/swarm clear (AoE damage). Driller's primary weapons are the strongest AoE weapons in the game, and should primarily kill swarms of grunts or similar small to medium sized enemies. Driller has the least effective weapons for single target damage at higher range, but can also do that if needed.

- Despite the mentioned combat and gameplay roles, all dwarves are miners first, and then their own class niche second. Don't become too fixated on "fulfilling your role". A bit of flexibility is often needed, especially in random multiplayer, where all sorts of situations can happen and you need to make the best out of the situation at hand. Everyone needs to harvest resources, scout out new areas, and everyone needs to shoot some grunts at some point. Just use the above mentioned role tips as a guideline.

- Useful game mods to install (for later on), these are all "Verified" so they are 100% compatible all the time:
-- Sprint by Default, Hold to Walk (should be an option in the game)
-- Brighter Objects (higher visibility for a lot of resources)
-- Ammo Percentage Indicator (if you have <= 50% ammo on each weapon, you can safely take 1 resupply to get back +50% without wasting any)
-- Weapon Heat Crosshair (easier to see the current heat with heat-based weapons)
-- Death Marker (makes it much easier to see which class lies where)
-- Combined Resources (to see which resources were gathered by other players but weren't deposited yet. This can save you from needlessly gathering additonal mission resources (and taking risks in doing so), even though every player already has enough in their pockets)
Laatst bewerkt door myxlmynx; 9 nov 2024 om 2:07
Lots of good advice so far. I'd focus on learning how to navigate the map first, it can be a bit rough to get used to. The Driller and Scout are the most mobile so I'd start with those, but really whoever you enjoy the most
Most importantly be sure to Rock and Stone, or else you ain't coming home
Blowthrough is usually better over armour breaking. Even if you're not always going to blowthrough multiple enemies, it's always useful when you do.
Unless you're really hamming on single target damage
Laatst bewerkt door ImperialForce9; 7 nov 2024 om 19:22
Origineel geplaatst door Dr. Sinclair:
Origineel geplaatst door Coffeefiend:

Engineer can select which turret to place if you press reload while having them selected.
The things you learn after almost 600 hours


Gee add another 1000
Main strats I learned:
Do the weeklies so you can get all the possible over clocks
Try different OC's, but some are for sure better then others
Try and get all your guys to lvl25 and unlock all skills
Get all the perks unlocked as you can, but they really help
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