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Did I say at any point I was the main victim of this ?
Like people tend to learn classes by observing their teamates, you can also learn how to do deal with enemies by observing others mistakes and success.
Besides, anyone who says skill issue tend to be a testament of their lack of knowledge on the individual they accuse and their inability to offer anything constructive.
On paper that sounds good
In practice you just end up putting your teamates in a bad spot.
Even worse when playing around the haz 5+ mutators, aggressive 2 stalker put everything I am talking about to an extreme.
Meanwhile with vulnerability 2, it straight up one shot you.
I agree with you that its pretty bad design.
Invisibility
Burrow
Burst damage
These three combined means you're gonna get hit by something you dont see (only hear), and it can easily kill you in one shot at higher hazard. Imo it just doesnt scale well, at all. Facing similar problems like the crawler in core stone.
Invisibility allows it to be undetected, burrow allows it to strike again if it fails, and burst damage is just straight up punishment.
I dont mind stalker being an armor remover + slow, but it had no business to down you in less than half health with one shot. Even cloaker from payday (I think its closest to comparison), that are pretty infamous for jumpscare and being lethal dont start out invisible nor teleport away in failed attack.
You know whats worse than a stalker attack? Two stalker attack. It can instantly down you with almost no warning, except sound.
Anyway, about sound cue, for it to be the only warning is just bad. There are many sound effects happening at once, and the sound can easily be drowned. How about people that play horde shooting games with music? Im betting a lot of people do, its part of the fun as well. Sometimes, I dont even hear sound cue at all (im guessing because the stalker burrows out right where I was standing).
Now its just a fact of life that you can get downed instantly, seemingly for no reason, and stalker is probably why. I've never had "what just killed me?" moments until stalker introduced.
Funny thing is, I found myself died to it more often at haz 5 and 4, than on haz 5+ swarms on max. It probably had to do with me leaning on using more fear and area damage build, revealing it more often, which imo just reinforce why its just not that good of a design since it is laughably bad against some build, and straight up unfair for the rest.
Have to be careful since it'd be bad to overnerf it, but do something.
I won't put much effort in my reply either
(also the weakpoint is in the eye)
Though perhaps you were looking for clowns ?
You can also set the stalker on fire and the fire will persist when they burrow back up.
frankly, i dont think it should be able to attack at all if you spot it first. that should be the punishment for the enemy. it's already quite tanky and able to sustain 1-2 cycles against certain builds so it has plenty of chances to attack. this is fine, except on H5 (and especially H5+ aggressive enemies) where it can just zerg rush its target upon being revealed
someone who says "skill issue" in response to criticism of the stalker instantly exposes themselves as a haz3 main because that difficulty doesn't punish you for trying to advise your teammates of a highly dangerous enemy's position like H5+ does
In all seriousness: If you can see it, shoot it.
Marking enemies isn't as valuable in Haz5+. Getting pings of most enemies that are being engaged isn't useful unless it's for Mole or Marked For Death. It's only useful for keeping track of enemies that aren't visible to the group because of terrain/movement... Which is grabbers, spreaders, turrets (when relevant) and the odd bulk/dread/nemesis.
Overpinging enemies isn't dealing with the problem. It is a problem. I know there's a Menace. It gloes blue. It's on the ceiling. And I know where it is because it's shooting at us. Stop pinging and shoot it. Stalkers punishing bad ping habits is great.
Pinging it is a bad idea, you get punished for pinging it, this is to teach players to not ping it; and instead engage it immediately.
Personally I like the Stalker, maybe it just needs to be communicated better to the player that they shouldn't be pinging it; like a few voicelines?
We ping everything else and it's good. Communication is good. I like communication.