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The color scheme in magma core makes it have high visibility imo, it’s not much different from Crystalline Caverns (White/grey terrain that easily bounces light around)…
While hollow bough has very dark colors and vines blocking your view everywhere.
Biomes don’t effect cold/heat damage on your weapons (You may have been confused by the ice variants of enemies which take less cold dmg and more hot)
youre right, i guess magma core doesnt have a fire/cold mod, like glacial does.
magma core visibility is tied to the ridges in the walls and ceiling. it disguises veins and other objectives.
i could move a point from environmental into variants for hollow bough. i tend to think of stationary enemies as part of the environment, since they spawn in with the map and do not replenish.
I'd argue that the sandblasted environment needs another point. It may be easy to mine but the typical size of rooms, sheer walls, and few features, can make navigation treacherous. Maybe this has been updated in the last year, but it used to be that tunnels could come out to at a place high enough for a fatal drop.
Salt pits' rollers are exclusive to it, younglings appear no where else. On the other hand, the much sturdier shellback does not appear there (or sandblasted but that has the shark). I agree though that they aren't much of a threat especially since it's common for them to get stuck in pits since they don't crawl out like the adult version. Similarly, naedocyte shockers only appear in biozone and glacial.
I think the environment rating on dense biozone should be upped. Besides the things you mentioned, it also has those plants that shoot spines out, the plant that has several spikes that jut out of the ground if you get close, as well as the swarmer eggs you sometimes find in abundance.
Due to the sheer size of the caves and with the wind vents, I think I have more environmental deaths on Sandblasted than on any other biome, including Magma Core.
to be honest i have never been hit with a falling stalagmite but i guess that is a possibility.
i think for dense biozone i said prickers, which is meant to cover a range of things. another poster pointed out that these are actually "enemies" but i tend to think of pre-spawned, stationary things as part of the environment.
youre right about the shockers, but i dont really thing about them as biome-specific because the breeder can spawn anywhere. it's true that in glacial biome, a storm + shockers can be very difficult.
https://steamcommunity.com/sharedfiles/filedetails/?id=2655942501
xD
Azure Weald is the easiest biome ever, the worst it ever throws at you is caves that are hard to see in the dark, and that's literally it, one scout flare and you've neutralized the worst Azure Weald has to offer. Sand Pits is also the easiest cave, only being harder than Azure Weald because of sand storms, but they are far and few between, and the plus sides massively outweigh the negatives (oh yeah I guess they got sandsharks, but they are no more threatening than a single shellback youngling).
Getting sober means drinking 'till you drop. Drinking 'till you drop puts your life in the hands of your team. Putting your life in the hands of your team on the space rig is a gamble that they aren't all AFK or stuck in the floor.
And God save the team if somebody ever orders a Leaf Lover's.
I find it the fastest as Driller or with a Driller in the team that can quickly throw three axes at any lightning crystal to remove it, without actually spending those axes as they can be picked right back up.
One of the very few points I slightly disagree with. I always found flares shining brighter than average in this zone. Even the biggest of rooms seem to be well lit with a single scout flare.
The exact opposite I feel is true for Hollow Bough where flares for some reason seem to shine less. I haven't taken the time to confirm this but I have read other users say the same.
Nothing funnier than seeing a Frost Praet approach Doretta and spray her with literal nothing.
I assume with poison vents you mean those poison cloud releasing plants? I suppose they take some time and some ammo to deal with, unless you go around double pickaxing them, but I would never waste a shield for them?
Also another tip against these is, again, Driller's axes.
Hold the throw and make sure the preview arc hits as many as possible. They simply vanish against good ol' axes. They can then be picked up again too.
Poison still releases one final time, though.
I've certainly always felt way more stressed than usual playing in this zone but never spent the time to think about why.
https://i.imgur.com/ObPu6p5.jpg
1. hollow bough (stupid stabby plants)
2. magma core (why do the ravines open underneath me)
3. fungus bogs (goop EVERYWHERE and why am I always being poisoned by gas)