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Though I Do Agree That You Are Forced More Into Spreading Out Your Ammo Consumption With Your Secondary And Grenades. I Don't See That As A Problem, Just Good Practice Comparable To Going Unga-Bunga Mode With Max Damage With Other Warthog OCs.
Please, Plenty Of People Write Like This (Population: MrPurple33) And It Provides Entertainment By Mildly Infuriating The Minority Number Of People Who Have Standards.
As For the REAL Subject- Thanks For the Input SCamp- I Always Do Max Accuracy
With Choke- I Will Try That T4 Adjustment, as I Always Use Armour Break
I Actually Have Done a Full Solo Mission With the Pump Action+Shard+Shredders,
and It Went Smoothly- It Was Just, Right Away, Pump Action vs Full Auto+Lots More Ammo Felt OFF
I Can Tell That Pump Action Isn't a 'Bad' OC, and Good With a Team,
But For Me, Solo, I'd Like To Be Able To Maximize It More
Using the shard diffractor is definitely the right choice. You can use it like a primary and still do well. VIR is one of the best OCs in the game, but I really enjoyed using feedback loop as well, and efficiency tweaks are also a great choice to use. I don't know how the BC works with this OC, but I did not like using the PGL with pump action.
Pump action can also deal A LOT of damage on weak point hits, but less reliably as MPA. It also focuses on damage, kind of like CO (although that puts it's focus into RoF).
I have mixed feelings on the warthog in general, and while I do enjoy pump action, I had this idea for a build of 22121 CO build to use the increased RoF for personal defense but also turret whip spam.
I wish I could tell you more but I don't have my computer for the time being to go into the game and test out builds. Got to do more college related tasks lest I incur the wrath of my old man.
If you find your shots leaving grunts on the edge of death a lot, this is a great overclock for you. If you're the kind of person who uses one shot per grunt then you'll probably not enjoy the ammo penalty, but it's still got some use for taking care of tougher targets.
it has amazing synergy with the armour break mod for blowing though the likes of praetorians and stingtails, it's by far engie's best primary option for dealing with armoured targets. it also has blowthrough, something i've been desperate for on an engie primary* for years, and we finally have it now thanks to this OC
*i know LOK1 has blowthrough but LOK plays very differently to warthog and stubby, it's not the same
the ammo penalty doesn't really matter IMO when the OC has such a high damage bump but i agree the firing speed penalty is pretty bad. T1A and miner adjustments are more or less mandatory when using PA which locks you out of turret whip, but due to PA's low ammo it wouldn't synergize well with whip in the first place (and i don't like turret whip anyway so
the only situation i'd say pump action is bad in is that it doesn't synergize well with breach cutter, which does everything PA sets out to do, but it's great with PGL or shard (the former especially)
Are players not equipping any ammo upgrade mods with it? I equipped one and that seem to work fine.
Basically...
- If you build damage/accuracy and shoot 60 ammo at bugs and kill 60 bugs, it's fine.
- If you build ammo and shoot 90 ammo and kill 90 bugs, it's better.
- If you build ammo and shoot 90 ammo and kill 45 bugs, you might be better off with damage/accuracy to correct for aim/range deficiency. (Buckshot increases damage by increasing chances to hit bug, accuracy concentrates pellets so more will hit bug at range.)
That's all single-target though.
Ammo should win out here for spamming out against crowds but there's also the learning gripe of getting used to lining up unoptimal shots against groups in order to maximize damage from penetrations. I'm sure lots of Warthog users still aren't used to doing this and are still in single-target mindset. (Fighting groups with penetration should favor Armour Break, but I'm probably still in single-target mode so iunno.)
tldr: Single target consistency: Buckshot and Accuracy. Ammo for longevity/general usage. Fighting groups and utilizing penetrations favors ammo.
(I like T2 Buckshot/Accuracy and T4 Damage, and use T5 Turret Whip... The only terrible mod for this OC is recoil.)