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theres a difference between fun and interesting difficulty and just making everything oneshot you. that's not hard, it's just stupid. there's no sense of target prioritization when even a grunt can 1tap your shields
a lot of modded difficulties focus on creating interesting wave patterns with more diverse enemy combinations and in my opinion that's what GSG should've taken inspiration from rather than just fattening up enemy stats and calling it a day
H5+ being built on the back of H5 means there's still a lot of downtime where nothing happens a lot of the time
also tough enemies 2 is the biggest demonstration of why modded has reduced resupply costs, i do not want to spend %20 of my ammo killing one praetorian
I will always prefer taking more damage over having to deal more damage.
And I guess playing something like payday 2 where you end up fighting a ton of ranged enemies with overtuned damage heavily affect how I see this.
I found it unfair at first but got used to it.
Crowd control and target priority mostly.
Even in this, there are ways to make sure the crowds are not the highest threat.
Meanwhile, you need to be extra carefull towards hvt's and things alike
Main thing though is the difference between solo and multi.
There are ways to handle everything in solo.
Meanwhile in multi, its just best to focus on some aspects of your build.
For exemple, while taking driller I simply prefer having a ton of crowd control so that my team can focus on what they can easily deal with.
While I do consider modded to be better when you are looking for a custom difficulty, I prefer to avoid comparing the two too much.
Haz 5 + hasn't existed for years and been tweaked by many players.
And its not handled by what I would call...
Dopamine addicts.
I am the kind of player that like to check every part of a community.
And drg do have that one part of the community that got bored of vanilla and always want a bigger challenge.
I am not against dealing with a bigger challenge, but I am very disturbed by people who think they always have to play with the most difficult thing.
(Btw this isn't just for drg modded players, this also apply to pretty much any person that ruin the game for themselves by always wanting more)
And the differences between modded and haz 5+ are a big proof of that.
Aside from PE, I think gsg doesn't want to change the usual pattern/rythm of the game.
if we were talking about singleplayer games, which have consistent enemy spawn locations and you know what's going to happen ahead of time on repeat playthroughs, i would agree with you %100. but DRG is very random and chaotic, levels are randomly generated and what types of enemies you get changes between missions. that's not a bad thing obviously, but i think more/aggressive enemies adds to that behaviour and player vuln/tough enemies takes away from it. that's why so many more people are running the former modifiers over the latter
i understand, a lot of modded players have pretty annoying dispositions (PDRG in particular is insufferable) but the fact is people who make modded diffs have spent a lot more time refining and improving the gameplay
H5+ will likely never reach the level of refinement and customizability that you can get from using custom difficulty, and that's fine, i don't expect it to. what we got was a great starting point but i still think it needs a lot of tweaks and rebalances
personally i'd be fine with tough enemies only applying to enemies with player scaling (like most HVTs) whilst leaving grunts and mactera alone