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You know each one explodes 4 times right? They do more potential damage than any other Engi grenade with ease (Assuming you hit 3 targets with each explosion they do as much damage as most Engi primaries can); combine them with repellant plats and they are absolutely disgusting.
Obviously they are best suited to defensive missions though.
Lures or drones are okay, but they have much less lasting power, and proximity explosion even inflicts fear. Drones are slower. Lures are a lot heavier on your ammo pool. And plasma burster... I dunno, it's like frag grenade but worse?
So whenever you can set up chokepoints, or even just spot the typical routes, proximity mine will serve you well. And if you place one poorly, you can pick it up and reuse it (as long as it hadn't exploded once yet).
Overal the mines are pretty good if you know how to use them.
Throw them somewhere you expect enemies to come through. Anything below a praetorian is now dead for 4 detonations, offering massive area denial as well as forewarning you of approaching enemies due to the sound of the explosion.
Pursued by gargantuan horde of glyphids? Run in circles while throwing proxies in front of you. Swarm will be gone in a few laps.
But what about fliers? Not a problem. Run inside a tunnel, throw them at the cave mouth. Fliers are now also removed from existence.
The proxies are the thinking dwarf's grenade, offering far more bang for your buck than any other throwable, particularly any situation requiring holding a defensive position, which for the engineer can be pretty much any situation when turrets and platform funneling are added into the mix.
They're poor versus hard targets, but the rest of the engineer's kit compensates for that. Proxy grenades are one of the reasons the engineer nearly always leads in kills. He doesn't even have to be somewhere to get them - turrets and mines take care of business.
Being in a defensive situation with a good engineer is an inspiration, as you stand back doing nothing while their passive defenses mop up all the trash mobs, leaving you to focus on the elite bugs.
Let the dwarf get his kills. Stop firing at grunts heading right into yellow rings.
A) a fault on the part of your teammates, as they throw proxies places where you obviously want to go.
or
B) a fault on your part, as you fail to recognise what is indeed a choke point that should be respected for maximal killing efficiency.
In either case, teamwork skill check, not a problem with the proxy mines themselves.
they're also extraordinarily powerful if you quicknade them, two bursters at once deal up to 480 damage if you do it fast enough, which is more than a single prox will do in its lifetime (not to compare the two directly, but to give you an idea of bursters' damage potential)
Great for a quick waveclear option between reloads, or on a downed dwarf as well.
They are pretty consistent, and that makes them great.
All of the engineer nades have a specific playstyle that benefit them, they are all pretty balanced.
oh yeah absolutely, they have a massive blast radius, way more than it seems
i knew i was forgetting something