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but hypothetically? my build would be 2,3,1,1,1
ammo is obviously important as the thing massacres the lok-1's already small ammo pool with the bodyshots it puts out and no armor break being available outside of an OC means you'll be spending lots of shots hitting non-weakspots
the T2 selection is tricky, if you take macro lens then directing angled shots into weakspots goes from "difficult" to "nearly undoable" since it auto-fires before you have a chance to adjust your aim and the small window basically means you can't angle the shots at all, if you take wider angles you end up burning extra ammo on random background targets and armor since you have a wide angle, I opted for extra range alone to try and meet a middle ground but honestly there isn't much winning with this mod selection
T3 is weird, either you can take electro-chem rounds and pair it with the T5 electrical generator mod (fun fact, smart trigger OS can trigger electrical generator with only 2 locks) for bonus damage or you take smrt targeting to try and let the OC pick off low HP targets a bit more, or I guess blowhtrough is an option but you already have 0 control over the shots so I don't see it being consistent enough
T4 I take quicker lock on, yeah it's literally a 1% difference but extra locks don't do much for smart trigger, and as you said it makes the weapon much clunkier
T5 I would just take the electrical generator mod for the extra damage over time and bonus with T3A and hope it gives me a tiny bit better ammo efficiency
As support, I use Shredder Drones, dual turrents and a trusty 2-1-1-2-2 Breach Cutter with Light Weight Cases for high flexibility and a TON of ammo.
if you want a reactive fire weapon, warthog and stubby are right there, and they'll do an infinitely better job than SMRT ever could even without any overclocks
Smart trigger OS let you trigger T5A even with two locks.
For some reason it doesn't specify that lock requirement reduction.
https://steamcommunity.com/sharedfiles/filedetails/?id=3303119964
even with some real low-tier OCs - sludge goo bomber special, micro flechettes burt, return to sender BC, OPA drak - i still believe that if someone thinks they can get value out of an OC they should be allowed to use it
i cannot afford such pleasantries to SMRT trigger. it actively makes the weapon worse to use by gutting the weapon of its functionality and wasting your ammo efficiency. the situations where it's even just passable to use, let alone decent, are so few and far between they may as well not exist
it's the same deal as GK2 burst fire, another overclock that ruins a weapon's positive traits for extremely minor gains in niche circumstances
T1: Ammo upgrade.
LOK-1 is already ammo-hungry at base, and this OC just increases that further.
T2: Whatever you prefer. I use Macro Lens.
T3: Electro-Chemical Rounds.
See the next two tier selections below for more.
T4: Shutter Speed Sensor.
It sounds counter-productive at first. I mean, why pick the upgrade that decreases lock-on time when this OC already dramatically decreases it? But I just find the Aperture Extension mod that increases the lock-on count only ends up further expending more ammo than needed.
T5:
Electric Generator Mod.
Synchronises with the previous T3 and T4 mods. You deal more damage to bigger targets that are electrified, and for smaller targets like grunts, the 2 shots you hit them with (instead of 4) + the electric DoT is enough to kill them while conserving ammo.
I was testing that out briefly earlier and it didn't seem to do so when it came to grunts
Might try it out again regarding swarmers and see if thats the case, I've heard the same thing
Alternative is 211x1 for an elemental build, and using either Inferno BC or Shard with heat as your secondary.
I would normally recommend damage in T1, but because SMRTTOS heavily limits curving, I cannot recommend it.
went and tested it out both in solo and in multiplayer as a client
it does seem like they fixed it
very brief testing mind you so it might still waste shots under certain conditions but I didn't find any regarding swarmers
Basically an automatic piecing hammer designed to be a hyper precise shotgun that can help you clear nearby grunts in an emergency. Best paired with Shard Diffractor.
SMRT Trigger Os have a pretty amazing advantage with Blowthrough compared to other LOK-1 OC, because it fires the burst so fast that you don't even have any time to mess up the trajectory of the bullet mid burst, so all shots fired will roughly fly in the same line and hit the same bugs most of the time.
One thing to note about Blowthrough on LOK-1, this may be a bug that might get fixed, but the Blowthrough effect will only trigger if it hits the locked on target, if anything else intercepts the bullet it will just eats it and the bullet won't go through.
SMRT Trigger eliminates that problem by making LOK-1 tendancy to target the closest enemy to you an advantage, since it will just lock and shoot, triggering Blowthrough consistently with less chance of a random bug end up blocking the bullet randomly.
You can use Zoom Lens for extra range but I highly recommend CCD Array solely for the ability to have wider lock that slightly extends out of the scan zone. Allowing you to catch stay bugs and have the ability to do some insanely curved shots without the need to break your mouse by flinging it everywhere.
Hahahaha funny, yeah stubby and warthog is great, but warthog isn't so effective against swarm if you don't take whip. Stubby is great against swarm, but only with em discharge, em refinery boost isn't against swarm. Lok is perfect for swarm. Explosive rounds, Executioner and Smart trigger is good for swarm.