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That said, yeah, DRG is more about expanding your options (horizontally) as you progress; rather than just getting outright stronger (vertically.)
Not sure what you mean by depth really? It's a lobby based co-op shooter, if you don't find the basic loop of doing missions with other people fun; no amount of anything else is gonna make this the game for you. Do you generally like lobby based co-op shooters?
That's really all there is to it.
I enjoyed Payday 2 for a good while, since there was a lot of stuff to do, and it felt like personal expression of skill was a big part of the game. Missions were hugely different if you put effort in, versus if you were just kinda no-braining it and rolling through. Not sure if it counts, but I think that's the closest to this that I've played. It kinda felt like the only expression of skill in this was just how well you could aim, since you just ran to the objective, killed stuff for a while, and then ran back. Maybe further objectives unlock as you play that'd mix things up?
I'm not a huge multiplayer person in general, but I can typically see what people enjoy about the games, and I'm just having trouble here.
A. No cave is ever the same. Random events/wide variety of enemies/mission modifiers.
B. Layers upon layers of things to work towards/earn.
C. A generally high level of polish and refinement as a result of years of development.
D. Rock.
E. Stone.
This is 90% of gameplay.
That is the baseline.
And 1000's of games do it. And most people, they consider it quite fun.
So is DRG deep? Well maybe not really? You hit rock, mine shiner rock when you see them, you shoot bug and press buttoms.
But I think it's still more nuanced than most f.p. shooters.
That you just about reach the peak of vertical progression in a week was something I liked about the game actually, makes it easier to get friends with a busy life to get into it
Higher difficulties also add a lot of depth, as the enemy diversity increases. There are tons of enemies that all have different ways of being dealt with, so learning how to fight everything adds depth to the game. There are also mutators and the missions themselves which add further depth and requirements for learning.
Equipment progression starts off vertical until you unlock all mods and overclocks, then the endgame is optimizing each loadout and learning the best way to use each weapon. The equipment customization is extremely deep IMO, I'm 700 hours in and still trying new builds and changing my opinions on the best options. Remember, if you have only played and promoted one class, you basically have only seen a quarter of the customization that the game has to offer.
If you don't like the basic loop of "Mine Ore, kill bugs, mine More Ore to kill more Bugs" then this Game wont be for you.
I myself have to admit disspointment, since from PD2 to KF2 to this it seems a downgrage in quality and quantity of content each time.
I still play Payday 2 from time to time, the other examples have been ruined a long time ago by bad additions like E-Dar.
But this game honestly feels like early access and doesnt have a significant enough ammount of varriety.
As a short FYI, I have to say that the first 3 replies were made by the... lets say Watchdogs and not Fanboys... of this Community.
So do with that info what you want.
I have gotten used to individuals like them replying to every critical thread, people like those are in every Community, it should however inform you to the potential value of their opinions for you.
Procedural Generation: The layout of a cave will always be a surprise, and can determine how easy or hard a mission will be.
Weapon Loadouts: Experimenting with overclocks and modifications for weapons also shakes up the gameplay, since different loadouts will yield different playstyles.
Hazard Level: Obviously the difficulty level will have an impact on the gameplay. Higher hazard levels are much more chaotic, then lower hazards are much more casual.
Everyone is just answering his questions and being polite...like are you ok man lol?
(You've also literally never posted here before, so I'm not even sure where you're getting this from?)
Thanks for the answers, everyone. Hope you all continue to enjoy the game!
Fair enough, not every game is for everyone; good luck finding your next game.