Deep Rock Galactic
crspr mods/build and CWC builds
eyo. crspr is weird to me because it's a good weapon but feels like it falls short in some areas. It's base 2 sticky flames duration feels too little, but the two sticky duration increase mods compete with triple filtered fuel and ammo respectively. I also want to take the slowdown mod because it is extreemly powerful, but I feel like I don't get any use out of it UNLESS I take one sticky duration increase mod. I kinda wish the flamer had +5 reach, +75 more ammo, and +3 sticky duration at base, but in the meantime, can anyone whip up a build that satisfies my needs?

also wave cooker: damage wave clear build? I like boiler ray, but I was wondering what OC you would take with it. mega power is obvious, but blistering necrosis gives you that extra damage I want so much I just want to feel like I'm using a real microwave ray where I can quickly kill grunt type enemies and explode them effortlessly. There is that one damage clean OC but it seems like a meme choice and that necrosis would be much better if you want damage.
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Showing 1-15 of 15 comments
Victor Jul 26, 2024 @ 10:30pm 
I run compact feed valves 22221 as main build, to compromise for most of the aspects you mention.

I agree 2 seconds of sticky flames is not enough. It leaves sticky flames as more a way to boost direct damage dps in-effect.

5 seconds of sticky flames combined with slowdown to secure ignitions, is plenty enough to use them proactively as imo mechanic is intended.
Yet without needing to resort to full sticky flames OC.

Which I feel much of the time is just far more than necessary, and demands to cope with all it's various downsides.
Strong OC, but it does ask a lot to get it's major upsides.
Touching up on stray grunts ect. eventually does erode it's tiny ammo pool I find.


Build essentially negates the opportunity cost of taking teir 2 sticky flames mod over ammo entirely.
Simply taking longer reach at tier 1, actually Increases your total range from stock instead of eating the OC's decrease.
Not to the full extent of convenience a dedicated range build does (a fuel stream build is so comfy to lay stick flames with, it's crazy)... but still better range than stock. No downside aside having lesser upside.

All while also entirely negating not taking the +25 option at that tier.
You still run a 75 capacity magazine.

Downside remaining that must be endured? You reload one fifth of a second slower.
To have a Crisper with better, longer lasting sticky flames with longer reach. Yeah that's my jam.
Bookslayer10 Jul 26, 2024 @ 11:10pm 
I used to run Fuel Stream Diffuser 23221, but now I've switched to full-tryhard Sticky Fuel 13231. You see, Sticky Fuel isn't as good on lower enemy densities. However, low enemy densities are generally only on lower hazards, and weapon choice doesn't really matter on lower hazards. Therefore, there's not downside to playing Sticky Fuel 24/7 and demolishing giant swarms of enemies when I do play haz5+.

As for the mod choices, I wish I could get 15m range with Sticky Fuel, but 25 mag size is way too little for me. I run TCF EPC instead of Subata so I don't really care about turning around Praetorians with T4 fear, and I find that 11 seconds of burn time is plenty even on high hazards so T4 ammo is the best pick. T5 isn't that important on a Sticky Fuel build, but overall I think heat radiance helps out more against naedocytes and igniting close up enemies.
Victor Jul 26, 2024 @ 11:37pm 
Originally posted by Bookslayer10:
I used to run Fuel Stream Diffuser 23221, but now I've switched to full-tryhard Sticky Fuel 13231. You see, Sticky Fuel isn't as good on lower enemy densities. However, low enemy densities are generally only on lower hazards, and weapon choice doesn't really matter on lower hazards. Therefore, there's not downside to playing Sticky Fuel 24/7 and demolishing giant swarms of enemies when I do play haz5+.

As for the mod choices, I wish I could get 15m range with Sticky Fuel, but 25 mag size is way too little for me. I run TCF EPC instead of Subata so I don't really care about turning around Praetorians with T4 fear, and I find that 11 seconds of burn time is plenty even on high hazards so T4 ammo is the best pick. T5 isn't that important on a Sticky Fuel build, but overall I think heat radiance helps out more against naedocytes and igniting close up enemies.
tougher bugs/aggressive modifier really does change handling multiple guards and slashers to free up attention toward other things in a crunch. You just can't get away with as much, sticky flames OC is a clear solution.
That stream build sounds comfy though, can def see why you ran it.
SCamp Jul 26, 2024 @ 11:38pm 
If you're going for heat, build for direct application or sticky flames. Not both. You should do fine with 1 ammo mod in either instance.

- Triple Filter Fuel is for direct application, but it also is able to pair with with T4A Fear if you need the defense.

- Sticky flames build (non-OC) is just that. Take your choice of 2-3 of the available sticky flames mods pending ammo.

For your range/ammo deficiencies, Compact Feed Valves OC and T1B reach. That generally fixes range/ammo problems for the flamethrower and works with both of the above builds.

CFV could be better than the Sticky Flames OC if building for sticky heat, just because there's more lenience when it comes to ammo.

===

Colette build depends on primary weapon/build...

For a flamethrower heat and sticky flames builds, I suggest going for classic temp shock build. Any of the clean or balanced OCs work, though I favor the balanced OCs.

Otherwise, you go for Boiler Ray with Mega Power Supply OC or Super Focus Lens OC.

(Contagion Transmitter is more for DOT memes. Sludge puddles group enemies up for Boiler Ray.)
Last edited by SCamp; Jul 26, 2024 @ 11:49pm
babuk.fracal Jul 26, 2024 @ 11:51pm 
scorching tide 23231 with diffusion ray 32113

One of the main issue with cwc is that your single target isn't independant, you need crowds if you want to be ammo efficient when tempshocking a big target.
Which is why I am glad they added the new crspr oc, because now it let you have a good single target option while playing around temp shocks.

Also don't forget that the crspr oc let you shoot even if you have less than 25 ammo in the mag


sticky fuel 22231 with homebrew powder subata 22311 or blistering necrosis 22123

I simply like this build because it let me have good single target with subata and use the homebrew oc in a way that is very good and a straight up upgrade.
Also I don't have to use axes with this build.

When using it with blister, I get to use axes to their maximum potential.


ice spear 11132 with super focus lens 12212

With this, you can kill crowds pretty fast and abuse T5B of cwc, and since T3B is based of damage you get to freeze a lot of enemies when shooting with it.


Volatile Impact Mixture 21221 with gamma contamination 22111

This is a bit of a weird one, because this build is inspired by a build made by someone I know.

This one is a bit tricky because you can be trigger happy with sludge but you have to really be carefull when you managed to trigger gamma and T5B with cwc
Neurotoxin grenade is nice on this.


Face melter 21132 with blistering necrosis 32113

This is more of a meme thing, but I just wanted to share the one build that make me enjoy face melter
Last edited by babuk.fracal; Jul 26, 2024 @ 11:55pm
Darth Karl Jul 27, 2024 @ 5:30am 
Originally posted by babuk.fracal:
scorching tide 23231 with diffusion ray 32113

One of the main issue with cwc is that your single target isn't independant, you need crowds if you want to be ammo efficient when tempshocking a big target.
Which is why I am glad they added the new crspr oc, because now it let you have a good single target option while playing around temp shocks.

Also don't forget that the crspr oc let you shoot even if you have less than 25 ammo in the mag


sticky fuel 22231 with homebrew powder subata 22311 or blistering necrosis 22123

I simply like this build because it let me have good single target with subata and use the homebrew oc in a way that is very good and a straight up upgrade.
Also I don't have to use axes with this build.

When using it with blister, I get to use axes to their maximum potential.


ice spear 11132 with super focus lens 12212

With this, you can kill crowds pretty fast and abuse T5B of cwc, and since T3B is based of damage you get to freeze a lot of enemies when shooting with it.


Volatile Impact Mixture 21221 with gamma contamination 22111

This is a bit of a weird one, because this build is inspired by a build made by someone I know.

This one is a bit tricky because you can be trigger happy with sludge but you have to really be carefull when you managed to trigger gamma and T5B with cwc
Neurotoxin grenade is nice on this.


Face melter 21132 with blistering necrosis 32113

This is more of a meme thing, but I just wanted to share the one build that make me enjoy face melter

Ah. I discovered that build by my own 3 days ago. The most effective way to use Face Melter D:
RUCKUS RELOADED Jul 27, 2024 @ 6:35am 
2 seconds sticky flames is honestly plenty at base, it won't be melting grunts or anything but it's enough to kill swarmers and boost ignition rates on HVTs when needed

if you want a hybrid build your best bet is probably FSD with either BBCBB or BCBCA

the former is better for direct damage and it's really good on industrial sabotage, letting you burn the caretaker appendages with ease, which is what drillers should be doing on IS and not that stupid C4 cheese that always gets them killed

the latter is better for sticky flames. what's to note is sticky flames are placed at a set rate regardless of the CRSPR's firing speed, the same way radiance has its own tick rate. FSD having a reduced fire rate actually makes it more efficient at placing sticky flames because you'll be spending less ammo between each sticky "tile" being created

and the best way to build wave cooker is to not use it and run volatile subata with CRSPR instead
Alright, thanks for the comments. I think I've comfortably found my favorite colette build and it's what I've already been using: 131XX. I usually run it with boiler ray because I use it with Ice storm frequently. You can use it with face melter, but ice storm is just a better face melter. I also found that T2 A feels worse than T2 B. Why have less heat per shot when you can tap fire or let it cool down. I feel like these mods should be on different tiers.
also the other build I enjoyed using in the past was 22111 with gama contamination for use with the sludge pump.

Originally posted by Victor:
I run compact feed valves 22221 as main build, to compromise for most of the aspects you mention.
That's a good build and I've tried it out. I wish it was a clean as the -0.2 flame reach downside is something I dislike and lighter tanks feels too plain.

Originally posted by kestrel:
2 seconds sticky flames is honestly plenty at base, it won't be melting grunts or anything but it's enough to kill swarmers and boost ignition rates on HVTs when needed

if you want a hybrid build your best bet is probably FSD with either BBCBB or BCBCA
Both those builds are good. One trades off sticky duration for slowdown while the other trades in slowdown for faster burning. I find both kinda hard to swallow as I really like T2 B but T3 B is arguably one of the best mods for the CRSPR. Of course I could take both but then I'd lose out on 75 ammo. Or I could take lighter tanks but that OC is boring and taking the more interesting compact feed valves losses out on 2 meters of flame reach. So I'm also kind of stuck with FSD (which is ok all things considered because the OC might as well be a clean)
Other than that I really like the crspr.
Oh, and there is sticky additive but... I feel like it would be pointless to take.
Last edited by Torres, The Devourer; Jul 27, 2024 @ 12:55pm
Victor Jul 27, 2024 @ 1:32pm 
Originally posted by Mark, The Devourer:
That's a good build and I've tried it out. I wish it was a clean as the -0.2 flame reach downside is something I dislike and lighter tanks feels too plain.
If it was up to me I wish they would have given lighter tank size a +10 tank mag capacity on top of more ammo.
It's not haz 5+ material even then, and I'm still not using it at any haz level, but...

seeing that there is literally a balanced OC that grants that exact same buff, as well more mag capacity? I think throwing on +10 mag size clean, would at least make it something people might consider to run.

I dislike the idea of OC's that are essentially "this saves switching over 1 single mod slot, nothing more." Clean or not.
They should have given lighter tanks that small extra pinch of goodness. Maybe throw in a tiny reload speed reduction instead, but Something minor yet more than what another oc covers completely.
Last edited by Victor; Jul 27, 2024 @ 1:33pm
RUCKUS RELOADED Jul 27, 2024 @ 2:29pm 
Originally posted by Mark, The Devourer:
Both those builds are good. One trades off sticky duration for slowdown while the other trades in slowdown for faster burning. I find both kinda hard to swallow as I really like T2 B but T3 B is arguably one of the best mods for the CRSPR. Of course I could take both but then I'd lose out on 75 ammo.
you don't always need to play the CRSPR like a hybrid, direct damage usage is perfectly viable due to heat spreading and FSD's insane range. sometimes it can be best to lean into one playstyle fully rather than going for both (sticky flames arent good on PE for example, too much movement going on)

so long as you're not using face melter, it's all good
I'm gonna try using the fear mod. it seems interesting.
also, I alwaysassumned T2 damage was bad and T2 fire is better. What do you think?
y'know. I really like 12311 FSD. I like it a lot. More flame reach, bigger tanks. faster burning, more ammo, fear, and cheat radiance. It is nice.
edit: I could also take 23211 compact feed valves. I think that would be also cool.
edit: aw hell, i'm hyperfocusing on builds again. I'm even thinking of trying out ♥♥♥♥♥♥♥♥ sticky additive! I need to chill out and take a break
Last edited by Torres, The Devourer; Jul 27, 2024 @ 3:34pm
RUCKUS RELOADED Jul 27, 2024 @ 3:38pm 
Originally posted by Mark, The Devourer:
also, I alwaysassumned T2 damage was bad and T2 fire is better. What do you think?

T2A isn't bad? not sure where you heard that from. more damage on any weapon is only a good thing
it can be redundant with sticky flames or the fear mod, that's where you'd want to take the other T2 options. but direct CRSPR is totally fine. it's just face melter you should avoid
Originally posted by kestrel:
Originally posted by Mark, The Devourer:
also, I alwaysassumned T2 damage was bad and T2 fire is better. What do you think?

T2A isn't bad? not sure where you heard that from. more damage on any weapon is only a good thing
it can be redundant with sticky flames or the fear mod, that's where you'd want to take the other T2 options. but direct CRSPR is totally fine. it's just face melter you should avoid
wow. I didn't know. I thought that the stream damage was the CRSPRS weakest source of damage and that choosing increased heat would allow for faster heat spreading and easier combos and class synergies. Sounds tempting to take direct damage as I just want to burn some bugs.
But at the same time, killing bugs faster just sounds good to me. Recently in Haz 5+ I started to wish I was just killing bugs faster instead of just burning them.
It makes me wonder if sticky additive would actually be a good OC to use.
Hell, This opens up some new options to me. I'm gonna play around with it.
RUCKUS RELOADED Jul 28, 2024 @ 7:49am 
Originally posted by Mark, The Devourer:
wow. I didn't know. I thought that the stream damage was the CRSPRS weakest source of damage and that choosing increased heat would allow for faster heat spreading and easier combos and class synergies. Sounds tempting to take direct damage as I just want to burn some bugs.
But at the same time, killing bugs faster just sounds good to me. Recently in Haz 5+ I started to wish I was just killing bugs faster instead of just burning them.
It makes me wonder if sticky additive would actually be a good OC to use.
Hell, This opens up some new options to me. I'm gonna play around with it.

it's not that direct CRSPR is bad, it's just that sticky flames and heat spreading are really really good. direct builds are totally viable, they're just not as good
back in the day my go-to for CRSPR was CFV with BAACB, and i even still occasionally wheel that build out to this day. because yeah, W+M1-ing bugs to death is fun. it's a mindless junk-food tier playstyle but you can still be useful with it so long as you know what to prioritize
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Date Posted: Jul 26, 2024 @ 9:37pm
Posts: 15