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I agree 2 seconds of sticky flames is not enough. It leaves sticky flames as more a way to boost direct damage dps in-effect.
5 seconds of sticky flames combined with slowdown to secure ignitions, is plenty enough to use them proactively as imo mechanic is intended.
Yet without needing to resort to full sticky flames OC.
Which I feel much of the time is just far more than necessary, and demands to cope with all it's various downsides.
Strong OC, but it does ask a lot to get it's major upsides.
Touching up on stray grunts ect. eventually does erode it's tiny ammo pool I find.
Build essentially negates the opportunity cost of taking teir 2 sticky flames mod over ammo entirely.
Simply taking longer reach at tier 1, actually Increases your total range from stock instead of eating the OC's decrease.
Not to the full extent of convenience a dedicated range build does (a fuel stream build is so comfy to lay stick flames with, it's crazy)... but still better range than stock. No downside aside having lesser upside.
All while also entirely negating not taking the +25 option at that tier.
You still run a 75 capacity magazine.
Downside remaining that must be endured? You reload one fifth of a second slower.
To have a Crisper with better, longer lasting sticky flames with longer reach. Yeah that's my jam.
As for the mod choices, I wish I could get 15m range with Sticky Fuel, but 25 mag size is way too little for me. I run TCF EPC instead of Subata so I don't really care about turning around Praetorians with T4 fear, and I find that 11 seconds of burn time is plenty even on high hazards so T4 ammo is the best pick. T5 isn't that important on a Sticky Fuel build, but overall I think heat radiance helps out more against naedocytes and igniting close up enemies.
That stream build sounds comfy though, can def see why you ran it.
- Triple Filter Fuel is for direct application, but it also is able to pair with with T4A Fear if you need the defense.
- Sticky flames build (non-OC) is just that. Take your choice of 2-3 of the available sticky flames mods pending ammo.
For your range/ammo deficiencies, Compact Feed Valves OC and T1B reach. That generally fixes range/ammo problems for the flamethrower and works with both of the above builds.
CFV could be better than the Sticky Flames OC if building for sticky heat, just because there's more lenience when it comes to ammo.
===
Colette build depends on primary weapon/build...
For a flamethrower heat and sticky flames builds, I suggest going for classic temp shock build. Any of the clean or balanced OCs work, though I favor the balanced OCs.
Otherwise, you go for Boiler Ray with Mega Power Supply OC or Super Focus Lens OC.
(Contagion Transmitter is more for DOT memes. Sludge puddles group enemies up for Boiler Ray.)
One of the main issue with cwc is that your single target isn't independant, you need crowds if you want to be ammo efficient when tempshocking a big target.
Which is why I am glad they added the new crspr oc, because now it let you have a good single target option while playing around temp shocks.
Also don't forget that the crspr oc let you shoot even if you have less than 25 ammo in the mag
sticky fuel 22231 with homebrew powder subata 22311 or blistering necrosis 22123
I simply like this build because it let me have good single target with subata and use the homebrew oc in a way that is very good and a straight up upgrade.
Also I don't have to use axes with this build.
When using it with blister, I get to use axes to their maximum potential.
ice spear 11132 with super focus lens 12212
With this, you can kill crowds pretty fast and abuse T5B of cwc, and since T3B is based of damage you get to freeze a lot of enemies when shooting with it.
Volatile Impact Mixture 21221 with gamma contamination 22111
This is a bit of a weird one, because this build is inspired by a build made by someone I know.
This one is a bit tricky because you can be trigger happy with sludge but you have to really be carefull when you managed to trigger gamma and T5B with cwc
Neurotoxin grenade is nice on this.
Face melter 21132 with blistering necrosis 32113
This is more of a meme thing, but I just wanted to share the one build that make me enjoy face melter
Ah. I discovered that build by my own 3 days ago. The most effective way to use Face Melter D:
if you want a hybrid build your best bet is probably FSD with either BBCBB or BCBCA
the former is better for direct damage and it's really good on industrial sabotage, letting you burn the caretaker appendages with ease, which is what drillers should be doing on IS and not that stupid C4 cheese that always gets them killed
the latter is better for sticky flames. what's to note is sticky flames are placed at a set rate regardless of the CRSPR's firing speed, the same way radiance has its own tick rate. FSD having a reduced fire rate actually makes it more efficient at placing sticky flames because you'll be spending less ammo between each sticky "tile" being created
and the best way to build wave cooker is to not use it and run volatile subata with CRSPR instead
also the other build I enjoyed using in the past was 22111 with gama contamination for use with the sludge pump.
That's a good build and I've tried it out. I wish it was a clean as the -0.2 flame reach downside is something I dislike and lighter tanks feels too plain.
Both those builds are good. One trades off sticky duration for slowdown while the other trades in slowdown for faster burning. I find both kinda hard to swallow as I really like T2 B but T3 B is arguably one of the best mods for the CRSPR. Of course I could take both but then I'd lose out on 75 ammo. Or I could take lighter tanks but that OC is boring and taking the more interesting compact feed valves losses out on 2 meters of flame reach. So I'm also kind of stuck with FSD (which is ok all things considered because the OC might as well be a clean)
Other than that I really like the crspr.
Oh, and there is sticky additive but... I feel like it would be pointless to take.
It's not haz 5+ material even then, and I'm still not using it at any haz level, but...
seeing that there is literally a balanced OC that grants that exact same buff, as well more mag capacity? I think throwing on +10 mag size clean, would at least make it something people might consider to run.
I dislike the idea of OC's that are essentially "this saves switching over 1 single mod slot, nothing more." Clean or not.
They should have given lighter tanks that small extra pinch of goodness. Maybe throw in a tiny reload speed reduction instead, but Something minor yet more than what another oc covers completely.
so long as you're not using face melter, it's all good
also, I alwaysassumned T2 damage was bad and T2 fire is better. What do you think?
edit: I could also take 23211 compact feed valves. I think that would be also cool.
edit: aw hell, i'm hyperfocusing on builds again. I'm even thinking of trying out ♥♥♥♥♥♥♥♥ sticky additive! I need to chill out and take a break
T2A isn't bad? not sure where you heard that from. more damage on any weapon is only a good thing
it can be redundant with sticky flames or the fear mod, that's where you'd want to take the other T2 options. but direct CRSPR is totally fine. it's just face melter you should avoid
But at the same time, killing bugs faster just sounds good to me. Recently in Haz 5+ I started to wish I was just killing bugs faster instead of just burning them.
It makes me wonder if sticky additive would actually be a good OC to use.
Hell, This opens up some new options to me. I'm gonna play around with it.
it's not that direct CRSPR is bad, it's just that sticky flames and heat spreading are really really good. direct builds are totally viable, they're just not as good
back in the day my go-to for CRSPR was CFV with BAACB, and i even still occasionally wheel that build out to this day. because yeah, W+M1-ing bugs to death is fun. it's a mindless junk-food tier playstyle but you can still be useful with it so long as you know what to prioritize