Deep Rock Galactic
RustedRegime Jul 25, 2024 @ 8:47pm
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Last edited by RustedRegime; Apr 10 @ 1:26pm
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Showing 1-15 of 19 comments
RENGOKU Jul 25, 2024 @ 8:51pm 
There’s a little bar up in the corner that shows you how close you are to one of them.
Dollop of Mayo Jul 25, 2024 @ 8:55pm 
When the little dot is bouncing rapidly against the edge of the bar, you're close.

Start digging down a little and if you see a patch of white ground, you're good, if not, adjust your position a bit to where the dot is bouncing even more quickly, and try again.
RENGOKU Jul 25, 2024 @ 8:59pm 
Originally posted by Slab Bulkhead:

I know that, i know that it also shows if its above or below you or same level.

problem is that my friends have told me that hearing it is the best option

I mean, the hearing helps but more often than not I just use the scanner.
Vibe Jul 25, 2024 @ 9:49pm 
The sensor is pretty clear visually when you are within x distance.

Try lowering the volumes of music/voice chat/characters/mission control to help sound effects stand out more.

But generally speaking you can triangulate using simple moving on one direction and watch where it raises and starts to lower, move back to where it was highest, then move on that axis, then repeat on the vertical axis if needed.

If you move in the dark it also has a faint glow like the other ore chunks in the game. Plus, if you're close its often 1 pick mine to determine if you're close because it has a nice 2m white ore bubble so you don't need to be pinpoint accurate.

Devs gave us a lot of visual ways to find it, not just sounds.
Last edited by Vibe; Jul 25, 2024 @ 9:53pm
mahony Aug 22, 2024 @ 5:56am 
deep scans are the worst objective, bro, it is so bad it should be removed
vindicar Aug 22, 2024 @ 6:09am 
Those wavy sounds are pretty pointless for two reasons.
1. To precisely locate the crystal, the visual indicator is a much more clear option. When you're on top of it, the indicator will bounce against the right edge for just few pixels.
2. To roughly locate the crystal, pay attention - your dwarf will say something about not wanting to play hide and seek, or such.
Chris!! Aug 22, 2024 @ 6:53am 
You might have to leave the locating of the crystals to someone else, or hope there's a mod that provides better aid than audio or a dodgy range finder in finding the crystals.
kestrel Aug 22, 2024 @ 7:26am 
linking mods is a cope, i know, but this could help you:
https://mod.io/g/drg/m/deep-scan-crystal-better-visibility
General WVPM Aug 22, 2024 @ 12:10pm 
Play driller and keep and drill when the visual indicator shows you it's close.
Derpykat5 Aug 22, 2024 @ 12:47pm 
The sound is less useful for finding the crystal and more for homing in on those last few meters a little faster. You can absolutely find it without the sound, it just takes a little longer (and I don't mean the "mass trial and error" kind of little longer).
Hamhead Aug 30, 2024 @ 8:20pm 
Originally posted by mahony:
deep scans are the worst objective, bro, it is so bad it should be removed
Thank you, deep scan missions are utter garbage
RemyXIII® Aug 30, 2024 @ 8:28pm 
Originally posted by General WVPM:
Play driller and keep and drill when the visual indicator shows you it's close.
I just use c4
Fed Aug 30, 2024 @ 8:34pm 
your dwarf will actually say a voice line when you're petty much on top of it most of the time which can help, otherwise best you can do is just dig down once every few meters (or play driller and mulch the entire ground till you find it lol)
Samaldafadra Aug 30, 2024 @ 11:26pm 
This is an issue indeed. You should not have to play a specific class or use a mod to enjoy the game. I hope the devs see this.
Samaldafadra Aug 30, 2024 @ 11:26pm 
Originally posted by mahony:
deep scans are the worst objective, bro, it is so bad it should be removed
"ME not like this so this be bad ! remove this !"
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Date Posted: Jul 25, 2024 @ 8:47pm
Posts: 19