Deep Rock Galactic
Point Extraction maps the same every time
I've noticed when I choose a Point Extraction mission on a certain area; say Glacial Strata, the layout of the map is essentially the same every time and doesn't seem like it's procedurally or randomly generated like other maps and caves. Anyone else experiencing this?
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Showing 1-10 of 10 comments
Cactus-Cat Oct 15, 2020 @ 10:02pm 
Yes, PE missions have a much much smaller selection of cave shapes than all other missions and after over 2k hours I already know all possible combinations.
Vault Traveler Oct 15, 2020 @ 11:17pm 
Some variety will come with U32.

But they choose the „mostly one big cave“ design for this gamemode.
Last edited by Vault Traveler; Oct 15, 2020 @ 11:17pm
Gimli Oct 16, 2020 @ 4:43am 
Originally posted by Vault Traveler:
...Some variety will come with U32...
Hmmm really? :O haven't tried out PE on experimental might hop on.
Vault Traveler Oct 16, 2020 @ 5:51am 
Originally posted by Gimli:
Originally posted by Vault Traveler:
...Some variety will come with U32...
Hmmm really? :O haven't tried out PE on experimental might hop on.

- [COMMUNITY REQUEST] Added more variety to cave generation across all mission types

Didnt play PE in Experimental so I dont know if its already implemented or not.
Thanks for the info.
Gimli Oct 16, 2020 @ 8:08am 
Originally posted by Vault Traveler:
Originally posted by Gimli:
Hmmm really? :O haven't tried out PE on experimental might hop on.

- [COMMUNITY REQUEST] Added more variety to cave generation across all mission types

Didnt play PE in Experimental so I dont know if its already implemented or not.

Thats pretty nice!
Scuzz MB Oct 16, 2020 @ 11:11am 
Just to nitpick from the original post, there definitely is RNG for all the mission type map designs, but they follow a standard template the dev team feels fits the flow of the mission. No two PE missions are going to have the exact same layout, but they are going to follow a specific style, so there is some air of familiarity. But a PE would never work using say, the same templates they use for mining missions, it would make them a nightmare.

Ultimately, what the RNG does is eliminates what you get with most games where once you've played a map a few times you know where every door, passage, rock, hill, item is going to be. Even if you pick the same mission twice within the 30 minutes it exists, you'll get a different map seed and cavern layout even if the biome, warnings, modifiers and some of the other elements are the same.
Vault Traveler Oct 16, 2020 @ 11:21am 
There is a slight chance you get the same seed, but wave spawns differently anyway.

But yeah it can happen that you really play the same cave twice. (Happened my on a morkite run)
Scuzz MB Oct 16, 2020 @ 11:27am 
Originally posted by Vault Traveler:
There is a slight chance you get the same seed, but wave spawns differently anyway.

But yeah it can happen that you really play the same cave twice. (Happened my on a morkite run)

That's interesting. I don't have any recollection of getting the same seed twice. PEs a are good example though. Hitting a server speed running them in a double XP interval we've done up to 3 of the same mission in 30 minutes and while similar, they did have somewhat different layouts.

I'm kind of nerd of this kind of stuff on the back end of the game, I would love to get more detail on the logic and process behind how the RNG works in this game.
Originally posted by Scuzz:
Originally posted by Vault Traveler:
There is a slight chance you get the same seed, but wave spawns differently anyway.

But yeah it can happen that you really play the same cave twice. (Happened my on a morkite run)

That's interesting. I don't have any recollection of getting the same seed twice. PEs a are good example though. Hitting a server speed running them in a double XP interval we've done up to 3 of the same mission in 30 minutes and while similar, they did have somewhat different layouts.

I'm kind of nerd of this kind of stuff on the back end of the game, I would love to get more detail on the logic and process behind how the RNG works in this game.
It's pretty cool. I think the devs put in the ability to get your mission seed in experimental which I would argue should be considered for the base game. I don't know about making it a priority but if they ever start running low on ideas it's certainly a way to share favorite missions.

Would probably have to be a no reward type of system though. Otherwise, you could save the real resource heavy ones and spam them.
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Date Posted: Oct 15, 2020 @ 9:24pm
Posts: 10