Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This^
Do we need new ones? Would be nice, at least.
Should some of the more redundant traits be removed/merged? Yes, there have been several community proposals how to go about this.
Should the slot system be altered to allow more flexibility? Yes.
What I would do is first is check what all the perks do based on categorisation. For example there are several perks that do movement, some that heal/provide defence, some relating to revival, awareness etc. Then one can see about combing traits to reduce on redundancy first, and come up with new ones later. I would also change the way perks unlock to a more Season cosmetics tree-inspired style. That way one doesn't need to invest perk points in a ton of traits that would never be used. Though while it's also silly inconsistent that one can simply buy 2 more passive perk slots - yet the 2nd active slot requires a promotion - I don't have an answer how to do it better.
I use them all (except It's a Bug Thing) and I can make a valid use case for every one, depending on class/playstyle; I think they all have their own appeal.
"The perk system needs some love, but they don't know when they'll get around to it"
GSG seems to think they need attention as well. New perks would be great, but it wouldn't solve the problem of certain existing perks being clearly outclassed by others.
2) buy & equip 4th passive perk for 50 points,
Too expensive? ... 50 for active, 25 for passive and increase existing perks' tiers.
however.
the perks have evolved into a skill plug system. the newer you are the more you use them. as you get better you just stop needing them. they become useless.
which is where the perk system fails. whatever it was designed for, its not being used as.
new players do not have enough perk slots, they use them all. after 5000 hours i use maybe between 2-4 across my builds and those are mostly unnecessary. just perks to make the game a little less annoying. the only perk that routinely provides me value are the hoverboots.
from my point of view the whole system needs a fresh pass so the perks are providing value as your skill increases. that means adding perks that noobs will find useless but elites will. adding perks that noobs and elites will find useless but mid tier players will.
the perk that lets you sense cave leeches is a perfect example of this. noobs need it.
they....................need..............it
experienced player do not.
the hoverboots are another example for higher level players while noobs just shrug them off as useless. they dont let you escape a place like jetboots. the cool down timer keeps you from abusing them and they just allow you to fall or save you from falling. so its not op.
and you are going to fall a lot........a.....................lot
so they reduce a common annoyance in game, which is where the secret lies.
i don't know about instant power attack recharge every time your shield breaks, that would be a little too much uptime. unless you mean if your shield goes from fully intact to broken from one hit, in which case i can kind of see that being a good change
the biggest issue with SYIH is that the melee damage boost only applies to regular pickaxe hits, not all forms of melee damage like power attack and axes. if they did that it might actually be good but making perks fun and effective was not the goal of the system
all this time you spend jerking yourself off over how good you are at the game and then you call hover boots a good perk lmao