Deep Rock Galactic
Other games with as good procedural map generation ?
Hey,

After almost 250 hours, I can say that what I like the most about DRG is the infinite replayability due to the EXCELLENT map generation.
The caves themselves, but the random events too, the randomised minerals, etc.

Do you know other games that have the same feature ?
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Showing 1-15 of 20 comments
Chibbity Jul 9, 2024 @ 7:39am 
Nope lol.

It's one of the things DRG does very well, that most games don't.
Vault Traveler Jul 9, 2024 @ 7:44am 
Minecraft.
Huge Beard Guy Jul 9, 2024 @ 8:11am 
Rimworld
ByeByeTango Jul 9, 2024 @ 8:13am 
Originally posted by Huge Beard Guy:
Rimworld
I bought it during sales, I have to begin :D

But you're right, survival games, colony sims, etc. can work.
I was thinking more about "action" games.
For instance Risk of Rain 2 might be a good example, I've never played it but people seem to like the map generation.
Last edited by ByeByeTango; Jul 9, 2024 @ 8:14am
Chibbity Jul 9, 2024 @ 8:23am 
Originally posted by ByeByeTango:
For instance Risk of Rain 2 might be a good example, I've never played it but people seem to like the map generation.

Sweet lord no lol.
Derpykat5 Jul 9, 2024 @ 8:29am 
Originally posted by ByeByeTango:
For instance Risk of Rain 2 might be a good example, I've never played it but people seem to like the map generation.
This is why you don't assume. Risk of Ran 2's "procedural generation" is effectively nonexistent.
Random Sanity Jul 9, 2024 @ 8:36am 
Random maps are more a thing on survival or RTS games than action-oriented stuff. DRG's procedural level design is highly unusual.
ByeByeTango Jul 9, 2024 @ 9:23am 
Originally posted by Derpykat5:
Originally posted by ByeByeTango:
For instance Risk of Rain 2 might be a good example, I've never played it but people seem to like the map generation.
This is why you don't assume. Risk of Ran 2's "procedural generation" is effectively nonexistent.
Oops :p
Mule Jul 9, 2024 @ 10:31am 
Warframe kinda does it. Random tile sets every mission. Nothing like this bad boy tho.
ULTRA Jul 9, 2024 @ 11:20am 
Most games with proc gen maps are 2D and go back decades, and I've only rarely seen 3D spaces done effectively in a shooter. Doom Infinite does it pretty well in GZDoom.
Shirojacky Jul 9, 2024 @ 12:21pm 
Originally posted by ULTRA:
Most games with proc gen maps are 2D and go back decades, and I've only rarely seen 3D spaces done effectively in a shooter. Doom Infinite does it pretty well in GZDoom.
I've seen a couple recent RGPs do it, but most of them are kind of garbage otherwise and thus not really worth the trouble.
ColdnCalculated Jul 9, 2024 @ 2:21pm 
I was thinking about this too recently. I realized that one of the most important things that complements the map generation is the fact that the game's mining objectives force you to interact in a meaningful way with the map. I came to the conclusion that the game wouldn't feel as interesting if you had the procedural generated caves without the meaningful interaction with them.
Lord Of War Jul 9, 2024 @ 2:33pm 
Shadow Warrior 2 has procedural map generation (pmg).

However. Firstly, obviously it's not as good as DRG. Secondly, I played SW2 years ago, I don't remember if its PMG applied to side missions only or story-related as well.

Surely can screw up a play sometimes! Once when I returned to the hub area, I had mountains all over it :O couldn't access the mission board at all, had to travel away or just restart.
GIRL Jul 9, 2024 @ 3:04pm 
Originally posted by Derpykat5:
This is why you don't assume. Risk of Ran 2's "procedural generation" is effectively nonexistent.
Which is honestly a shame imo. I know they like to make their maps have little secrets and good design (ie. Every survivor should be able to maneuver around it with no items), but I do wish there were more variety. Wish they'd do what the DRG devs do and add more map pieces every now and then. With RoR2 they could just add new map variants.

Like, I'd genuinely be excited to play RoR2 some more if Gearbox announced they'd be adding a new variant or 2 of every stage. I'm so used to the "optimal route" for the existing stages that they've just grown stale.
RaindropperinG Jul 9, 2024 @ 4:15pm 
Originally posted by ColdnCalculated:
I was thinking about this too recently. I realized that one of the most important things that complements the map generation is the fact that the game's mining objectives force you to interact in a meaningful way with the map. I came to the conclusion that the game wouldn't feel as interesting if you had the procedural generated caves without the meaningful interaction with them.
That's a good observation. In DRG there's this mix of location, objectives and son on that mesh together very well.
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Date Posted: Jul 9, 2024 @ 7:10am
Posts: 20