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Not saying it's a solution in all cases but it is an option for your tool box
making the MULE be the object to spawn the boosters was a really bad idea. the game already has problems with stretching the MULE thin between four different players who all have different ways of exploring a cave. this isn't normally a big issue, but when all four players need to have the MULE by their side to enable them to kill a specific type of enemy, it becomes a big issue
the way ebonites spawn is also really frustrating. the fact they can show up randomly at any time means you have no real answer to ebonites unless you happen to be close enough to the MULE to get a recharge boost or you're driller
instead of making the event behave like exploder infestation or swarmageddeon, it should've worked more like mactera plague where ebonites have a chance to replace existing enemies in a swarm. that way you'd be able to consistently know when ebonites are coming and adjust your positioning accordingly
Would be nice.
Now, smaller ebonite glyphids are easy to deal with in most situations, but bigger dudes are a death sentence unless you happened to be next to the mule or playing Driller. Swarm type replacement actually sounds like the most healthy yet still fun and challenging approach to the issue.
I Just Figured It Would Be an Expanded Amount of Ebonite Glyphids Rather Than
the Limited Time and Amount From the Machine Event- Could Be Annoying,
But Overall Pickaxing the Ebonites Is Never Really That Hard
Then I Read the Title of This Post, And I Remembered the ONE TIME the Ebonite
Machine Event Gave Me Trouble, and It Was Solo, on an Escort Mission, and Doretta
was Oddly Parked Right At, and Slightly Over a Short Cliff Edge, So Ebonite Glyphids Were Climbing Directly Up and Slightly Under Dotty and Badly Damaging Her, and I Couldn't Get
At Them to Pickaxe Them, and Of Course, Not Damage Them With Ranged Shots- They Took Out Both Treads of HPs, and I Resorted to Madly Repairing Dotty Until the Machine Event Timer Ran Out, Just to Save Dotty and the Mission
Not Sure If That's a Similar Issue With a Full Escort Mission With Constant Ebonite Glyphids Showing Up- Seems Like It Is- I Haven't Chosen That Mutator Yet, I Read Above That Apparently Molly Kicks Out the Pickaxe Rechargers- Even With a Team, With Escort
In Particular That Might Still Be a Problem
Any Other Mission I Wouldn't Think Ebonites Would Be a Big Problem, Except for Maybe Ebonites Getting In the Way of Shooting a Dread on Elimination, or a Caretaker on Sabotage