Deep Rock Galactic
M1000 and Gk2 builds
Alright, I've had a good discussion with some of my forum pals but I need some more help. What M1000 builds do you use. I'm interested in mainly hybrid builds and focus shot builds. Especially with ASS and SCC (although Electrocuting focus shots would be cool too, but mostly the first two)

I had a long talk with Aimee on wether or not you should take blowthrough or weakpoint damage on SCC. I'm still not sold on blow through on scc so I would like a second opinion. I like my weakpoints after all.

For ASS I want something that you can zip around with and pop head shots while using the T5 fear mod I know I will be taking T2 C, T3 A, and T5 B, but I can't decide what i should take for T1 and 4. Should I take a combination of ammo and WP bonus, or damage and blowthrough?

Ugh. Man, I still have so much more scout to play, it'll be over soon I'm sure.

edit: also if you have the time, can you give me some GK2 builds that are NOT BoM or AISE? seeing some of the cleans (except homebrew, yuck!) in a serious build would be great.
Last edited by Torres, The Devourer; Jul 2, 2024 @ 9:30pm
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Showing 1-14 of 14 comments
MrPurple33 Jul 2, 2024 @ 11:44pm 
Sorry I Can't Help You With This One Mark- I'm a 'Boring' AISE GK2er,
and I'm Also a M1000 User That Has the Minimal Clips OC-
I Feel the 'Regular' M1000 Style Actually Works Really Well

No Help, I Know, I Just Didn't Want You to Think I Ignored Your Thread

With the M1000, Usually There Are Lots of People Who Show Up to Share Builds,
So Hopefully They Show Up Again For You- As Long as Hipster Build Fans
Don't Hijack the Conversation, Which Happens 1/2 of the Time
Last edited by MrPurple33; Jul 2, 2024 @ 11:45pm
wodzu_93 Jul 3, 2024 @ 5:57am 
I can recommend 11211 Electrocuting Focus Shots for the M1K. Extra electric damage from the OC lets you one-hit-kill (on Haz 5 and lower) most common bugs without taking any damage up mods at all. Even if they survive initial hit, they get stunned for 3 seconds, during which electric damage will kill them. Specifically:
- 1 focus shot bodyshot Grunts, Slashers, Web/Acid Spitters and Mactera Spawn.
Since you have Blowthrough, you can even somewhat use it for wave clear, killling 3 per focus shot.
- 1 focus shot to weakpoint Guards, Septic Spreaders and Mactera Tri-Jaws.
Stingtails and Shellbacks (when not rolling) survive with sliver of health left on haz 4/5 and die at Haz 3-.
Good to see you around Mark!

For SCC, I like to run 21121 paired with Xbow with Bodkin and 11122. Definitely more of a Sab/Elim build but still great for other missions.

As for GK2, my favorite build that I run even over AISE is OFM 31122 with Zhuks Gas Recycling 13211 and Boomerangs or IFG. I won't say it is any where near a 'meta' build but I just find it fun to use. You can swap in Gas Rerouting for OFM if you hate the recoil for a little bit less DPS.
Last edited by that guy who was unnamed; Jul 3, 2024 @ 6:14am
Dreo Jul 3, 2024 @ 9:09am 
For me the most effective GK2 build is Electrified Reload, 32122 (although I'm now realizing I should try 32123).

Putting one bullet anywhere in a grunt means it *will* die when you reload (haven't tested with haz5+ Tough Enemies), so you can spray a crowd as they're crawling down a wall and clean up. one bullet won't kill a slasher, but the slow + damage means they're probably not making it to your team. And because you only need 1 bullet per grunt, you get tremendous ammo efficiency.

I pair it with Embedded Detonators Zhukov. The GK2's armor breaking opens up weak points, the electrify holds it in place, then mag dumb with the Zhukovs for huge damage. I also use the stun sweeper to compensate for the fact that this build doesn't have the highest long range burst damage. If you can't snipe the stingtail you can still lock it down.
Last edited by Dreo; Jul 3, 2024 @ 9:09am
Originally posted by that guy who was unnamed:
Good to see you around Mark!

For SCC, I like to run 21121 paired with Xbow with Bodkin and 11122. Definitely more of a Sab/Elim build but still great for other missions.

As for GK2, my favorite build that I run even over AISE is OFM 31122 with Zhuks Gas Recycling 13211 and Boomerangs or IFG. I won't say it is any where near a 'meta' build but I just find it fun to use. You can swap in Gas Rerouting for OFM if you hate the recoil for a little bit less DPS.
Ofm... Oh! What if I use OFM with t3 A like with what your doing! Base GK2 recoil is still fairly manageable, and I still get the bloom decrease I love so much from the weapon mod! I think I'll try that. Although might I inquire as to why you took AB instead of WP bonus? I always though WP bonus would be better for most builds (because the extra damage is nice) and you're using gas recycling zhucks which shred armor already
edit: also, using gas recycling is based and is one of my favorite builds.

Originally posted by wodzu_93:
I can recommend 11211 Electrocuting Focus Shots for the M1K. Extra electric damage from the OC lets you one-hit-kill (on Haz 5 and lower) most common bugs without taking any damage up mods at all. Even if they survive initial hit, they get stunned for 3 seconds, during which electric damage will kill them. Specifically:
- 1 focus shot bodyshot Grunts, Slashers, Web/Acid Spitters and Mactera Spawn.
Since you have Blowthrough, you can even somewhat use it for wave clear, killling 3 per focus shot.
- 1 focus shot to weakpoint Guards, Septic Spreaders and Mactera Tri-Jaws.
Stingtails and Shellbacks (when not rolling) survive with sliver of health left on haz 4/5 and die at Haz 3-.
That is another powerful OC that can keep its waveclear blowthrough potential while also killing HVTs like acid spitters in one go. I'll try it, but I think I'd rather use armor break in T2.
IIRC even without the 25% extra focus shot damage mod you can still oneshot acid spitters, yes?

Originally posted by MrPurple33:
Sorry I Can't Help You With This One Mark- I'm a 'Boring' AISE GK2er,
and I'm Also a M1000 User That Has the Minimal Clips OC-
I Feel the 'Regular' M1000 Style Actually Works Really Well

No Help, I Know, I Just Didn't Want You to Think I Ignored Your Thread

With the M1000, Usually There Are Lots of People Who Show Up to Share Builds,
So Hopefully They Show Up Again For You- As Long as Hipster Build Fans
Don't Hijack the Conversation, Which Happens 1/2 of the Time
Understandable. For me, it's really hard not to use AISE since it does fit my GK2 playstyle really well. I just want something wiith a bit more dakka (and a bit less opness, ha ha!)
Last edited by Torres, The Devourer; Jul 3, 2024 @ 9:24am
Originally posted by Mark, The Devourer:
Originally posted by that guy who was unnamed:
Good to see you around Mark!

For SCC, I like to run 21121 paired with Xbow with Bodkin and 11122. Definitely more of a Sab/Elim build but still great for other missions.

As for GK2, my favorite build that I run even over AISE is OFM 31122 with Zhuks Gas Recycling 13211 and Boomerangs or IFG. I won't say it is any where near a 'meta' build but I just find it fun to use. You can swap in Gas Rerouting for OFM if you hate the recoil for a little bit less DPS.
Ofm... Oh! What if I use OFM with t3 A like with what your doing! Base GK2 recoil is still fairly manageable, and I still get the bloom decrease I love so much from the weapon mod! I think I'll try that. Although might I inquire as to why you took AB instead of WP bonus? I always though WP bonus would be better for most builds (because the extra damage is nice) and you're using gas recycling zhucks which shred armor already
edit: also, using gas recycling is based and is one of my favorite builds.

Main reason I go with AB instead of WP is for the sake of being able to still shred stuff at long distances when GR Zhuks would be too inaccurate but WP shots are harder to come by. I find it to be more useful overall than the 20% occasional increased damage, but, if you can hit all the distant WP shots, by all means go for the WP. Try it out and see what ya think. Lots of malleability to the build though to fine-tune it to your tastes.
Last edited by that guy who was unnamed; Jul 3, 2024 @ 9:44am
Originally posted by that guy who was unnamed:
Originally posted by Mark, The Devourer:
Ofm... Oh! What if I use OFM with t3 A like with what your doing! Base GK2 recoil is still fairly manageable, and I still get the bloom decrease I love so much from the weapon mod! I think I'll try that. Although might I inquire as to why you took AB instead of WP bonus? I always though WP bonus would be better for most builds (because the extra damage is nice) and you're using gas recycling zhucks which shred armor already
edit: also, using gas recycling is based and is one of my favorite builds.

Main reason I go with AB instead of WP is for the sake of being able to still shred stuff at long distances when GR Zhuks would be too inaccurate but WP shots are harder to come by. I find it to be more useful overall than the 20% occasional increased damage, but, if you can hit all the distant WP shots, by all means go for the WP. Try it out and see what ya think. Lots of malleability to the build though to fine-tune it to your tastes.
ah, ok! I tried out burst fire but it wasn't very good. which is a shame because I really like the concept but it needs more damage. I'm gonna try compact mags. A clean nobody uses, but maybe i can make it work
edit: or imight just succumb to aise. its just so effective
edit 2: You know what? No! I'm not gonna give up that easily. I'm gonna try one more build, and I'll even give burst fire a try. 11112 gas rerouting/burst fire, and 11212 compact mags
Last edited by Torres, The Devourer; Jul 3, 2024 @ 10:40am
elire01 Jul 3, 2024 @ 11:10am 
Originally posted by Mark, The Devourer:
You know what? No! I'm not gonna give up that easily. I'm gonna try one more build, and I'll even give burst fire a try. 11112 gas rerouting/burst fire, and 11212 compact mags

Knock yourself out but Burst Fire is unfortunately unsalvageable in its current state, largely due to GK2 being hot garbage by default.

AISE/BoM aside there's only one more noteworthy overclock for GK2 and that would be Electrifying Reload. Due to the sheer amount of consecutive buffs it received it's now quite good... like a toned-down version of Neurotoxin Payload for scout.

ER with 32122 is fairly potent at taking out enemies, give that a try. Pair it with cryo grenade and a tri-fork crossbow and you'll end up with pretty ammo efficient build with decent burst damage. You could switch out GK2 for Electrocuting Focus Shots M1K with 13211 for better results.

That being said, Active Stability System M1K with 23111 is easily most enjoyable set up in my opinion. The freedom & power of it is addicting.
Tommy Jul 3, 2024 @ 11:38am 
I often run what I call the "Siege Recruit Rush" build for my Scout. GK2 31212 with Gas Reroute, Boomstick 11331 with Special Powder. And yes, I make him look like Recruit.Fire fast, fire often, zippity away from any danger, and be an absolute pain in any glyphid's ass
Last edited by Tommy; Jul 3, 2024 @ 11:39am
creamcone Jul 3, 2024 @ 1:01pm 
GK2 21113 Bullets of Mercy
GK2 21112 no OC
M1000 13123 Minimal Clips

I know these might be unorthodox (whaaaaat? no armor shred on GK2???) but these are the only ways these guns feel right for me.
Last edited by creamcone; Jul 3, 2024 @ 1:01pm
Originally posted by Mark, The Devourer:
ah, ok! I tried out burst fire but it wasn't very good. which is a shame because I really like the concept but it needs more damage. I'm gonna try compact mags. A clean nobody uses, but maybe i can make it work
edit: or imight just succumb to aise. its just so effective
edit 2: You know what? No! I'm not gonna give up that easily. I'm gonna try one more build, and I'll even give burst fire a try. 11112 gas rerouting/burst fire, and 11212 compact mags

I was really disappointed by Burst Fire. It needs some significant changes to be usable. As for AISE, like a lot of the OP/meta options, it just doesn't feel fun. DRG has too gentle a difficulty scale, Haz 5+ aside, for me to feel like it is necessary to use them. Then again, if it felt necessary to use the 'meta' option, I wouldn't want to play at all.

Give me fun but inefficient over efficient and not fun any day!
Originally posted by that guy who was unnamed:
Originally posted by Mark, The Devourer:
ah, ok! I tried out burst fire but it wasn't very good. which is a shame because I really like the concept but it needs more damage. I'm gonna try compact mags. A clean nobody uses, but maybe i can make it work
edit: or imight just succumb to aise. its just so effective
edit 2: You know what? No! I'm not gonna give up that easily. I'm gonna try one more build, and I'll even give burst fire a try. 11112 gas rerouting/burst fire, and 11212 compact mags

I was really disappointed by Burst Fire. It needs some significant changes to be usable. As for AISE, like a lot of the OP/meta options, it just doesn't feel fun. DRG has too gentle a difficulty scale, Haz 5+ aside, for me to feel like it is necessary to use them. Then again, if it felt necessary to use the 'meta' option, I wouldn't want to play at all.

Give me fun but inefficient over efficient and not fun any day!
AISE got so many indirect buffs with the mod tree change, that trying to find a build that isn't BoM or AISE is so frustrating. At the very least ER and OFM are good picks, but still! Right now I'm just playing around with Karl.gg trying to make something I haven't thought of before.
armbarchris Jul 3, 2024 @ 3:57pm 
As a scout you should always go weakpoint, since you can just grapple behind them and shoot them in the ass.
MrPurple33 Jul 3, 2024 @ 11:27pm 
Originally posted by armbarchris:
As a scout you should always go weakpoint, since you can just grapple behind them and shoot them in the ass.
(shakes head) Mmm, mmm, mmm-
Just Like What Happened to Denzel at The End of 'Training Day':steamfacepalm:
Last edited by MrPurple33; Jul 3, 2024 @ 11:28pm
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Date Posted: Jul 2, 2024 @ 8:46pm
Posts: 14