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and I'm Also a M1000 User That Has the Minimal Clips OC-
I Feel the 'Regular' M1000 Style Actually Works Really Well
No Help, I Know, I Just Didn't Want You to Think I Ignored Your Thread
With the M1000, Usually There Are Lots of People Who Show Up to Share Builds,
So Hopefully They Show Up Again For You- As Long as Hipster Build Fans
Don't Hijack the Conversation, Which Happens 1/2 of the Time
- 1 focus shot bodyshot Grunts, Slashers, Web/Acid Spitters and Mactera Spawn.
Since you have Blowthrough, you can even somewhat use it for wave clear, killling 3 per focus shot.
- 1 focus shot to weakpoint Guards, Septic Spreaders and Mactera Tri-Jaws.
Stingtails and Shellbacks (when not rolling) survive with sliver of health left on haz 4/5 and die at Haz 3-.
For SCC, I like to run 21121 paired with Xbow with Bodkin and 11122. Definitely more of a Sab/Elim build but still great for other missions.
As for GK2, my favorite build that I run even over AISE is OFM 31122 with Zhuks Gas Recycling 13211 and Boomerangs or IFG. I won't say it is any where near a 'meta' build but I just find it fun to use. You can swap in Gas Rerouting for OFM if you hate the recoil for a little bit less DPS.
Putting one bullet anywhere in a grunt means it *will* die when you reload (haven't tested with haz5+ Tough Enemies), so you can spray a crowd as they're crawling down a wall and clean up. one bullet won't kill a slasher, but the slow + damage means they're probably not making it to your team. And because you only need 1 bullet per grunt, you get tremendous ammo efficiency.
I pair it with Embedded Detonators Zhukov. The GK2's armor breaking opens up weak points, the electrify holds it in place, then mag dumb with the Zhukovs for huge damage. I also use the stun sweeper to compensate for the fact that this build doesn't have the highest long range burst damage. If you can't snipe the stingtail you can still lock it down.
edit: also, using gas recycling is based and is one of my favorite builds.
That is another powerful OC that can keep its waveclear blowthrough potential while also killing HVTs like acid spitters in one go. I'll try it, but I think I'd rather use armor break in T2.
IIRC even without the 25% extra focus shot damage mod you can still oneshot acid spitters, yes?
Understandable. For me, it's really hard not to use AISE since it does fit my GK2 playstyle really well. I just want something wiith a bit more dakka (and a bit less opness, ha ha!)
Main reason I go with AB instead of WP is for the sake of being able to still shred stuff at long distances when GR Zhuks would be too inaccurate but WP shots are harder to come by. I find it to be more useful overall than the 20% occasional increased damage, but, if you can hit all the distant WP shots, by all means go for the WP. Try it out and see what ya think. Lots of malleability to the build though to fine-tune it to your tastes.
edit: or imight just succumb to aise. its just so effective
edit 2: You know what? No! I'm not gonna give up that easily. I'm gonna try one more build, and I'll even give burst fire a try. 11112 gas rerouting/burst fire, and 11212 compact mags
Knock yourself out but Burst Fire is unfortunately unsalvageable in its current state, largely due to GK2 being hot garbage by default.
AISE/BoM aside there's only one more noteworthy overclock for GK2 and that would be Electrifying Reload. Due to the sheer amount of consecutive buffs it received it's now quite good... like a toned-down version of Neurotoxin Payload for scout.
ER with 32122 is fairly potent at taking out enemies, give that a try. Pair it with cryo grenade and a tri-fork crossbow and you'll end up with pretty ammo efficient build with decent burst damage. You could switch out GK2 for Electrocuting Focus Shots M1K with 13211 for better results.
That being said, Active Stability System M1K with 23111 is easily most enjoyable set up in my opinion. The freedom & power of it is addicting.
GK2 21112 no OC
M1000 13123 Minimal Clips
I know these might be unorthodox (whaaaaat? no armor shred on GK2???) but these are the only ways these guns feel right for me.
I was really disappointed by Burst Fire. It needs some significant changes to be usable. As for AISE, like a lot of the OP/meta options, it just doesn't feel fun. DRG has too gentle a difficulty scale, Haz 5+ aside, for me to feel like it is necessary to use them. Then again, if it felt necessary to use the 'meta' option, I wouldn't want to play at all.
Give me fun but inefficient over efficient and not fun any day!
Just Like What Happened to Denzel at The End of 'Training Day'