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Source: I've played this game with gyro on Deck.
idk, dunno how to do it. Also i tried some community layouts and for some reason they make a lot of stuff weird like not being able to change the weapon, when i would try to change the weapon it would always instantly switch to scout and switch the scout's one. Finnicky
Why not? Isn't drg well liked in console community? You'd think there wouldn't be much trouble to make support for another device
Who knows DEVs themselves have stated many times in stream QA's there are no plans; For linux and by extension deck.
Because no one cares about Linux, and by extension Proton; and by further extension the Steam Deck.
Mouse Smoothing needs to be turned off if you want Flick Stick or Gyro to Mouse to work correctly.
At default mouse sensitivity and default FOV, Dots Per 360 is 4488. If you changed sensitivity or FOV and need to calculate, there's info on reddit here and here
The rest of the controls can be gamepad. Mixed Input works great unless you need to change direction on a zipline.
Step #2: Enable gyro aim in your Deck's control settings
Step #3: Keep brain enabled so you don't post any more dumb garbage like this
Where do you get off on making such a wild assumption, seeing as how you've clearly never done any game/software development before?
It's far more work for the devs to add device-specific support than it would be for you to enable gyro aim on your Deck's control settings. That's why the Deck has per-game control settings in the first place.
So just go set up your own damn controls, you lazy bastard.
PS) I'm done with this conversation. If you don't even read what I typed, you're clearly too dense for me to help you. I can hardly believe there's someone out there who bought a Deck but is too ♥♥♥♥♥♥♥ lazy to SET UP THEIR OWN CONTROLS!
It is, and it's clearly laid out on the store page that DRG doesn't have full support for it.
You weren't mislead, you bought the game based on that description; deal with it.