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Fixed that for ya.
Who needs police or prisons? Criminals are gonna be criminals regardless!
/logic?
the only other way to copy your mod list to MINT is to manually install them one by one (which I did cuz I didn't know about better modding menu lol)
as for mod.io being online only I assume it has to do with the approval system but thats just a guess
We're talking about a video game...
I know, it's called a comparison lol.
You see, saying that there is no point in attempting to stop cheaters, because some inevitably succeed anyways, is the same concept as saying there is no point in attempting to stop criminals; because some inevitably succeed anyways.
Obviously, if you don't make any attempts to curtail it at all; the number of cheaters/criminals will skyrocket.
So you see, I'm using something similar as an example of your logic taken to an extreme; do you understand now?
What’s the browser redirect?
You instantly blowing things out of proportion is hardly appropriate compassion, I simply pointed out that we're discussing artificial restrictions to real world crime & harm prevention.
The current system does minimal work when it comes to stopping in game cheating. It's ineffective and only serves to harm modding accessibility for the majority.
Even though you were a part of another thread discussing modding alternatives.
Be better.
OP: try an alternative mod loader, such as MINT. Way better than the disaster that is modio.
You have to actually boot up the game, open up the modding menu which will then redirect you to the steam browser and from there you have to use mod.io to subscribe to your desired mods.
From there you can rip the mod .pak files from \Users\Public\mod.io
What lol? I didn't call modders cheaters. I'm one of the biggest fans of modding around here, do you even pay attention?
It's intended to keep mods out of vanilla games, do you think modders should be able to ruin vanilla player's experience freely?
Saying it's "designed to restrain the users" is disingenuous and you know it.
It does very little in terms of restricting modders/cheaters from joining vanilla lobbies and doing as they wish; is my point.
Taking away modding access for people that play offline solves nothing. Approval categories are equally worthless as they are inefficiently enforced and easily evaded because the system is flawed.
How's that for a comparison?
The current way things are done are akin to websites asking if you're an adult before you enter and simply having yes/no option as a gate-keep with no further verification. The system is fundamentally pointless because it does little if anything to stop unauthorized users.
You're just rehashing the same argument, you don't stop trying to police criminals just because some of them circumvent your attempts; you also didn't answer my question at all.
Do you think vanilla players have a right, and a reasonable expectation to be segregated from modded users; or should they be at the mercy of whatever insane mods other players chose to use?