Deep Rock Galactic
ChickenShred Mar 30, 2024 @ 5:36pm
How do you download mods manually?
I had found out that mod.io mods can’t be used offline, so i installed DRG Mod Integration. I had to install “A Better Modding Menu” (https://mod.io/g/drg/m/a-better-modding-menu) to have my mod.io mods copied to DRG Mod Integration. Isn’t there a way to download mods manually without needing “A Better Modding Menu.” On Mod.io, all game mods say I need the game client, which am not clear what that means. And how come I can’t use mod.io offline in the first place?

Edit: Actually I realized I can copy the url of webpages for mods on mod.io and paste the url into mint. Though it is still baffling GSG/Mod.io don't allow you do download manually.
Last edited by ChickenShred; Mar 31, 2024 @ 6:04pm
Originally posted by RUCKUS RELOADED:
you can't manually download mod .pak files from drg.mod.io and i assume that was a deliberate choice by GSG because they want people to get their mods whilst using the official support in-game (that's what it means by needing "the game client"). whether it's to streamline the process for babies or to stop people from getting around category restrictions, idk

you're supposed to use better modding menu to copypaste a list of all your downloaded mods before you start MINT for the first time

if you haven't done that, you can either:
A) click "Uninstall mods" to revert back to official mod support, which should then allow you to grab your list of mods
B) go to drg.mod.io and filter by "My subscriptions" then download everything you previously subscribed to through official support.

you can get .pak files from the practical DRG discord. dont worry you dont have to talk to anyone (and i recommend you don't, frankly) you can just go to the "#pak-list" channel and grab what you want

remember, anything you manually add to MINT will not show up in your mod.io subscribed list. i recommend making a folder somewhere on your computer to store .pak files in an organized place

Originally posted by ChickenShred:
And how come I can’t use mod.io offline in the first place?
because mod.io smokes ♥♥♥♥ and was only used so GSG could set up arbitrary restrictions on what mods can and can't be used with others, or even in your own private games
but hey, you're MINTed now, no need to worry about that anymore
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Showing 1-15 of 27 comments
elire01 Mar 31, 2024 @ 5:55am 
The system is designed to restrain the users. The mod.io integration is fundamentally flawed and has remained untouched since being implemented. I'm afraid there is no way to download the mods from mod.io without using that awful browser redirect and then manually ripping them from the mods folder.
Chibbity Mar 31, 2024 @ 6:05am 
Originally posted by elire01:
The system is designed to restrain the users from cheating.

Fixed that for ya.
elire01 Mar 31, 2024 @ 6:11am 
You cannot stop cheaters regardless of how awfully the mod system is implemented because they aren't willing to play by the rules to begin with.

Originally posted by Chibbity:
Originally posted by elire01:
XDDD

I'm ignorant.
Chibbity Mar 31, 2024 @ 6:14am 
Originally posted by elire01:
You cannot stop cheaters regardless of how awfully the mod system is implemented because they aren't willing to play by the rules to begin with.

Who needs police or prisons? Criminals are gonna be criminals regardless!

/logic?
Last edited by Chibbity; Mar 31, 2024 @ 6:15am
Frisky Mar 31, 2024 @ 6:16am 
akaik you can't download mods manually, if there is a way I wish I knew about it earlier so I could preserve some of the mods I liked that are no longer available at all

the only other way to copy your mod list to MINT is to manually install them one by one (which I did cuz I didn't know about better modding menu lol)

as for mod.io being online only I assume it has to do with the approval system but thats just a guess
Last edited by Frisky; Mar 31, 2024 @ 6:19am
elire01 Mar 31, 2024 @ 6:16am 
Originally posted by Chibbity:

Who needs police or prisons? Criminals are gonna be criminals regardless!

/logic?

We're talking about a video game...
Chibbity Mar 31, 2024 @ 6:21am 
Originally posted by elire01:
We're talking about a video game...

I know, it's called a comparison lol.

You see, saying that there is no point in attempting to stop cheaters, because some inevitably succeed anyways, is the same concept as saying there is no point in attempting to stop criminals; because some inevitably succeed anyways.

Obviously, if you don't make any attempts to curtail it at all; the number of cheaters/criminals will skyrocket.

So you see, I'm using something similar as an example of your logic taken to an extreme; do you understand now?
Last edited by Chibbity; Mar 31, 2024 @ 6:24am
ChickenShred Mar 31, 2024 @ 6:25am 
Originally posted by elire01:
The system is designed to restrain the users. The mod.io integration is fundamentally flawed and has remained untouched since being implemented. I'm afraid there is no way to download the mods from mod.io without using that awful browser redirect and then manually ripping them from the mods folder.

What’s the browser redirect?
elire01 Mar 31, 2024 @ 6:27am 
Originally posted by Chibbity:
Originally posted by elire01:
We're talking about a video game...

I know, it's called a comparison lol.

You see, saying that there is no point in attempting to stop cheaters, because some inevitably succeed anyways, is the same concept as saying there is no point in attempting to stop criminals; because some inevitably succeed anyways.

You instantly blowing things out of proportion is hardly appropriate compassion, I simply pointed out that we're discussing artificial restrictions to real world crime & harm prevention.

The current system does minimal work when it comes to stopping in game cheating. It's ineffective and only serves to harm modding accessibility for the majority.
True Winger Mar 31, 2024 @ 6:29am 
Originally posted by Chibbity:
Originally posted by elire01:
The system is designed to restrain the users from cheating.

Fixed that for ya.
So instead of offering anything constructive, you decide to take yet another misinformed dig at modders and call them cheaters. Again.

Even though you were a part of another thread discussing modding alternatives.

Be better.

OP: try an alternative mod loader, such as MINT. Way better than the disaster that is modio.
elire01 Mar 31, 2024 @ 6:29am 
Originally posted by ChickenShred:
Originally posted by elire01:
The system is designed to restrain the users. The mod.io integration is fundamentally flawed and has remained untouched since being implemented. I'm afraid there is no way to download the mods from mod.io without using that awful browser redirect and then manually ripping them from the mods folder.

What’s the browser redirect?

You have to actually boot up the game, open up the modding menu which will then redirect you to the steam browser and from there you have to use mod.io to subscribe to your desired mods.

From there you can rip the mod .pak files from \Users\Public\mod.io
Chibbity Mar 31, 2024 @ 6:31am 
Originally posted by Rick64:
So instead of offering anything constructive, you decide to take yet another misinformed dig at modders and call them cheaters. Again.

What lol? I didn't call modders cheaters. I'm one of the biggest fans of modding around here, do you even pay attention?
Last edited by Chibbity; Mar 31, 2024 @ 6:31am
Chibbity Mar 31, 2024 @ 6:32am 
Originally posted by elire01:
The current system does minimal work when it comes to stopping in game cheating. It's ineffective and only serves to harm modding accessibility for the majority.

It's intended to keep mods out of vanilla games, do you think modders should be able to ruin vanilla player's experience freely?

Saying it's "designed to restrain the users" is disingenuous and you know it.
Last edited by Chibbity; Mar 31, 2024 @ 6:34am
elire01 Mar 31, 2024 @ 6:50am 
Originally posted by Chibbity:
It's intended to keep mods out of vanilla games, do you think modders should be able to ruin vanilla player's experience freely?

It does very little in terms of restricting modders/cheaters from joining vanilla lobbies and doing as they wish; is my point.

Taking away modding access for people that play offline solves nothing. Approval categories are equally worthless as they are inefficiently enforced and easily evaded because the system is flawed.

How's that for a comparison?

The current way things are done are akin to websites asking if you're an adult before you enter and simply having yes/no option as a gate-keep with no further verification. The system is fundamentally pointless because it does little if anything to stop unauthorized users.
Chibbity Mar 31, 2024 @ 7:02am 
Originally posted by elire01:
It does very little in terms of restricting modders/cheaters from joining vanilla lobbies and doing as they wish; is my point.

Taking away modding access for people that play offline solves nothing. Approval categories are equally worthless as they are inefficiently enforced and easily evaded because the system is flawed.

How's that for a comparison?

The current way things are done are akin to websites asking if you're an adult before you enter and simply having yes/no option as a gate-keep with no further verification. The system is fundamentally pointless because it does little if anything to stop unauthorized users.

You're just rehashing the same argument, you don't stop trying to police criminals just because some of them circumvent your attempts; you also didn't answer my question at all.

Do you think vanilla players have a right, and a reasonable expectation to be segregated from modded users; or should they be at the mercy of whatever insane mods other players chose to use?
Last edited by Chibbity; Mar 31, 2024 @ 7:03am
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Date Posted: Mar 30, 2024 @ 5:36pm
Posts: 27