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The variation in freeze time on oppressors comes from ice particles on the ground
contributing to the freezing & keeping targets frozen.
Unsure about modded but you can one-shot frozen oppressors up to Haz 5, 2 players. Everything after that will leave them with a slither of health left.
To preform the combo with greater success:
You want to be close to eliminate as much travel time as possible.
You want to starting charging up just before fully freezing the target. This takes a bit of practice and the timing is very tight. Make sure to spray both the target & ground near them.
I do spray the ground tho and i'm very close. I'm trying now for 30+ minutes in the Sandbox lol and try to find out what I do different.
Sometimes he just stays a bit shorter frozen and it wont be enough to charge the Ice spear and land it intime.
Cold Radiance upgrade may also create inconsistency if you aren't holding the fire button the entire time.
Once again, the timing is very tight.
Oh this is interesting, can you explain further.
Cold Radiance contributes to the freezing immensely but is completely tied to time spent firing the weapon. If you happen to misread the freeze procs then you may end up freezing the target sooner/later than intended or with lesser strength.
There is a certain skill ceiling to overcome here but I can guarantee that it's more than worth it in the end.
I'm not sure if I understand this part completely. I just heard about freezing intervals once. Something with bigger or same as 10 freeze power or so.
The 8/10 freeze power only applies to grunts as they freeze exactly at 10 meaning that anything from 5-9 will always require to tick twice before applying the status effect.
As per cold radiance, it's really just a matter of knowing what sort of freeze thresholds your targets have and figuring out whenever next tick of it will freeze them.
Opressor as an example: freezes at -300° requiring on average for it to proc 3-4 times before getting a proper freeze if you're also aiming at him the whole time.
It's somewhat similar to cooking a grenade in terms of usage.
couple that with ice spear's 1/sec charge-up time... you can figure out why it's so hard
enemy temperature does not vary on modded difficulties (at least not any of the common ones like H6) so the only thing you need to worry about is whether you hit the breakpoint for oneshotting frozen oppressors with ice spear. i have to ask though, is it even worth the effort? ice spear isn't a bad overclock but quickaxing is so much easier and faster to do. if you can't even oneshot frozen opps on H6, i fail to see why you'd put so much time into learning the pattern. seems like a very niche thing to focus on
I did try to make a solo/clutch cryo build when all are dead or I'm alone.
I need Icespear for several enemys like menace, spitballer, detonator list goes on.
Also its burst dmg, which else I lack.
I played an escort mission and the Persistent Plasma damage just wasnt enough passive damage, so that I can focus on rocks and spitters, repair etc.
I love the axes, but the problem are stupid escort missions and this useless dozer who just cries for help and dies.
I need the Neurotoxin Grenades for this.
And thatswhy I wanted to make Icespear work.
But idk what I do different sometimes they dont stay frozen the 2 sec. and after long testing I couldnt figure out what im doing different/wrong.