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You should spend less time on drg, go out and socialise.
You are given plenty of flares to light caves. The larger biomes like on sand your job is not to light the cave for your team it’s to check for nitra veins. Be systematic launch a flare then sweep your way through the cave. You only need to do it once. Use your personal waypoint to mark veins to come back to.
The only cave it’s impossible to check throughly are Uber caves. Unless you get 2 Uber caves cross connected you’re better off not even trying. Secondaries can be seen in the dark. Just do your best and move on
Unless you have some massive 200m+ cave, you have plenty of flares. Pace yourself and section off parts of these larger caves so your light isn't going to waste. Move through it part by part, section by section.
If you have a ridiculously high ceiling, don't spend all your flares trying to look around up there. Use your Laser Pointer and sweep around. If there's something worth mining, then flare it up, ping it if you've got an Engie with you, and grab your minerals.
The point that OP is trying to convey here is that the flares are to be used by people actively working on getting the resources hidden above in the dark, or to be more precise, the flares are for the Scout himself, with other teammates in the same cave being able to potentially assist the Scout get tricky veins or take a load off Scout's back by grabbing the ones closer to the surface, while Scout gets the ones high up.
The flares are not placed with the intention of letting the lazy manager type of teammates watch you work while they do nothing but ping ♥♥♥♥, that's stupid, and even more stupid to have them ask for flares if, as said before, they aren't going to do anything useful with it that pocket flares can't already solve (and pocket flares are good enough for almost everything).
With the highest mobility in the game, we can haul stuff with ease. I'd rather have a Gunner shoot bugs than mine things. Scout doesn't have the tools to properly deal with waves of enemies; I hate swarmers the most. Driller also shouldn't dig convoluted tunnels to reach resources in high places, they should manipulate the terrain for the team's advantage and also deal with the small bugs.
What Scout weapon builds excel at is high single target damage. I can melt bigger enemies with ease using high burst DPS builds and the grappling hook to always be lined up with the weakspots.
Special targets become extra easy with this class: Zhukov with detonators can almost instantly pop the rocks that would hit Doretta, you can do that whole section solo even at Haz 5 with full lobby; I can solo with DRAK-25 a bunny/gnome from events, slowing it down with electricity and bullying it to submission in a few seconds.
Also players using Scout often forget to light up the places where necessary for the team, it's no wonder people request it.