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While I feel the same way in the fact it's some of the most fun I've had with this game, lets be realistic, it's probably gonna get nerfed
enjoy it while it lasts
it's still a solid option that requires skill to put off, you just can't bomb single targets for free anymore. and failing that, the GRS still has many strong options
i think the jury is still out on whether mortar should be nerfed. certainly its damage output is extreme, it's enough to out-DPS big bertha against some HVTs, but it comes with a lot of downsides. your only option for CC safety is the fear mod which isn't great and it deals a lot of friendly fire damage. the extremely low range coupled with its littany of downsides definitely doesn't make it a free upgrade in the way something like NTP was (is)
what's funny is that despite mortar leaning heavily into the autocannon's pre-existing flaws of crap accuracy and slow RoF, it actually feels substantially better to use than base AC or really any of its other overclocks. to be honest, i think that says more about base AC than it does mortar
Also mortar has huge draw backs, like
a) not being hitscan
b) slow, arching projectile
c) very inaccurate, and the penalty for missing shots is bigger as you have less ammo
d) huge friendly fire damage
e) can't see ♥♥♥♥ if you fire too many mortars too fast, enemies get a free smokescreen
but its very good anyways
fair points, I'm certainly more in favor of not nerfing it ATM but I wouldn't be too shocked/would understand mostly if it did happen, I'm getting the same feeling as NTP in some cases where I just wipe out everything infront of me short of an oppressor
also for close range CC I've found T5C to also be useful, the 50% dmg resistance paired with gunner's explosion resist minimizes self damage by a ton and makes it much safer to spare a few shots on yourself to get targets off you
I do think the ammo does help make the case that it may be balanced, if they do nerf it I hope they don't touch the ammo, I have had to make sure I don't go overboard shooting at something too much and the spread as you mentioned makes flying and faraway targets basically a no-go requiring a good secondary to pick those off so thinking about it more maybe it'll be fine as it is and spared of nerfs
I think thats because mortar rounds actually justified the low accuracy and RoF of the cannon with shots that actually hit like something a cannon would do, which in general I do wish the autocannon had more of
part of the reason I use 1,1,3,1,3 composite drums so much before this update was because it leaned more into that "slow, accurate, heavy hitter" type thing I'd expect from the autocannon (IK big bertha is also an option but I really couldn't get into it with it's huge list of downsides)
i basically never hold M1 so i never get to top RoF, ergo no T5C
im the opposite, if they have to nerf it in the end i'd rather they reduce its max ammo instead of lowering the damage or radius
or maybe reduce the firing speed further, such that it's as fast as tap-firing is anyway, and then i could run T5C comfortably
Honestly I havent touched the autocannon in years. its Gunners weakest option by a mile. NTP is just so stupidly OP that it is boring. I had my run with it but now im done with it. I usually stick to the minigun or the rockets. Having an option that feels like what carper bomber SHOULD have been is great! It's how something called an "autocannon" should handle! It's the most fun I've had in DRG in years and if they nerf it i'd be extremely dissapointed.
Honestly from what ive heard rotary overdrive is busted too since you can just proc agressive venting and never get touched. If anything should be nerfed its that, though I hope they lay off with nerfs, since its a PvE game and you really shouldn't nerf players especially when Haz 5+ exists now.
RO doesn't need nerfs, it's not as good as LSLS or burning hell
spamming venting is nice but it causes you to chew through ammo fast, often faster than the amount of coolant you can hold
NTP is neurotoxin payload, an autocannon overclock
H5+ (or hazard 5+) is a new difficulty that lets you expand hazard 5 with customizable toggles such as more enemies spawned or increased damage taken
understandable, I usually hold down my mortar shots and I also use T2C so after the first shot I'm instantly at max RoF
I'll probably also give the fear mod a try some more, I'm sure it's highly useful I just prefer not to scatter what I'm trying to blow up
a firing speed reduction would be a nerf I'd be ok with, opting to undo it by taking one of the RoF mods or as mentioned leave it as is and have an instant RoF cap, I'd certainly not be upset at all if thats how they approached it
I mean I thought using Pulse Burster was "baby-sitting" the Hurricane, but this is a new level of it, no thanks. I'll keep my Rocket Barrage build for sure where I get more ammo and can just fire and forget while on the move, Pulse Burster for when I want stuff dead fast, and Minelayer for craps & giggles on defensive missions.