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it feels clunky sure, but i kinda like it, it feels like a high-skill-cap option. plus it gives T5C an actual reason to exist
minigun heat generation is time based, not per-shot, so faster firing is a universally good thing
i like RO a lot actually, the increased RoF is a nice DPS buff and the fact you can apply coolant immediately after an overheat makes this OC great for aggressive venting spam
you'll use it because it's a +%700 damage boost for -%60 of your max ammo lol
it is for sure getting nerfed
mag size is 45 with T3B and 33 without
honestly though it sucks, for a burst fire OC it just has worse TTK on the majority of priority targets scout is supposed to be taking care of. you can't even 1-burst a mactera spawn. it's useless
i agree that both increasing the cost of focus shots and adding a mag size penalty is too much. it should've just been one or the other (preferably the former)
the effect isn't even that good, it's only a +%55 damage boost which is not that much in exchange for the instant TTK provided by focus shots. also because focuses do no damage, you can't stun enemies with T5A which is incredibly stupid, i'm hoping that's just a bug
i guess it'd be ok with jumbo boomstick or gas recycling zhukovs but other than that scout doesn't have many good followups for it. i'd rather just be killing HVTs outright for my team, not stomping on its toes and saying "there you go, now you kill it" to my gunner
each shot increases the rate of temperature gain/loss and the amount of elemental-based damage to enemies by %5 - don't know what the maximum is but it stacks in the same way as subata T5C where the duration does not refresh with successive stacks
all you need to know is this OC is crazy busted with fire/cryo bolts on the crossbow
1 magdump allows you to ignite dreadnoughts with just two fire bolts, it's absolutely mental, they are for sure gonna nerf this (and more than likely they'll nerf VB bulldog too once they see people instagibbing dreads with it
it actually does synergize really well with T4A, you can onetap grunts even to the armour. finally, warthog armour break is useful
i would say it's closer to cycle overload than MPA though, and of those two, CO is better for HVTs whilst PA is better for crowds
remains to be seen if it's any better than EM refire booster. i would assume the per-shot damage to be better but the DPS to be slightly lower
it's terrible. it uses too much ammo, it takes forever to kill even just grunts, you can barely control the ♥♥♥♥♥♥♥ thing even with macro lens and it doesn't allow you to electrocute enemies unless you take T4B. it's the worst of the new bunch by far. basically anything on the LOK1 is better than this, even no OC at all would be preferable
idk about that, it's still significantly worse for less payout than EMD
this isn't even really a rework, it's just adding an extra effect to turret arc it didn't have before. it's still stuck with its atrocious ammo/RoF penalties that absolutely kneecap its role as a utility OC
just, at the very least, give it the same penalties as EMD, at least then they could be slightly on the same playing field
it basically is a clean in disguise yeah
whether that's a good or bad thing is up to you
remains to be seen why use it over sticky flames. they seemed to put emphasis on "regrowing" the crystals by shooting at the same spot once they start to fade, but that's no different from just reapplying sticky at the same spot
they benefit from freeze power mods though so it might be good? i honestly can't say. and regardless if it's a useful OC or not i do think it's kinda lame they just went with "sticky fuel, but cold!" for the new cryo OC, it's too easy of an idea. i would've liked something more unique
yeah burning EPC is basically your only option if you want to solo ignite your puddles. it's hard to pull off, but pretty rewarding from what i've seen. you can oneshot mactera if you let the DoT wear them down a little bit before igniting them
it is pretty disappointing that we didn't see any balance changes this update
guess we have to hope we get some breadcrumbs thrown at us in subsequent experimental patches
I only played with 2 OCs, the lok1 and the autocannon.
Lok1 is interesting. It basically makes you tap fire but with homing shots. So, it's a thing that exists. The dps against crowds seems like it could be funny because firing 4 bullets at once but engi has other, better options for crowds. It's not really specializing or anything so if you just like the base gun, you'll probably like this, like neuro lasso.
Autocannon is probably overpowered in it's current state on the experimental. It gives +66 aoe damage in exchange for like 300 ammo and all your direct damage. So you're launching pgl grenades rapid fire and you have over 200 of them. Sucks at anti air obviously and it's kind of awkward at shooting at enemies directly above you on ceilings or if you are against a wall (like in the new mission type). Also makes craters so gunner can join driller in mining ceiling minerals lmao. This thing is gonna make absolute mess of terrain during swarms.
Didn't play with it but the AR OC looks useless. Just use AI if you have it. 1 less damage but +50% weakpoint? Nice balance.
Scorching Tide just looks like an incredibly easy way to make quick and consistent sticky flame rows with the right set-up to compliment it.
And honestly the cryo OC offering "sticky ice" might bump the weapon up for me, from being my far-behind 3rd preferred combo hard-dependent driller primary.
It at least seems like it could be fun to use.
Now if they could just offer an OC for Sabata that would be versatile and potent enough for me to want to use it over a wave gun switching or epc set up.
For scout, I think I "burst" with gk2 anyway, never really saw the draw to the OC's that offer more stability, but depending on the associated upsides could be cool.
I don't like the idea of the marked for death on the m1000 honestly. To me that weapon is already dependent upon it being abie to do high burst/decent mag dump dps at pick axe range.
Less mag for dumping damage into the backs of prets, oppressors or bosses, or to panic finish a slasher, less ability to take out septics, menace and wardens Yourself, slower pace to shoot and scoot, and slower focus so you can't pick off a kited row of grunts in a rhythm? Sort of removes all the best things the m1000 can do.
What's the upside then, that it would offer more team damage on a dread? An IFG seems a decent damage buff all on it's own, just shoot it and do the said extra damage yourself.
yea if you stick them with 2-3 fire bolts they will reach their ignite temperature and not even their natural cooling will be enough to outpace the sheer amount of heat going into them
granted it's not %100 consistent without more fire bolts (4-5 seems to guarantee it) but it does indeed work and allows them to be hit with VB
i tried the same test with cryo bolts on oppressors but i wasnt able to keep them permanently frozen despite the DRAK debuff apparently dealing hundreds of temperature per second
All it needs is more ammo but they still haven't buffed max ammo after all this time. The ammo mod (T1B) is mandatory and there is no reason to use the damage mod (T1A) over it, definitely doesn't help that ECR and Executioner cut your ammo down even farther.
I doubt they'd ever do this but all they'd have to do to make this new OC bearable is increase ammo significantly and reduce damage to compensate. Otherwise this'll be another OC that pretty much nobody will use like Neuro-Lasso.
The Mortar Rounds for the Autocannon, and the Cluster Munitions for the Hurricane-
There Might Me a Problem with both of those for Me Personally Though- Both those OCs Look Excellent In Tandem with a Team, even a 2 Dwarf Team, but I Play Mostly Solo,
so They Might Leave a Solo Player more Vulnerable with Close Up Damage- I have a Great Setup with the Burst Pistol where It's Almost as Good as an Engie Primary or the GK2 or Drak, so that Might Cover It, But I'll Probably Have to Stick with the Dependable OCs I have now, and Pull the Newer Ones Out when I have the Time to Link Up with a Team
I'll See Though- Always Gotta Test the New Toys
SMRT OC should also help players actually manage their ammo and have concentrate on target priority because it plays slower. Though it would probably build up bad habits because the fire-on-max-lock mechanic would distract/inhibit players from using the bullet line mechanic just like how Seeker's "ghost through obstacles/armour" makes players misinterpret it as "bullets teleport" and distract from using the bullet line mechanic to shoot weakpoints.
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Regarding ammo, I use T1A just fine. In terms of total damage they are roughly the same. It's just a choice between DPS and slight copeflexibility when needing to shoot enemies that are at less HP than a single bullet's damage (and ECR, which ammo is just a medium to get more explosions). Lok1 leans heavily into single-target killing. It also has a +3 penetrations and/or ECR if you really want to put some effort in grunt clear. Learn to stop shooting swarmers with Lok1 and use the rest of your kit. This is a skill issue. (Also Executioner only takes away 12 ammo.)
Lok1 has an unusual skill curve and players are getting gate kept because they have the false assumption that "auto-aim = no skill/effort needed". This has been the case since it's been released.
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Barely anyone uses Neuro Lasso because the slow effect isn't very pronounced unless committing against few enemies; it's over-classified as "unstable", which hurts its reputation as that implies there are large downsides/upgrades or gameplay deviations, where it should actually be reclassified as "balanced" in regards to typical gameplay experience. "Secret clean."
Scout isn't a offense supportive character at his core and should not be treated as such. I'm afraid that both Deathmark and Conductive Thermals significantly gimp his individual potential in exchange for gimmicks that need immediate and heavy follow-ups from other classes.
They fail to benefit scout in any meaningful way and aren't powerful enough to warrant using as a support tool because having a functional damage oriented scout is more than surpassing whatever bonus they provide.
Burst fire is comparatively underwhelming to both other GK2 overclocks and M1K as a whole. It's neither good nor excessively weak and could really benefit from some form of damage increase, preferably % stat increase would solve this but I'd gladly welcome a gimmick that increases damage of every subsequent shot hitting the same target.
Neuro Lasso is one of the Overclocks of all time.
This awful overclock on an awful weapon is one of the most perfect examples of how disconnected Lok1 concept is from the actual in game use.