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번역 관련 문제 보고
Careful now, you're making too much sense.
The good old call for evidence argument. You know for a fact that there are no scientific studies on this topic. I can simply ask you to provide evidence on why having readily accessible modded servers won't increase the incidence of cheating progress. You won't be able to do that.
Also your examples are terrible. Payday 2 is known to be filled with hackers. I've got over 1000 hours in Payday 2. There are so many hackers in that game that some people routinely check the steam profile of anyone who joins with a high rank. The progression system in Payday 2 has no integrity.
I don't know about XCOM 2 because I've never played it, but I know you're being disingenuous when you list a singleplayer game like Subnautica. We're talking "protecting the integrity of the progression system" (as the devs put it) in a multiplayer game.
No, the mere act of wanting to "preserve the integrity" of a theoeretical thing doesn't by itself imply wanting to commit an illicit act, loaded terminology notwithstanding. Boiling the situation down a belief in the certainty that people will commit illicit acts unless physically prevented is what gives me this impression. It sounds a lot like the Fundamentalist Christian argument on objective morality, where the lack of belief in god should in theory empower one to want to commit all the illicit acts they can imagine.
My point with the above argument is that you're basing your premise on the CERTAINTY that people will cheat as long as the option is given to them. That's not really a safe premise because plenty of people simply won't. In fact, I'd argue that a plurality if not a majority of people won't cheat no matter how easy it becomes. Not unless the game's own design fails and becomes so onerous that players no longer respect intended modes of play.
You're also vastly overstating the ease of access of cheats. You act as though "mod pushers" will PM me, offering me a free sample of cheats like some 1980s PSA about saying no to drugs. Are you aware of how the Steam Workshop works? It doesn't come to me telling me "Hey, you want some cheats?" I have to actively go to the Workshop and start pulling mods. Yes, it does have a list of featured popular mods, but guess what - those are never cheats by dint of cheats not being that popular.
Players looking to cheat still have to go to the workshop, decide what cheat they want, search for it, potentially go through several pages of unrelated results, only to find it. At that point, those people could have found it on any other site. Hence, the ad hominem - either you're deliberately misrepresenting the situation or you're unaware of the mechanics of the situation. I don't like saying this, but I don't know of a polite way to bring this information across.
The fear you're projecting is not based in reality, at least not that I can determine. Unless you have a means of first establishing your basic premise, then I don't have any other way to read your text.
As a general rule of thumb - don't accuse people of ad hominem arguments if you're going to make one of your own. It's a bad look.
But to your point - this argument lacks substance. It's an argument from personal incredulity, with the only supporting evidence boiling down to "Aw, come on!" and "You're naive if you think otherwise." Am I? Because I'm not willing to accept their claim on nothing more than your incredulity, especially when it demonstrates a (probably unintentional) lack of interest in the broader context.
I covered this above so I'm not going to repeat, but the situation you paint of innocent people being exposed to trainers and somehow being currputed by them is not real. That's not how mods work, that's not how the Steam Workshop works, that's not how people work. If you have actual evidence with which to convince me then by all means - I'm interested. But I'm not willing to take your word for it.
Just for the record - an argument from common sense is also a fallacy. Common sense is a rule of thumb - it's accurate more often than not, but it's very often badly inaccurate, especially when people have limited or biased experience on a subject. More to the point, an argument from common sense has no weight. If a thing is obviously true, then you shouldn't struggle to provide actual arguments in its support, rather than challenging your interlocutor to imagine your arguments for you.
You assert that the vast majority would never think to download a trainer. OK, I'm willing to accept that, since that's my impression as well. You assert that many people would willingly join an obviously cheating lobby for rapid rewards. That I'm not willing to accept without supporting evidence, because it runs counter to my own first-hand experience. I've seen many people posting threads asking for advice on how to remove money that a cheater gave them on the Payday 2 forums. I've seen plenty of people express resentment to just being given progression by a cheater - in this very forum, a few days before the modding support announcement was made. In my experience, people by and large inherently distrust cheaters and refuse their help.
Not all of them, not all of the time. I've seen calls of "Hey, can a cheater give me $10mil?" in GTA Online chat. But that's GTA Online, where mods require complex code injection and cheats result in account bans... Sometimes. No such thing is the case for DRG. So again - the assertion that there's a large number of innocent players who would be corrupted by cheats requires substantiation.
And I apologise for saying this, but when the substantiation comes down arguments from personal incredulity, arguments from common sense and other broad fallacies, I can't help but question one's understanding of the subject.
*edit*
And I know this is completely off-topic, but this right here is precisely what I mean. Proposing a logical fallacy is easy. Praising the logical fallacy as making sense is easy. Actually providing supporting evidence, not so much. When you move a discussion away from the substance of the issue and into piffy quips, most of its grounding goes away with it.
The burden of proof is on you. I don't need to prove that all the other Holy Grails aren't the real Holy Grail. YOU need to prove that the one YOU propose is. Honestly, you're running through the apologetics playbook of fallacies by this point. If you make an assertion, you are the one who needs to prove it. People who disagree with it don't need to do a thing to disprove it, because you can't prove a negative. Making an assertion and then challenging people to refute it is poor form.
Yes, Payday 2 is "known" to be full of cheaters. Here's an issue with this, though - it isn't. I have close to 3000 hours in the game and I can count the number of cheaters I've run into on the fingers of one hand. Payday 2 is also famous for large-scale, ruthless witch hunts of players trying to prove each to have cheated achievements, but the vast majority of those cases turned out to be false positives. If you've paid any attention to the forums, you may have noticed official threads warning against witch hunts.
Moreover, the Payday 2 of today is fully capable of tagging modded players, displaying a list of mods and even linking directly to the mod's page. This is true for hosted lobbies, this is true for remote clients. Yes, you can mod away the mod check, but few do.
Yeah, that right there is a red herring. There's no difference between proecting the "integrity" of a progression system between single-player and multi-player games. It's all make-believe progression anyway - it has as much weight as you put into it. Here's a funny thing - right now, without the use of any mods, I can use the Steam Achievements Manager and give myself any achievement in the game, including hidden ones. No mods needed.
Mods for DRG already exist. Cheats for DRG already exists. Ways of completely trivialising progression already exist. I fail to see how official mod support will have any effect on this.
I didn't say anything of those things guy?
Mountains out of mole hills.
You can't provide any evidence either, we're discussing something that hasn't happened yet. No one can know what it's actually going to be like.
Typing umpteen paragraphs full of word salad doesn't constitute evidence, no offense.
Yeah, it's no biggie; I just want to make sure he's clear on who he's responding to.
That was indeed a technical error on my part. I grabbed the wrong quote tag. It's fixed now. Thanks for bringing it up.
I mean dude, if you don't immediately re-read what you wrote from the other parties point of view after posting it; are you even foruming at full autism?
Jokes aside I just want it all to be easy.
Formatting my guides in this markup style was hell.
All you've ever done was argue from your own intuition and then demand evidence to contrary. I love the part where you said you believe the player base to be adverse to cheating based on the threads of people "feeling resentment over being given rewards by a cheater". Did you forget the many threads made this month by people who wanted to 'skip the grind'?
Regardless, you don't have any evidence outside of subjective experiences that support your claims. The burden of evidence is not just on me to prove that the blatant advertisement of XP leveling by modded servers will increase the number of people 'cheating' their ranks; it is also on you to prove that it won't. No matter how many anecdotes you provide, it does not make your position the default position. You have to show me evidence too. Otherwise, all you've ever said are conjecture.