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Scout:
M1000+Boomstick(Active Stability System + Double Barrel)
Driller:
Cryo Cannon+Experimental Plasma Charger(Ice Spear+Heavy Hitter)
Engineer:
Smart Rifle+Breach Cutter(Explosive Chemical Rounds+Inferno)
Gunner:
Guided Rocket System+Heavy Revolver(Salvo Module+Six Shooter)
Those are my personal favorites. If you could name some of the notable balanced/unstable overclocks you own I could list some more great loadouts you could try.
EPC: Shines with a freeze build Cryo when you add Heavy Hitter OC + Burning Nightmare.
Gunner: The boring meta is Autocannon with Neurotoxin, Other good AC builds include Splintering Shells and Combat Mobility. Minigun goes Brrrr, so anything that adds to that but I tend to just run the thin drum clean OC. The missile launcher has lots of utility options including Minelayer, Plasma Burster Missiles, and Rocket Salvo. IMO the best secondary setup is the Brrt set up with Microflechette + Stun. Stun is very much underrated in DRG as it's not needed in Haz 3 and below but anything that can stun for at least 3 seconds is invaluable in many, many situations. People that whinge about certain enemies need to discover the utility of stun.
Engineer: Too many good loadouts to list. The breadcutter is a get of of jail free card, even just the ammo bump is one of it's best OCs as it does so much damage the electricity/fire options are largely pointless. The laser of death has nice options to boost AoE & explode platforms, project a bit of a sticky-flame around to ignite bugs, or simply dispense more death either by raw power or extending with kills. For primaries it helps to learn ammo conservation. Turret synergies are fabulous to exploit.
Word of advice though, armor breaking with AOE is a glitched trap option that probably won't ever be properly fixed, so don't worry about taking that.
If you want to see what the community generally thinks is "meta", check out karl.gg - it's also the best site to build your own kit because you actually get the hard numbers of what mod is doing what instead of the vague descriptors you get in game.
Driller's Wave Cooker pairs well with everything else.
Engineer's primary/secondary gun definitions are inverted - secondaries are heavy-duty guns while primaries are gimmicks for strengthening particular setups. LOK-1 needs some practice - but it pairs well with everything else.
Gunner's Revolver in different configurations pairs well with everything else.
Scout's main purpose is not "being solo hero" and his teamwork power is not in guns either, so everything works.
As for the original question: looking at what you currently have
For scout-GK2 with bullets of mercy+boomstick with fire/boltshark with pheromone and ice/fire bolts OC if you have it
BoM has a huge bonus for targets with affects. Use it
Driller:cryo+wave cooker(thermal shock)+axes with vampire. Frozen targets have a masive melee weakness(which includes axes and drills)
For gunner and engi knowing what ocs you have would be nice, although some generally good options are lead storm and brt for gunner and shotgun and breach cutter for engi
https://steamcommunity.com/sharedfiles/filedetails/?id=3173520616
It's a very basic and generally useful build that includes plenty of AoE/Crowd Control via the Thunderhead's T4 Fear mod, as well as incredible single-target burst damage via the BRT7 that works out to medium-close range. Pair with any grenade you like, honestly.
Although I wouldn't recommend it against robots, it works great in any bug-centric scenario. While it lacks range, it more than makes up for this in sheer firepower/CC against both crowds and priority targets that are within your range.
Engineer: Warthog with MPA and turret whip (T5), pair with grenade launcher with RJ250 and incendiary shells, then any grenade of your choice. One-tap grunts up close with the shotgun, take out spitters from a distance, and turret whip heavy targets. Use grenade launcher or plasma burster grenades for dense hordes.
Gunner: Leadstorm with Leadstorm with light barrel assembly, then Bulldog with explosive rounds and neurotoxin coated bullets, and leadburster grenade. Jump and spin the barrel to negate the movement penalty and kill enemies fast, use revolver on dense groups of swarmers and distant spitters, and use leadbursters on big groups of grunts and as close to detonators as possible.
Driller: Flamethrower with Sticky Fuel with fire slowdown and triple filtered fuel (more heat), pair with Colette Wave Cooker with temperature shock upgrade(T5) and slowdown, and Neurotoxic Grenade. Place fire ahead of incoming enemies while firing straight at them, use the wave cooker to temp shock burning enemies, and use neurotoxin or c4 (without bigger carving radius) on bigger hordes or downed teammates to soften or straight up kill the whole horde wandering into it, finish them off with burning the neurotoxin for a final burst of damage.
Do not specialize in killing one type of enemy regardless of your class unless it's Elimination missions, you will suffer and your teammates will not always be there to cover your build's shortcomings.
Thermal shock wave cooker makes subata obsolete. The only real reason I use subata is with the sludge because your group clear is already great but you can struggle with weak points on flyers and big dudes.
Don't feel forced into using EPC with TCF, I absolutely detest the play style, yes it is the most ammo efficient and probably also highest DPS in the game but it's completely pointless if you dislike it.
I would say my go to is Cryo with extra freezing power, range, ammo and the freeze AoE. Wave cooker with thermal shock and as much fire rate and ammo as I can stuff in there (with temperature transfer of course).
This allows you to be extremely ammo sparse (you can freeze one enemy and spread with cooker, finish off enemies with pickaxe, drills or throwing axes) or just go ham with damage if necessary (freeze, throw axes, pop shock, repeat).
Crspr is is very ammo efficient if you just pick up all sticky flame boosts but I personally find it overkill. I instead go for extra heat and all the ammo nodes with explosion on direct damage kill. If you ever get face melter oc it fits right in there. I only need to use the cooker (same build as before) to pop big stuff with shock, because you already kill swarms with your explosions.
Sludge is weird because it feels like you really need to go for puddles and fragments because the direct damage comes almost exclusively from (quite powerful) overclocks like sludge blast and volatile impact mixture. Technically this is up there in ammo efficiency if you can wait for the dot to do its thing but often I can't or don't want to. It's the one weapon I like to pair subata (with extra damage, weakpoint damage and neurotoxin proc) because the corrosive field proc feels completely overkill against crowds while not really helping with the bigger targets and weakpoint dependent enemies.
Do note that I left out a lot of upgrade choices because I find them to be up to preference. You could totally go ham on wave cooker width too, to proc as many effects as possible for example. The most important thing is to use these not so important upgrades to mesh with your preferred play style.
Also the above is mostly ignoring your teammates setup or going solo. You can hinder or help your team's temperature control by going for heat or cold for example.
One additional thing I would recommend with your satchels is going full ammo and either fear or stun. This can be immensely helpful when you are in a sticky situation because this allows you to clear our all small bugs and cc anything big for long enough to get a revive off. Having 4 +2/reload of these "oh ♥♥♥♥" buttons is really good.
No matter what, drill on!
He said he's new and still learning, so I'm informing of him of a truth he may not be aware of; how's that useless lol?
While everything might be viable if you are good enough and play on low enough haz its far from equally good
And he's getting plenty of suggestions? My advice about feeling free to use whatever he wants; doesn't conflict with the recommendations other people are making.
There isn't a limit to how many people can post lol, I'm not taking anything away from the thread by adding that; and he can ignore it if he likes.
Everything is viable on Haz5, sure some builds are more popular than others; but you don't have to use any specific build. I use all 6 build slots on each class, frankly I don't have build suggestions; unless someone has very specific questions or requirements.
everything works. it boils down to what YOU want it to do.
so you start with just that. youll want a build for deep dives. those are multi-functional. you will want a build to deal with dread missions. maybe a build to deal with the sabotage missions. and finally a general purpose do everything build. if you decide you want more scenario specific builds thats fine too.
are you building for solo? are you building for being a "team player"? are you building for my team is trash i need to carry those worthless noobs? once you answer that then you move on to part 2.
if you dont have all the ocs just work with what you have.
part 2 is about YOUR playstyle. how do you play in game. do you focus on helping the team or focusing on getting the mission done. just watch how you interact with teams in-game.
that tells you what you need your build to do.
if you are building to carry your team, for instance, you need to build for solo survival. you need to build assuming your team is completely worthless. that way you can save the day even when they all die. try everything out. fiddle with the options until it feels right to YOU.
dont forget the class grenades. they can help plug holes in your builds sometimes.
if someone tells you oh your build is crap tell them to piss off.
if you are not getting the results you want just keep fiddling with the options. as you learn how each OC works where its strength and weaknesses combined with your playstyle work out you will find that sweet spot you are looking for with your builds.
i have 5000 hours in game, i cant tell you whats best for you. i can give you some very general advice but thats about all i can help you with. the rest is on you.
my scout build i build not needing a engie. i fly around get all the nitra get all the secondaries so the engie can help the team with waves, protecting the dozer, whatever. i do 2 classes at once with my build. and that works for me. others not so much.
the sabo build with my driller i take my goo cannon with a max dmg satchel so i can burn down the caretaker at the end. that leaves me exposed to the robots which i trust my team to handle. my experience allows me to deal with the robots if need be but its a team player build. again that works for me and my style. others not so much.
edit:
saying everything can work in haz 5 is fine-ish
but saying thet there current build (especially overclocks) options are anyhwere near balanced is just utter nonsense
I don't get it, you said that you agreed everything is viable?