Deep Rock Galactic
Need some advice for viable Weapon combinations / Loadouts
Rock and Stone everybody!

I am still pretty noobish in DRG (5 promotions in total, highest i play is Haz. 3), so still learning a lot, and the one aspect that really overwhelms me a lot at the moment is to figure out viable (not heavily OC dependant) weapon combinations for each Class.

I would love to eventually play every Class and every primary and secondary Weapon. That means, at least, 3 Loadouts per Class. But I am so overwhelmed when it comes to the unlimited possibilities of Loadouts, and Youtube doesn't help me much, because it's way too specific, as in: You need that one Overclock, and it's mostly targeted to Haz5 and above meta-gameplay.
I am looking more for a general advice here, something that does not rely on a specific OC or very high difficulty.

If we go through each of the 12 main Weapons, then I just want to know what secondary they pair well with, and why. And sure, you can implement OCs in your advice, maybe I find them later down the road.

So far I have built myself these Loadouts (feel free to critique/adjust them too):

SCOUT
1] GK2 (Bullets of Mercy) + Boomstick + Boomerang: Elemental allrounder build
2] GK2 + Crossbow + Boomerang: Normal Rifle and Pheromones for CC
3] Drak-25 + Zhukov + Boomerang: Electro synergy
4] Drak-25 (Agr. Venting) + Zhukov (Cryo Minlets) + Boomerang: Full Elemental
5] Drak-25 + Crossbow + Boomerang: Electro synergy (viable?)
6] M1000 + ???: No idea which secondary pairs well here

DRILLER
1] Crisper + Subata + Toxin Grenade: Fire synergy
2] Cryo + Wave Cooker + Axes: Thermal synergy (also Vampire Perk on this one)
3] Sludge + Wave Cooker + Axes: Neurotoxin synergy
No idea what to use the E.P.C. with, i can also not handle it well.

ENGI
1] Shotgun + PGL: Armor Break on SG for big targets, max radius & fire on PGL for crowds
2] --
3] --

GUNNER
1] -nothing yet-
2] --
3] --

Thanks for any advice that you share. For Karrrl. Love ya :steamhappy:
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Showing 1-15 of 22 comments
elire01 Mar 4, 2024 @ 3:03pm 
Try

Scout:
M1000+Boomstick(Active Stability System + Double Barrel)
Driller:
Cryo Cannon+Experimental Plasma Charger(Ice Spear+Heavy Hitter)
Engineer:
Smart Rifle+Breach Cutter(Explosive Chemical Rounds+Inferno)
Gunner:
Guided Rocket System+Heavy Revolver(Salvo Module+Six Shooter)

Those are my personal favorites. If you could name some of the notable balanced/unstable overclocks you own I could list some more great loadouts you could try.
Sokaku Mar 4, 2024 @ 4:27pm 
many weapons open up their potential with overclocks, so weapons you don't find much of a use for now will compliment future builds.

EPC: Shines with a freeze build Cryo when you add Heavy Hitter OC + Burning Nightmare.

Gunner: The boring meta is Autocannon with Neurotoxin, Other good AC builds include Splintering Shells and Combat Mobility. Minigun goes Brrrr, so anything that adds to that but I tend to just run the thin drum clean OC. The missile launcher has lots of utility options including Minelayer, Plasma Burster Missiles, and Rocket Salvo. IMO the best secondary setup is the Brrt set up with Microflechette + Stun. Stun is very much underrated in DRG as it's not needed in Haz 3 and below but anything that can stun for at least 3 seconds is invaluable in many, many situations. People that whinge about certain enemies need to discover the utility of stun.

Engineer: Too many good loadouts to list. The breadcutter is a get of of jail free card, even just the ammo bump is one of it's best OCs as it does so much damage the electricity/fire options are largely pointless. The laser of death has nice options to boost AoE & explode platforms, project a bit of a sticky-flame around to ignite bugs, or simply dispense more death either by raw power or extending with kills. For primaries it helps to learn ammo conservation. Turret synergies are fabulous to exploit.
Chibbity Mar 4, 2024 @ 4:30pm 
Everything is viable really, feel free to use whatever you like!
Dudely Mar 4, 2024 @ 9:51pm 
The nice thing about this game is vanilla Haz 5 is perfectly viable mod-less. Find what personally feels good or fun for you and go with that.

Word of advice though, armor breaking with AOE is a glitched trap option that probably won't ever be properly fixed, so don't worry about taking that.

If you want to see what the community generally thinks is "meta", check out karl.gg - it's also the best site to build your own kit because you actually get the hard numbers of what mod is doing what instead of the vague descriptors you get in game.
Útost Alronbem Mar 4, 2024 @ 11:41pm 
Depends on your balance between commitment to team and personal heroism.
Driller's Wave Cooker pairs well with everything else.
Engineer's primary/secondary gun definitions are inverted - secondaries are heavy-duty guns while primaries are gimmicks for strengthening particular setups. LOK-1 needs some practice - but it pairs well with everything else.
Gunner's Revolver in different configurations pairs well with everything else.
Scout's main purpose is not "being solo hero" and his teamwork power is not in guns either, so everything works.
Originally posted by Chibbity:
Everything is viable really, feel free to use whatever you like!
Technically true, but completely useless in this context.

As for the original question: looking at what you currently have
For scout-GK2 with bullets of mercy+boomstick with fire/boltshark with pheromone and ice/fire bolts OC if you have it
BoM has a huge bonus for targets with affects. Use it

Driller:cryo+wave cooker(thermal shock)+axes with vampire. Frozen targets have a masive melee weakness(which includes axes and drills)

For gunner and engi knowing what ocs you have would be nice, although some generally good options are lead storm and brt for gunner and shotgun and breach cutter for engi
Last edited by The man, the myth, the leg; Mar 5, 2024 @ 1:57am
Iluszachane Mar 5, 2024 @ 2:15am 
Since you're lacking some Gunner builds, let me suggest one of my long time/old reliables that has served me quite well since I was a Greenbeard: Thunderhead Autocannon (Combat Mobility 22322) with the BRT7 (Experimental Rounds 23122).
https://steamcommunity.com/sharedfiles/filedetails/?id=3173520616
It's a very basic and generally useful build that includes plenty of AoE/Crowd Control via the Thunderhead's T4 Fear mod, as well as incredible single-target burst damage via the BRT7 that works out to medium-close range. Pair with any grenade you like, honestly.

Although I wouldn't recommend it against robots, it works great in any bug-centric scenario. While it lacks range, it more than makes up for this in sheer firepower/CC against both crowds and priority targets that are within your range.
Last edited by Iluszachane; Mar 5, 2024 @ 3:01am
Chris!! Mar 5, 2024 @ 2:29am 
Scout: GK2 with AISE plus one damage upgrade to one-tap swarmers on haz 5, pair with Boltshark with Fire Arrows (not ice arrows) and pheromones, then any grenade of your choice. Find a horde coming, phero the HVTs along with two fire arrows, then focus on the HVT while the horde around it burns to ashes.

Engineer: Warthog with MPA and turret whip (T5), pair with grenade launcher with RJ250 and incendiary shells, then any grenade of your choice. One-tap grunts up close with the shotgun, take out spitters from a distance, and turret whip heavy targets. Use grenade launcher or plasma burster grenades for dense hordes.

Gunner: Leadstorm with Leadstorm with light barrel assembly, then Bulldog with explosive rounds and neurotoxin coated bullets, and leadburster grenade. Jump and spin the barrel to negate the movement penalty and kill enemies fast, use revolver on dense groups of swarmers and distant spitters, and use leadbursters on big groups of grunts and as close to detonators as possible.

Driller: Flamethrower with Sticky Fuel with fire slowdown and triple filtered fuel (more heat), pair with Colette Wave Cooker with temperature shock upgrade(T5) and slowdown, and Neurotoxic Grenade. Place fire ahead of incoming enemies while firing straight at them, use the wave cooker to temp shock burning enemies, and use neurotoxin or c4 (without bigger carving radius) on bigger hordes or downed teammates to soften or straight up kill the whole horde wandering into it, finish them off with burning the neurotoxin for a final burst of damage.

Do not specialize in killing one type of enemy regardless of your class unless it's Elimination missions, you will suffer and your teammates will not always be there to cover your build's shortcomings.
Lorska Mar 5, 2024 @ 3:45am 
I'm by no means an expert and I've been playing driller exclusively and this is my personal opinion (without overclocks or just clean ones).

Thermal shock wave cooker makes subata obsolete. The only real reason I use subata is with the sludge because your group clear is already great but you can struggle with weak points on flyers and big dudes.
Don't feel forced into using EPC with TCF, I absolutely detest the play style, yes it is the most ammo efficient and probably also highest DPS in the game but it's completely pointless if you dislike it.

I would say my go to is Cryo with extra freezing power, range, ammo and the freeze AoE. Wave cooker with thermal shock and as much fire rate and ammo as I can stuff in there (with temperature transfer of course).
This allows you to be extremely ammo sparse (you can freeze one enemy and spread with cooker, finish off enemies with pickaxe, drills or throwing axes) or just go ham with damage if necessary (freeze, throw axes, pop shock, repeat).

Crspr is is very ammo efficient if you just pick up all sticky flame boosts but I personally find it overkill. I instead go for extra heat and all the ammo nodes with explosion on direct damage kill. If you ever get face melter oc it fits right in there. I only need to use the cooker (same build as before) to pop big stuff with shock, because you already kill swarms with your explosions.

Sludge is weird because it feels like you really need to go for puddles and fragments because the direct damage comes almost exclusively from (quite powerful) overclocks like sludge blast and volatile impact mixture. Technically this is up there in ammo efficiency if you can wait for the dot to do its thing but often I can't or don't want to. It's the one weapon I like to pair subata (with extra damage, weakpoint damage and neurotoxin proc) because the corrosive field proc feels completely overkill against crowds while not really helping with the bigger targets and weakpoint dependent enemies.

Do note that I left out a lot of upgrade choices because I find them to be up to preference. You could totally go ham on wave cooker width too, to proc as many effects as possible for example. The most important thing is to use these not so important upgrades to mesh with your preferred play style.
Also the above is mostly ignoring your teammates setup or going solo. You can hinder or help your team's temperature control by going for heat or cold for example.

One additional thing I would recommend with your satchels is going full ammo and either fear or stun. This can be immensely helpful when you are in a sticky situation because this allows you to clear our all small bugs and cc anything big for long enough to get a revive off. Having 4 +2/reload of these "oh ♥♥♥♥" buttons is really good.

No matter what, drill on!
Chibbity Mar 5, 2024 @ 5:19am 
Originally posted by The man, the myth, the leg:
Originally posted by Chibbity:
Everything is viable really, feel free to use whatever you like!
Technically true, but completely useless in this context.

He said he's new and still learning, so I'm informing of him of a truth he may not be aware of; how's that useless lol?
Originally posted by Chibbity:
Originally posted by The man, the myth, the leg:
Technically true, but completely useless in this context.

He said he's new and still learning, so I'm informing of him of a truth he may not be aware of; how's that useless lol?
Because he is clearly asking for build advice(as in what is good)

While everything might be viable if you are good enough and play on low enough haz its far from equally good
Last edited by The man, the myth, the leg; Mar 5, 2024 @ 5:28am
Chibbity Mar 5, 2024 @ 5:37am 
Originally posted by The man, the myth, the leg:
Originally posted by Chibbity:

He said he's new and still learning, so I'm informing of him of a truth he may not be aware of; how's that useless lol?
Because he is clearly asking for build advice(as in what is good)

While everything might be viable if you are good enough and play on low enough haz its far from equally good

And he's getting plenty of suggestions? My advice about feeling free to use whatever he wants; doesn't conflict with the recommendations other people are making.

There isn't a limit to how many people can post lol, I'm not taking anything away from the thread by adding that; and he can ignore it if he likes.

Everything is viable on Haz5, sure some builds are more popular than others; but you don't have to use any specific build. I use all 6 build slots on each class, frankly I don't have build suggestions; unless someone has very specific questions or requirements.
Last edited by Chibbity; Mar 5, 2024 @ 5:39am
Nightwolf Mar 5, 2024 @ 6:03am 
anyone that tells you this build is better than that is utter and complete trash in game.

everything works. it boils down to what YOU want it to do.

so you start with just that. youll want a build for deep dives. those are multi-functional. you will want a build to deal with dread missions. maybe a build to deal with the sabotage missions. and finally a general purpose do everything build. if you decide you want more scenario specific builds thats fine too.

are you building for solo? are you building for being a "team player"? are you building for my team is trash i need to carry those worthless noobs? once you answer that then you move on to part 2.

if you dont have all the ocs just work with what you have.

part 2 is about YOUR playstyle. how do you play in game. do you focus on helping the team or focusing on getting the mission done. just watch how you interact with teams in-game.

that tells you what you need your build to do.

if you are building to carry your team, for instance, you need to build for solo survival. you need to build assuming your team is completely worthless. that way you can save the day even when they all die. try everything out. fiddle with the options until it feels right to YOU.

dont forget the class grenades. they can help plug holes in your builds sometimes.

if someone tells you oh your build is crap tell them to piss off.

if you are not getting the results you want just keep fiddling with the options. as you learn how each OC works where its strength and weaknesses combined with your playstyle work out you will find that sweet spot you are looking for with your builds.

i have 5000 hours in game, i cant tell you whats best for you. i can give you some very general advice but thats about all i can help you with. the rest is on you.

my scout build i build not needing a engie. i fly around get all the nitra get all the secondaries so the engie can help the team with waves, protecting the dozer, whatever. i do 2 classes at once with my build. and that works for me. others not so much.

the sabo build with my driller i take my goo cannon with a max dmg satchel so i can burn down the caretaker at the end. that leaves me exposed to the robots which i trust my team to handle. my experience allows me to deal with the robots if need be but its a team player build. again that works for me and my style. others not so much.
Last edited by Nightwolf; Mar 5, 2024 @ 6:09am
have people here always been this blatant about their disregard for reality or am i only starting to notice it now?

edit:
saying everything can work in haz 5 is fine-ish
but saying thet there current build (especially overclocks) options are anyhwere near balanced is just utter nonsense
Last edited by The man, the myth, the leg; Mar 5, 2024 @ 6:45am
Chibbity Mar 5, 2024 @ 6:44am 
Originally posted by The man, the myth, the leg:
have people here always been this blatant about their disregard for reality or am i only starting to notice it now?

I don't get it, you said that you agreed everything is viable?
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Date Posted: Mar 4, 2024 @ 2:51pm
Posts: 22