Deep Rock Galactic
Chibbity Mar 6, 2024 @ 4:01pm
Is MINT a viable alternative to ModHub?
Looking for info from those of you that use it, how does it handle mod settings and such? Wouldn't mods still need ModHub as a dependency?

Appreciate any help, and please stay on topic.
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Showing 1-15 of 47 comments
AtomicScout Mar 6, 2024 @ 4:09pm 
I started using it today but i also got the one similiar to ModHub and now the alternative is hidden. I think we have to wait a bit until the devs say more.
Frisky Mar 6, 2024 @ 4:10pm 
MINT is more an alternative mod loader/form of mod support than it is a dependency from my experience, I still needed mod hub installed as far as I could tell

Kestrel probably knows more than I do if I'm incorrect there, I only started with MINT recently
Last edited by Frisky; Mar 6, 2024 @ 4:14pm
MrPurple33 Mar 6, 2024 @ 4:16pm 
Read the other Post that got Locked, but still got good info from it
(Thanks Chibbity, Femboy, kestrel, and everyone else)

I don't really use Mods, save for the '5th Anniversary Jazz Music' One-
I'm guessing that one won't be Screwy really, as it's a Very Minor Mod

But a question I have, and might be relevant to others, the Jazz Music Mod, and many other Mods, are activated by simply using the Button and Links In-Game with the DRG 'ESC' Menu- It Links to mod.io apparently, is that Still Safe? And how is that different from going to the actual ModHub, Unified, or MINT?

Again, I just use the Background Lobby Jazz Music Mod, I should be fine- But I was Curious, for myself and others, how EXACTLY Activating Mods through DRG's In-Game Menu Works

Thanks
Last edited by MrPurple33; Mar 6, 2024 @ 4:16pm
Chibbity Mar 6, 2024 @ 4:18pm 
I'm generally open to hearing any information about it really, at this point the modding categories are entirely subjective when a Verified mod can increase spawn sizes, force the drop pod to leave; and increase players per lobby past 4; so I don't see much point in bothering with Mod.io's restrictions.

Might as well use MINT if it offers more features than the in game implementation with Mod.io; so I'd be interested to hear about any features or improvements it offers.
Last edited by Chibbity; Mar 6, 2024 @ 4:28pm
Chibbity Mar 6, 2024 @ 4:19pm 
Originally posted by MrPurple33:
But a question I have, and might be relevant to others, the Jazz Music Mod, and many other Mods, are activated by simply using the Button and Links In-Game with the DRG 'ESC' Menu- It Links to mod.io apparently, is that Still Safe? And how is that different from going to the actual ModHub, Unified, or MINT?

Basically ModHub is a mod that lets you change other mods settings from a menu within the game, you dont need it unless you use a mod that needs it; MINT is a 3rd party mod loader so more an alternative to Mod.io and the in game modding menu all together.

Yes Mod.io is perfectly safe to keep using.
Last edited by Chibbity; Mar 6, 2024 @ 4:27pm
kestrel Mar 6, 2024 @ 4:32pm 
modhub and MINT are different things. modhub is more like a "mainframe" that several mods use in order to function - as i understand it, it provides code that modders use in their own mods to ensure stability. modhub also provides the in-game UI that you can use to adjust mod settings, such as weapon heat crosshair. if you want to use MINT, you will still need modhub to grant functionality to any mods which use it as a dependency
you can still get unified UI

MINT only keeps track of mods the same way in-game support does, but it does so externally and you're able to downgrade to older versions of mods (provided they're available)

i understand your reluctance to use MINT, believe me when i say i'm not happy that this has happened. it's a shame that GSG have to waste their time dealing with this situation when they could be working on more important things, just because some lunatic went mad with power and tried to force his way of playing onto others
if you like i'm open to adding you and helping out with the installation process, if need be
MrPurple33 Mar 6, 2024 @ 4:36pm 
Originally posted by Chibbity:
Originally posted by MrPurple33:
But a question I have, and might be relevant to others, the Jazz Music Mod, and many other Mods, are activated by simply using the Button and Links In-Game with the DRG 'ESC' Menu- It Links to mod.io apparently, is that Still Safe? And how is that different from going to the actual ModHub, Unified, or MINT?

Basically ModHub is a mod that lets you change other mods settings from a menu within the game, you dont need it unless you use a mod that needs it; MINT is a 3rd party mod loader so more an alternative to Mod.io and the in game modding menu all together.

Yes Mod.io is perfectly safe to keep using.
Thanks for that Confirmation Chibbs:steamthumbsup:
AtomicScout Mar 6, 2024 @ 4:37pm 
You can't get unified ui anymore. The mod is hidden.
kestrel Mar 6, 2024 @ 4:41pm 
Originally posted by AtomicScout:
You can't get unified ui anymore. The mod is hidden.
waste's video has the .pak file linked in the description from before it got taken down. you can download it there, drop it into your copy of MINT, and it'll work fine. it'll just be treated like a local file instead of one from mod.io
Chibbity Mar 6, 2024 @ 4:44pm 
Originally posted by kestrel:
modhub and MINT are different things. modhub is more like a "mainframe" that several mods use in order to function - as i understand it, it provides code that modders use in their own mods to ensure stability. modhub also provides the in-game UI that you can use to adjust mod settings, such as weapon heat crosshair. if you want to use MINT, you will still need modhub to grant functionality to any mods which use it as a dependency
you can still get unified UI

MINT only keeps track of mods the same way in-game support does, but it does so externally and you're able to downgrade to older versions of mods (provided they're available)

i understand your reluctance to use MINT, believe me when i say i'm not happy that this has happened. it's a shame that GSG have to waste their time dealing with this situation when they could be working on more important things, just because some lunatic went mad with power and tried to force his way of playing onto others
if you like i'm open to adding you and helping out with the installation process, if need be

Appreciate the info and clarification!

I might be getting old but I'm still pretty tech savvy haha, I've even written a few mods for other games, I'll keep that in mind but I'm pretty sure I can handle it; thanks though <3. Is there a way to import my subscribed mods, or is it done manually?

Where does one get MINT? Is it a GitHub deal?
Last edited by Chibbity; Mar 6, 2024 @ 4:46pm
Chibbity Mar 6, 2024 @ 4:45pm 
Originally posted by MrPurple33:
Thanks for that Confirmation Chibbs:steamthumbsup:

No prob, rock and stone!
Chibbity Mar 6, 2024 @ 4:48pm 
Also, I'm going to politely ask people to not discuss Unified UI's removal or the ModHub controversy too deeply; I don't want my thread locked. Thanks!
Last edited by Chibbity; Mar 6, 2024 @ 6:27pm
kestrel Mar 6, 2024 @ 4:50pm 
Originally posted by Chibbity:
Appreciate the info and clarification!

I might be getting old but I'm still pretty tech savvy haha, I've even written a few mods for other games, I'll keep that in mind but I'm pretty sure I can handle it; thanks though.

Where does one get MINT? Is it a GitHub deal?

google "DRG mod integration", its github page should be the first result. it's made by "trumank" (aka assemblystorm)

just a suggestion before installing MINT: you should get a better modding menu[mod.io] and use that to copypaste all of your mods to a text file (or whatever) so you can quickly dump them all into MINT and download them

MINT's installation doesn't mention this until after you have it set up, by which point the in-game modding menu will be disabled, which is a bit silly but oh well
Chibbity Mar 6, 2024 @ 4:52pm 
Originally posted by kestrel:
google "DRG mod integration", its github page should be the first result. it's made by "trumank" (aka assemblystorm)

just a suggestion before installing MINT: you should get a better modding menu[mod.io] and use that to copypaste all of your mods to a text file (or whatever) so you can quickly dump them all into MINT and download them

MINT's installation doesn't mention this until after you have it set up, by which point the in-game modding menu will be disabled, which is a bit silly but oh well

I appreciate the help, especially from you, considering we've argued about MINT in the past, but when you're right, you're right; and you were right about this.

Were our roles reversed I might have been tempted to say "meh, he turned his nose up before; let him figure it out on his own" haha.

(Kidding..mostly..) : P
Last edited by Chibbity; Mar 6, 2024 @ 5:01pm
kestrel Mar 6, 2024 @ 4:59pm 
Originally posted by Chibbity:
I appreciate the help, especially from you, considering we've argued about MINT in the past, but when you're right, you're right; and you were right about this.

nbd, i wouldnt use this as an opportunity to dickwave and say "lol i told u so!!!! :DDDD"
im glad more people will use MINT because of this because i do think it's just better than official integration by nature of being a third-party project. it just sucks that it's happening because of a situation like this
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Date Posted: Mar 6, 2024 @ 4:01pm
Posts: 47