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Personally I love Proxy+Fire+Clean Sweep, that's my go to PGL build for general use; although I run 12121.
Just practice airbursting the Proxy in the middle of a swarm, you'll be surprised by how many bugs you can catch in it.
you're trading immediate killing power for the ability to bring much more ammo and ensuring a consistent killing radius - provided you dont mind waiting for fire DoT to do its thing. i recommend the stun mod alongside incendiary since it locks them in place (this also ensures the bugs stay hot due to heat spreading)
faster grenades is the only real pick if you dont want to use incendiary since AB is just worthless with a pure AoE weapon like PGL (unless you have HP). it's not a great mod, but it's ok for killing macteras since you dont have to account for grenade travel time
they work fine with prox trigger in my experience but i host all my games. any issues you might be having could be down to latency. try hosting and you should be good
(The further the enemy, lesser the damage)
Fire dont have fall off and since heat spreading is a thing, you end up killing way more bugs than you are supposed to.
Slashers die to it
Guards are a pain for aoe pgl anyway.
A good reason to consider Incendiary is that you'll deal less friendly-fire damage when taking the PGL as swarmclear. It takes the edge off of danger close Fat Boy shots and can make them slightly more survivable, for example.
Incendiary goes well with max ammo RJ250 if you're just hinging on fire killing things (can pick proxy fuse or direct hit depending on what you are using it for) and you do much less damage to yourself. Just pick a single-target primary to compliment.
My to go build for all Haz levels. Ammo efficient, yet packing a punch.
Takes good care of the smaller bugs and the ones hit that survive the impact, usually burn out, although it lacks damage against the big bugs so use a primary to compensate for it. I have it paired with pistol whip shotgun and Mk2 turret, ready to bring the pain to the bugs.
It detonates the grenade when it comes close to an enemy?
A case has to be made for RJ250 Compound overclock because it provides a good mobility option alongside making PGL objectively better.
Also it doesn't explode on impact anymore, so i guess bouncing the grenade behind corners or at enemies behind me while running becomes a viable strategy?
Actually the green Clean Sweep is making for some of my cleanest PGL runs. I don't trust myself not to launch myself into a pit. What do you mean alongside making it better? The mobility is what it adds, the rest should be downsides?
Yes, any enemy, anywhere; in a small sphere around the grenade. Yes the detection range is smaller than the blast radius.
No, you need to git gud about making your shots count; like I said, aim to airburst it over packs. It works especially well on ceiling and wall groups.
It doesn't explode on impact, and will bounce, however it has a lifespan; and will explode after a bit if it can't find any enemies.
The minimal stat changes provided by clean sweep, pack rat & compact rounds are generally worthless because they don't accomplish anything in particular that isn't already provided by RJ250 compound which also provides that insane mobility.
I'd suggest running RJ250 compound with the following upgrades
Tier 1:Area of effect
Tier 2:Area damage
Tier 3:Heat
Tier 4:Area of effect
Tier 5:Spiky Grenade
Fire is essential here because it makes it able to kill all enemies that you'd usually want to take out with it stockish variants of PGL.
In other words it kills the same enemies on top of providing a massive benefit to ammo, reload speed & mobility and as such is simply the superior option to other stockish PGL overclocks.
I don't want my grenades moving me around, I would take negatives to my stats to avoid that; it's goofy.
Needing more mobility sounds like actual skill issue lol?
Maybe you should try not insulting anyone who disagrees with your opinions, people might actually take you seriously; just advice.