Deep Rock Galactic
How to make the Hurricane for gunner work?
Minigun has a few OCs and playstyles to either be a dread killer or AoE/fire starter, Thunderhead has its superior AoE damage and neuro rounds alongside the 2nd best ammo efficiency, but the hurricane doesn't excel in any one area and has the worst ammo of his 3 primaries.

Is there something I'm missing to make it actually better than the other two in some areas? Minelets allow it to have much greater ammo efficiency since they bring its damage up high enough to take out groups of grunts, but they are a huge pain to use...
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Showing 1-15 of 17 comments
Chris!! Feb 8, 2024 @ 9:27pm 
I personally run Jetfuel with weakpoint bonus, enemies I shoot in the head die in one shot or gets stunlocked long enough that I can finish them off. Combined with jumping as I shoot I can play as a mobile Gunner that can deal with any HVTs at any range, and have sufficient wave clear with well placed rockets to the face. It's actually quite effective, and I like it much more than autocannon could offer to me.
Archmage MC Feb 8, 2024 @ 10:12pm 
Yeah, I just find thats really ammo inefficent since you have so few rockets. I play on haz 5 though, so that taints a lot of my views on the weapons.
babuk.fracal Feb 8, 2024 @ 10:53pm 
How do you usually build your hurricane ?
The gun is pretty good in haz 5.
BIG E. Feb 9, 2024 @ 12:24am 
Plasma burster missiles for execution missions. Minefield for drilldozer missions. Outside of that its a worse weapon than minigun.
babuk.fracal Feb 9, 2024 @ 1:43am 
Originally posted by BIG E.:
Plasma burster missiles for execution missions. Minefield for drilldozer missions. Outside of that its a worse weapon than minigun.
Well I strongly disagree, its a gun that can perform better than the leadstorm on a lot of situation.
(Not that the leadstorm is weak, far from it)

Aoe clean let you abuse the explosion and stun.

(To OP, thunderhead has a lot of ammo but it can't kill as fast as this, ntp is more efficient but force your teamates in a weird position where they have to adapt to feared and poisoned bugs, also its a funkiller)

Its good for ranged ignition if you build it around volatile bullet
Just need to take clusters to compensate for the lack of holding power.


RoF clean is good for a generalist option.


Plasma burster has insane single target while also being great to trigger stun.
(And is also great for escort, bugs won't do much to doretta if they are stun or dead, the second and last phase of the heartstone are a joke with it)


Minelayer has ridiculous damage and radius, you simply have to get good at predicting enemies movement and boom
You end up with one of the most deadliest weapons in the game.


Jfh is also a strong option for single target, really good in sabotage.


Salvo, you need to learn "how many missiles for X enemy".
Since you can still use the regular shot, you use the shotgun for crowds and single target, the regular for range.
Cynimatic (Banned) Feb 9, 2024 @ 3:24am 
32221/22221/32222 fragmentation missiles
21112/32122/32121 overtuned feed mechanism
11212 plasma burster missiles
32222 minelayer system
22212 jet fuel homebrew
32222/22212 salvo module

armour breaking can be swapped out for missile speed in tier 2 for all builds that take it, however missile speed should not be swapped for armour break if it's taken in a build.

never run rocket barrage and never run nitroglycerin compound.
Útost Alronbem Feb 9, 2024 @ 6:35am 
Minelayer OC is manageable.
If in doubt, shoot it downwards. Literally at your own feet. Something is bound to find it.
On missions with permanent pressure, like Aquarqs or swarmageddon threat (or mentioned escort), it's usually enough to empty your clip in general direction of incoming wave or even all over the place.

The real problems with Hurricane are:

1. Impossibility to disable missile guidance as necessary without resorting to weapon swaps or whatever other tricks might help.
Cave plundering demands mobility.
Mobility demands either looking at where you're going (at least from time to time) or completely inhumane level of spatial awareness.
Lack of either results in untimely death from either unforgiving gravity or exceptionally huggy bug.
In the end I personally decided to stay with Minelayer.
Barrage is underperforming and is too demanding for +ammo OC - and other non-guided OCs are either performing worse or demanding even more.

2. Really crappy anti-air capabilities. Which is, fortunately, fixable by adequate teammates.
Missile guidance helps a little - but if you've ended up in a situation where you DO need splash damage (or ANY damage) vs air, it's better to drop the shield and put your sidearm to good use.

Originally posted by Archmage MC:
the hurricane doesn't excel in any one area and has the worst ammo of his 3 primaries
Do note that Hurricane offers:
1. Convenient access to weakspot cracking
AND armor cracking
AND area damage
AND mildly decent universal damage boost from T5 Nitroglycerin payload
AND either ridiculous bursts of damage or relatively consistent damage output, depending on your overclock.
2. Accuracy potentially exceeding 100% due to missile guidance.
Which needs completely unhinged skill heights to boot - but in the end it might be worth it. Skill should be rewarded.
3. Lower chance of team hits without necessity to stop firing.
Unless you've mispositioned yourself in such a manner so teammates CAN'T avoid your missiles, they usually see your chonky bois flying.
Which makes not getting untimely HE sponsored facial your teammates' responsibility, not yours.

Of course it should be lacking in some department - everyone would use it otherwise!
BIG E. Feb 9, 2024 @ 7:50am 
Originally posted by babuk.fracal:
Well I strongly disagree, its a gun that can perform better than the leadstorm on a lot of situation.
That is simply not true but if you enjoy using it keep at it.

Thankfully game is easy enough you can play any gun.
Last edited by BIG E.; Feb 9, 2024 @ 7:51am
Bookslayer10 Feb 9, 2024 @ 7:57am 
Minelayer Hurricane is busted, you get the crowd control of Driller as you demolish enemy swarms. You can then shoot the ground in front of a praetorian to kill it through splash damage, which is just as ammo efficient as LSLS.
Chunder Feb 9, 2024 @ 8:08am 
Out of the gunner's primaries hurricane used to be my least favorite, now it's my most used. Frag missiles with stun and burst pistol is how I roll.
the rockets are great for long range support, since you can reliably pound entire swarms into go from the other end of a VERY large cavern so i like to use them on egg and salvage missions so i can speed up the objective while still being able to provide fire support to my team. that aside it's the only gunner primary without a spinup time so you can use it with a VERY unaware team and not constantly be caught with your hands in the keg.
RUCKUS RELOADED Feb 9, 2024 @ 1:27pm 
you point it at the bugs and hold LMB. the best part is, unlike the autocannon, it actually kills things in a reasonable amount of time
Brave Sir Robin Feb 9, 2024 @ 3:16pm 
Unlike most other guns, it's the green OCs that save it. Overtuned Feed Mechanism lets you take the mag size upgrade at T3, basically fixing all the main problems with the gun.
gungadin22000 Feb 10, 2024 @ 9:22am 
I've never actually messed around with the plasma bursters. How are they good for elimination, and what spec should be used?
Frisky Feb 10, 2024 @ 9:34am 
max AoE build using frag missiles and the AoE mod is a very fun and satisfying setup, not to mention extremely effective at wiping out large groups of enemies when you combine it with the stun
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Date Posted: Feb 8, 2024 @ 8:49pm
Posts: 17