Deep Rock Galactic
Mac May 17, 2020 @ 6:01am
Is there a way to rebind the key for the "Hover Boots" perk?
Currently it's automatically bound to the same key as calling for the Mule which constantly leads to me calling for the Mule by accident when using my Hover Boots. Can I bind it to a different key manually or is that currently not possible?
Originally posted by Cactus-Cat:
You can't rebind perks because this game is designed around controller support and controllers have a very limited amount of buttons.
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The author of this thread has indicated that this post answers the original topic.
Cactus-Cat May 17, 2020 @ 6:15am 
You can't rebind perks because this game is designed around controller support and controllers have a very limited amount of buttons.
Mac May 17, 2020 @ 6:16am 
Alright thanks. Maybe in the future then. Was just making sure I wasn't overlooking anything.
SimpliG May 17, 2020 @ 6:24am 
what i dont understand tho, why is it bound to that button. why not the jump button. mid air you cannot jump anyway, so it doesn't interfere with it...
ICountFrom0 May 18, 2020 @ 6:48am 
I don't see why your accidently calling molly, on a button that is "HOLD TO ACTIVATE"

You just hold it down until you hear the thrusters activate. You don't press and release.
ViperClaw May 18, 2020 @ 6:50am 
Originally posted by SimpliG:
what i dont understand tho, why is it bound to that button. why not the jump button. mid air you cannot jump anyway, so it doesn't interfere with it...

I totally agree on this one. My thoughts exactly.

I don't like it on the C key. It's pretty much the reason i've never used that perk after trying it out for some hours initially.

The only reason against a change to the jump key i can imagine is the chance to activate on climbing ledges. Climbing can be a little...unreliable. Physics sometimes pushes you from the ledge for no reason and the like.

On the other hand, the perk is pretty much a "Scout Perk", so there isn't a need to climb ledges, when you can fly. Anyways.. Maybe a "tab jump 3 times" would fix that already. It would also help to time the perk at excaclty the moment you need it.
Last edited by ViperClaw; May 18, 2020 @ 7:09am
Mac May 18, 2020 @ 6:56am 
It's kind of a panic perk for me which I quickly press (and hold ideally) to avoid dying from the fall.

Sometimes I end up tapping it first before I hold it down. Also in order to deactive the boots you need to indeed press the button or space bar so it can also happen that I press it twice by accident while trying to turn them off and then call for the mule by accident.

It would be nice to either have it bound to the space bar by default rather than the "call for the mule bar" or to give me an option to rebind it. It's nothing game-breaking but if it was on another button then I would never end up using it by mistake (even if it is my own fault in doing so).
Mac May 18, 2020 @ 7:03am 
Originally posted by ICountFrom0:
You don't press and release.

By the way that's exactly what you do because you "HOLD" it down to active but then you can let go of the button and you will still keep hovering. You have to tap the button again to stop hovering or wait for the time to run out. So there's a lot of stuff that can go wrong if you are in the middle of a big fight and can't 100 % concentrate on this stuff.
Last edited by Mac; May 18, 2020 @ 7:04am
Bear May 18, 2020 @ 5:39pm 
Originally posted by Lokimut:
You can't rebind perks because this game is designed around controller support and controllers have a very limited amount of buttons.

That is a stupid reason. We are talking about a PC game here. I don't see why they can't offer PC players, advanced rebind options? It wouldn't interfere with controllers, because they could keep their fixed button layout.
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Date Posted: May 17, 2020 @ 6:01am
Posts: 8