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And its garbage.
I have aspirations to fiddle with unreal until I can make a pump shotgun with a lok1 style auto aim slug shot.
Man that'd make a nice boomer shooter workhorse...
Another reason might be that the weapons is only really meant to be use against single-targets. so you can deal with HVT from far away just like how the scout is meant to do with the M1000.
Of course, the auto aim can still 'miss' via hitting armor, terrain, or not hitting weakpoints. And it already has a time investment of about a tenth of a second per lock.
It's a fun weapon, but I'd be lying if I said it was more effective than the other primaries. To echo Shugo, it's garbage. At least until you bring out ECR or Executioner.
By far, my favorite engi primary. The other two don't really click with me. The shotgun especially just feels bad in spite of how strong it is; maybe if it had better feedback from shooting things with it and a not-awful recoil pattern. Otherwise shotty just feels like the game's most bland weapon. Even the scout's AR has more character.
I would say that default lok 1 do have an ammo problem, but it become good/very strong depending on the overclocks.
And no, ecr and executionner arn't the only acceptable options.
Modifications are a lot less balanced than other weapons; SMRT actively makes the weapon worse by not allowing you to lock on enough to active modification/overclock bonuses, macro lens is needed on 90% of builds or else you're gonna lock on enemies you don't care about, last tier's FEAR modification is competing with two overclocks that could help you deal even more damage with the weapon. Then you have the issue with overclock balance; Eraser is outclassed by ECR for what it's trying to do, seeker rounds cuts your DPS in half and still requires you to manually aim at weakpoints to not waste ammo so Armor Break Module is better for single-target damage, ECR and executioner are overpowered and neuro lasso is fine for support.
Even after using the weapon for a couple of promotions with the more powerful overclocks, I still wish it had 36 more base bullets and the powerful overclocks' features were added to base or modifications in some way. SMRT should be removed entirely as it's not useful for ANY build whatsoever compared to a 20-40% damage increase or +3 blowthrough.
Also, this is a bit offtopic but if I have to choose between reworking the LOK-1 and reworking the Stubby, I'd choose the Stubby in a heartbeat. At least with the LOK-1 you can build it for brainless shooting as it was intended and still get a very powerful and viable weapon, unlike the Stubby where the only two builds it has are either single target DPS or cheap turret AOE. There are absolutely no overclocks that makes the weapon better for stacking DOT on enemies, even though the scout has an overclock that guarantees shock for only 1 bullet, and said shock does 120 damage over 6 seconds with roughly the same ammo poll.
Being essentially an auto aim gun, Loki is only ever a few changes away from being OP as all heck; so I can understand why the devs would rather keep it ever so slightly under tuned.
i understand that it's confusing, GSG put waveclear related mods like T2B CCD array or T3B SMRT targeting on the gun despite its stats precluding it from being an effective waveclear weapon
i honestly think they just didnt bother testing the base gun for haz5 because they knew veteran players were just gonna be running overclocks on it anyway. the LOK1 is absolute ♥♥♥♥♥♥♥ without overclocks, and even then ECR and EXE are so overpowered they make running anything else pretty redundant. which is a shame, i like seeker rounds and neuro lasso a lot
seeker rounds ignoring all armour makes it an ok pick for elimination (particularly vs standard dreads and twins) since, now dreadnoughts can be electrocuted, you can proc the T3A/T5A combo against them and spam 3-round bursts from really far away (with macro lens) without having to worry about armour or positioning. you can just let your teammates take all the aggro whilst you deliver constant DPS onto the dread
i'll admit it's not a very good build, executioner is significantly better in almost all cases, but the fact it takes no effort to use seeker rounds makes it passable at the very least in my opinion. i agree that firing speed penalty really sucks though
HVT builds can make use of Executioner, Seeker, or Lasso as good options. Here you benefit from the narrower targeting.