Deep Rock Galactic
derp face 29 DIC 2023 a las 9:24
positional audio
is it just me that has really bad positional audio?
in darktide i can tell where things are coming from very well (apart from whether they're above or below)
in DRG it's all over the place and theres no options for it in game?
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Mostrando 1-13 de 13 comentarios
AC Dosage 29 DIC 2023 a las 9:35 
Maybe it is on purpose because you are always in caves. Yes it seems very poor to me, i am usually getting bit before i realize something is coming, oh that's why i am losing health.
Alexksa 29 DIC 2023 a las 10:48 
The developers should really look into reworking some of the audio, or give us an audio slider specifically for Glyphid noises.
20 grunts crawling down a wall towards you should not sound the same as 1, some sort of multiplier is needed for those sounds.
Then again, most threats in the game are extremely quiet, so maybe sneaky enemies were the intention from the start.
After hundreds of hours, I still have no idea what a cave leech sounds like before it grabs you, and I turn the volume up a lot when I play.
kestrel 29 DIC 2023 a las 11:05 
yes it's been broken for ages
any enemy that produces an audio signal all players are supposed to hear (cave leeches, stingtails, mactera grabbers) has a chance to just be completely silent so you have no warning that theyre about to attack. cave leeches in particular are silent until they're right on top of you by which point it's too late to react in the first place

fortunately there's a mod that fixes the latter issue[mod.io] but for everything else you just have to hope you don't get trolled
xSOSxHawkens 29 DIC 2023 a las 11:38 
Do you guys play on Headphones? This game has perfectly reaosnable postiional audio. Is it as good as some of the best? No. Is it bad? Not at all.

As someone who is willing to wear the Soundwhore tag, I regularly sound position things in this game through walls. Its height positioning is poor (but is there) but the 360 degree radial positioning is nearly spot on. There have been times where my team has been unable to locate something (like the third pump jack head spot) and I have found it by hearing it out.

IDK, it might be the audio chip you are using. 3D tech is better on some than others. I have no issues with it on Sound Blaster Z or on the Steam Deck's High Definition Audio chip.
xSOSxHawkens 29 DIC 2023 a las 11:40 
Publicado originalmente por kestrel:
yes it's been broken for ages
any enemy that produces an audio signal all players are supposed to hear (cave leeches, stingtails, mactera grabbers) has a chance to just be completely silent so you have no warning that theyre about to attack. cave leeches in particular are silent until they're right on top of you by which point it's too late to react in the first place

fortunately there's a mod that fixes the latter issue[mod.io] but for everything else you just have to hope you don't get trolled
Missing audio queues are not the same as 3D/Positional audio issues. Thought def ones that can impact/domino.
kestrel 29 DIC 2023 a las 11:48 
Publicado originalmente por xSOSxHawkens:
Missing audio queues are not the same as 3D/Positional audio issues. Thought def ones that can impact/domino.

nitpick the terminology all you like, doesn't make it any less of an issue
xSOSxHawkens 29 DIC 2023 a las 11:57 
Publicado originalmente por kestrel:
Publicado originalmente por xSOSxHawkens:
Missing audio queues are not the same as 3D/Positional audio issues. Thought def ones that can impact/domino.

nitpick the terminology all you like, doesn't make it any less of an issue
I didnt say it wasnt, but it is an entirely *different* issue.

Its like someone saying Toyota Camry's have loud engines (they dont, they are not quiet but they are not loud, much like DRG-3D audio) and then you coming along and saying "Yeh, there are issues with Camry's from (XX) model year backfiring all the time" which could def be a known and real issue, but is not the same as the engine just being noisy.

Its a (lightly) related issue (missing audio queues) that is impacting the feel of 3d positional usability, but its not an issue with the positional audio or the positional audio engine. Its an issue with outright missing audio.
ShugoTheRipper 29 DIC 2023 a las 12:01 
Yes the spatial audio is terrible along with many other audio snafus.
Última edición por ShugoTheRipper; 29 DIC 2023 a las 12:01
derp face 29 DIC 2023 a las 12:26 
Publicado originalmente por xSOSxHawkens:
Do you guys play on Headphones? This game has perfectly reaosnable postiional audio. Is it as good as some of the best? No. Is it bad? Not at all.

As someone who is willing to wear the Soundwhore tag, I regularly sound position things in this game through walls. Its height positioning is poor (but is there) but the 360 degree radial positioning is nearly spot on. There have been times where my team has been unable to locate something (like the third pump jack head spot) and I have found it by hearing it out.

IDK, it might be the audio chip you are using. 3D tech is better on some than others. I have no issues with it on Sound Blaster Z or on the Steam Deck's High Definition Audio chip.

i use headphones, a seperate dac/headphone amp (ifi zen dac) and DTS headphone x (which you can buy on the windows store). I get great positioning in every other game.
Most other games have an option for 5.1 though which is missing in DRG.
IDK if there's a config.cfg option for 5.1 tho?

Doesn't soundblaster have it's own form of 3d effects? that might be why it works for you and not me. I have a feeling (because i used to have a soundblaster) that soundblaster can create a surround effect from a stereo source but DTS and dolby surround need a 5.1 source to work. so you're possibly getting a fake surround which is probably ok but not as good as darktide etc with their 5.1 output and DTS/Dolby.
Última edición por derp face; 29 DIC 2023 a las 13:47
Cor. 29 DIC 2023 a las 12:48 
sound in DRG doesnt follow the Y-Axis( I think thats the right one)

So you could be sitting under the lost gear helmet, and it sounds like its right there with you.

dunno how long this has been a thing, but it would be a nice fix someday.
derp face 29 DIC 2023 a las 21:15 
so dolby atmos perfomance mode seems to work alright. windows sonic isn't too bad either. DTS is rubbish but that needs a 5.1 source to work.
i'll be using dolby for DRG in future.
Vault Traveler 30 DIC 2023 a las 5:28 
DRG is a huge spaghetti code.
derp face 30 DIC 2023 a las 7:41 
Publicado originalmente por kestrel:
yes it's been broken for ages
any enemy that produces an audio signal all players are supposed to hear (cave leeches, stingtails, mactera grabbers) has a chance to just be completely silent so you have no warning that theyre about to attack. cave leeches in particular are silent until they're right on top of you by which point it's too late to react in the first place

fortunately there's a mod that fixes the latter issue[mod.io] but for everything else you just have to hope you don't get trolled

This works well
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Publicado el: 29 DIC 2023 a las 9:24
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