Deep Rock Galactic
Woofy Nov 10, 2023 @ 11:14pm
I'm usually bad at fps, but I can play Borderlands in SP. How is this in SP? Is it difficult? Fun?
I like the fight for your life feature in Borderlands, driving is easy, and it's sometimes funny/fun. How are the characters in this one? I know people love mutiplayer.

thanks!
< >
Showing 1-15 of 55 comments
Deer-Lover Nov 10, 2023 @ 11:34pm 
you choose hazard, from 1 to 5, 1 is the easiest 5 is the hardest but i reccomend 2 or 3
Woofy Nov 11, 2023 @ 1:26am 
Thank you!
BaronVonNapking Nov 11, 2023 @ 1:37am 
Originally posted by Woofy:
Thank you!
Ignore him, if you like the fight for your life part then you wanna go 4-5. I've beaten haz3 solo without even having to shoot my gun.

You don't have to be good at FPSs to be good at this game.

I recommend just watching some youtuber to see the characters if you're curious about them, and wanna see em before buying.
Last edited by BaronVonNapking; Nov 11, 2023 @ 1:41am
GMsU | Rebikas Nov 11, 2023 @ 1:51am 
Originally posted by LordNapking:
Originally posted by Woofy:
Thank you!
Ignore him, if you like the fight for your life part then you wanna go 4-5. I've beaten haz3 solo without even having to shoot my gun.

You don't have to be good at FPSs to be good at this game.

I recommend just watching some youtuber to see the characters if you're curious about them, and wanna see em before buying.

I think what they meant by "fight for your life feature" is the mechanic in Borderlands that if you get downed you can try to kill an enemy to get back up again aka. "second wind".

In Deep Rock you do not have this option. When playing Solo you get a robot companion called Bosco that will revive you a limited number of times. Some upgrades increase the number of revives but I dont remember what was the maximum amount.

In Multiplayer you can be revived endlessly and the mission doesnt fail until every of up to 4 players in the lobby is downed.

All characters have the same personality and the same voice lines but shifted in pitch depending on the class. Generally theres many fun voice lines and the amount of call outs currently present and being added by updates is enough to keep it from becoming annoying to hear.

It is very fun in multiplayer and when you stay away from Hazard 4 and 5 (highest and second-highest difficulty) for your first 10-20 rounds or so the community should be welcoming and generally teach you things if you ask in chat. Things just tend to get hasty in Hazard 4 & 5 so people expect you to know atleast the basics of your class so youre not dragging them down. Hazard levels also increase amount of enemies spawned per player (not including bosco), speed of the enemies, health and damage of enemies and spawn rate of special enemies.

But it is also entirely possible to enjoy it solo. Bosco is a great companion and while losing the ability to be revived limitless by other players he has features like lighting and mining that make him valuable. Generally missions will not be easier or harder alone or in multiplayer. Only thing that changes as far as I know in Multiplayer is the amount of enemies spawning, e.g. 2 players increases the size of swarms by 50% or something (made up number, didnt fact check that).
Nov 11, 2023 @ 2:06am 
I like Borderlands, but my boy enemies are so spongy in that game. Solo DRG is easy, MP sometimes may bring you fun times. It is kinda difficulty at higher levels if your team is clueless, but still should be easy enough in solo. Characters? Idk, dwarfs with some memes. Definetly not borderlands 2 level of memes, but still fun. Enjoy.
BaronVonNapking Nov 11, 2023 @ 2:29am 
Originally posted by GMsU | Rebikas:
Originally posted by LordNapking:
Ignore him, if you like the fight for your life part then you wanna go 4-5. I've beaten haz3 solo without even having to shoot my gun.

You don't have to be good at FPSs to be good at this game.

I recommend just watching some youtuber to see the characters if you're curious about them, and wanna see em before buying.

I think what they meant by "fight for your life feature" is the mechanic in Borderlands that if you get downed you can try to kill an enemy to get back up again aka. "second wind".

In Deep Rock you do not have this option. When playing Solo you get a robot companion called Bosco that will revive you a limited number of times. Some upgrades increase the number of revives but I dont remember what was the maximum amount.

In Multiplayer you can be revived endlessly and the mission doesnt fail until every of up to 4 players in the lobby is downed.

All characters have the same personality and the same voice lines but shifted in pitch depending on the class. Generally theres many fun voice lines and the amount of call outs currently present and being added by updates is enough to keep it from becoming annoying to hear.

It is very fun in multiplayer and when you stay away from Hazard 4 and 5 (highest and second-highest difficulty) for your first 10-20 rounds or so the community should be welcoming and generally teach you things if you ask in chat. Things just tend to get hasty in Hazard 4 & 5 so people expect you to know atleast the basics of your class so youre not dragging them down. Hazard levels also increase amount of enemies spawned per player (not including bosco), speed of the enemies, health and damage of enemies and spawn rate of special enemies.

But it is also entirely possible to enjoy it solo. Bosco is a great companion and while losing the ability to be revived limitless by other players he has features like lighting and mining that make him valuable. Generally missions will not be easier or harder alone or in multiplayer. Only thing that changes as far as I know in Multiplayer is the amount of enemies spawning, e.g. 2 players increases the size of swarms by 50% or something (made up number, didnt fact check that).
Well then I understand better... haz3 is fine.

But the characters do have different personalities and voicelines... just not by a lot.
Max (Banned) Nov 11, 2023 @ 2:57am 
No you don't need that much of aim skill in this game , maybe stay away from "Scout" and pick other heroes.
Woofy Nov 11, 2023 @ 3:09am 
Can you permanently die? Is there a save function that you use constantly?
myxlmynx Nov 11, 2023 @ 3:22am 
DRG is very inclusive. Not only is the player base very friendly, it also has difficulty levels for everyone. When playing solo (which is recommended when you're completely new to the game and learning it, unless you have friends who play with you) you have Bosco as a companion. Bosco is great. You can order him to do things that in multiplayer, other players would do. He's also fire support and can revive you if you're downed. Normally, when you're downed, and no one else is there to save you, it's mission failure. So to start out, you should equip Bosco with +2 revives, so he has 4 in total. Once you get better at the game, you can remove the extra revives from Bosco and put in more utility talents or damage talents instead.
In multiplayer, there are technically an unlimited amount of revives available as long as other players are still alive. In the higher hazard regions, it's easy to die or to get overwhelmed, so it's definitely challenging, but when you have a good group even Haz5 can feel easy.

You don't really "die" in this game. When your HP reaches zero, you're "downed", and you can be revived by either Bosco (up to 4 times) or a team mate (unlimited times).
You can also pick the perk "Iron Will" which allows you to revive yourself for like 12 seconds, then your remaining health is subtracted again, meaning you're downed again. But if you do find a way to heal yourself during that 12 seconds, you'll live! So it's a strong perk. The strongest active perks in this game are Dash, Iron Will, Field Medic and Heightend Senses. If you choose Iron Will, you also might want to choose the passive perk Vampire, which allows you to be healed when killing a non-tiny enemy in melee combat. This makes it easier to revive yourself with Iron Will. If you don't have that option you need to find either Red Sugar or a Resupply Pod.
When no one is alive anymore, the mission fails. You still get some rewards from a failed mission, and whatever you picked up during that mission (I think), but only a tiny amount, so it's of course a bad idea to fail a mission. But there's nothing like perma death or a loss of XP or skill points or anything like that. So there's no penalty when a mission fails, other than wasted time and maybe annoyed team mates.

As for classes, the easiest to get into are probably Gunner and Engineer. Playing scout efficiently requires good movement skills and awareness plus he doesn't have the biggest damage output (but he still can do anything). Playing driller means you have a lot of utility and responsibility for your group because you create paths or terraform stuff and especially in multiplayer, everyone kind of expects the Driller to know what to do, which might be a bit too much "responsibility" when just starting out.

As for difficulty levels, Haz1 is probably way too easy. Haz2 is a good place to start out. Haz3 once you're more comfortable with the game. When you're decent, start Haz4. When you're good AND have good equipment gathered, you might start trying Haz5. But you can choose whatever you want. The only difference apart from the difficulty is that the higher haz levels reward you with more XP and mineral gains on success. In the end, pick what you're comfortable with or think you can handle reasonably well. Enemies not only do more damage on higher Hazard levels, but they also move faster. That's probably the biggest challenge in Haz5, where you can't really plainly outrun enemies anymore without using additional tools like slow effects or movement utilities for yourself.
Last edited by myxlmynx; Nov 11, 2023 @ 3:44am
Chibbity Nov 11, 2023 @ 4:53am 
Originally posted by Woofy:
Can you permanently die? Is there a save function that you use constantly?

That's a weird question to ask, and it makes me think you don't understand what kind of game this is.

It's not anything like Minecraft or Borderlands.

It's a co op lobby based shooter like Left4Dead or PayDay or Vermintide, etc...

You just play seperate 20-25 min long missions over and over.
Last edited by Chibbity; Nov 11, 2023 @ 4:53am
Nov 11, 2023 @ 4:57am 
Originally posted by Woofy:
Can you permanently die? Is there a save function that you use constantly?

idk what you mean by perma death. You can't die like in l4d2 or vermintide where you will be respawned after some time so your allies have to rescue you. Rather than that you will be down untill someone review you. As of SP Bosco can review you just a few times (you can upgrade it for more). Also nothing to loose on death / defeat (except for honor). If you wanna borderlands experience then pick gunner.
LunarLime Nov 11, 2023 @ 5:23am 
Originally posted by Chibbity:
Originally posted by Woofy:
Can you permanently die? Is there a save function that you use constantly?

That's a weird question to ask, and it makes me think you don't understand what kind of game this is.

It's not anything like Minecraft or Borderlands.

It's a co op lobby based shooter like Left4Dead or PayDay or Vermintide, etc...

You just play seperate 20-25 min long missions over and over.
I'm guessing they saw that this game had the 'looter shooter' tag on the store page and assumed it was a game like Borderlands.

To OP, DRG is not a looter shooter, and it's nothing like borderlands. No idea why people gave it the looter shooter tag, since it's way off.

The game is nothing like Minecraft either, other than just the general mining.

DRG, as Chibbs said, is much like Left 4 Dead, PayDay, Vermintide. It's a co-op lobby shooter. If you fail a mission, you don't lose anything, other than what you got on that mission. And heck, you don't even lose all that, just most of it.
JeanneOskoure Nov 11, 2023 @ 5:47am 
The game is extremely casual.
Woofy Nov 11, 2023 @ 6:16am 
Most of you were very helpful - Thank you!
Max (Banned) Nov 11, 2023 @ 7:06am 
Originally posted by Woofy:
Can you permanently die? Is there a save function that you use constantly?
Not, you just die per mession, not whole save slot run.

You lose the mession (20 min usually) if all players are dead at same time, (like l4d2), You don't lost everything it's like 50-90% of gold, XP your payment for that mession.
Last edited by Max; Nov 11, 2023 @ 7:17am
< >
Showing 1-15 of 55 comments
Per page: 1530 50

Date Posted: Nov 10, 2023 @ 11:14pm
Posts: 55