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You don't have to be good at FPSs to be good at this game.
I recommend just watching some youtuber to see the characters if you're curious about them, and wanna see em before buying.
I think what they meant by "fight for your life feature" is the mechanic in Borderlands that if you get downed you can try to kill an enemy to get back up again aka. "second wind".
In Deep Rock you do not have this option. When playing Solo you get a robot companion called Bosco that will revive you a limited number of times. Some upgrades increase the number of revives but I dont remember what was the maximum amount.
In Multiplayer you can be revived endlessly and the mission doesnt fail until every of up to 4 players in the lobby is downed.
All characters have the same personality and the same voice lines but shifted in pitch depending on the class. Generally theres many fun voice lines and the amount of call outs currently present and being added by updates is enough to keep it from becoming annoying to hear.
It is very fun in multiplayer and when you stay away from Hazard 4 and 5 (highest and second-highest difficulty) for your first 10-20 rounds or so the community should be welcoming and generally teach you things if you ask in chat. Things just tend to get hasty in Hazard 4 & 5 so people expect you to know atleast the basics of your class so youre not dragging them down. Hazard levels also increase amount of enemies spawned per player (not including bosco), speed of the enemies, health and damage of enemies and spawn rate of special enemies.
But it is also entirely possible to enjoy it solo. Bosco is a great companion and while losing the ability to be revived limitless by other players he has features like lighting and mining that make him valuable. Generally missions will not be easier or harder alone or in multiplayer. Only thing that changes as far as I know in Multiplayer is the amount of enemies spawning, e.g. 2 players increases the size of swarms by 50% or something (made up number, didnt fact check that).
But the characters do have different personalities and voicelines... just not by a lot.
In multiplayer, there are technically an unlimited amount of revives available as long as other players are still alive. In the higher hazard regions, it's easy to die or to get overwhelmed, so it's definitely challenging, but when you have a good group even Haz5 can feel easy.
You don't really "die" in this game. When your HP reaches zero, you're "downed", and you can be revived by either Bosco (up to 4 times) or a team mate (unlimited times).
You can also pick the perk "Iron Will" which allows you to revive yourself for like 12 seconds, then your remaining health is subtracted again, meaning you're downed again. But if you do find a way to heal yourself during that 12 seconds, you'll live! So it's a strong perk. The strongest active perks in this game are Dash, Iron Will, Field Medic and Heightend Senses. If you choose Iron Will, you also might want to choose the passive perk Vampire, which allows you to be healed when killing a non-tiny enemy in melee combat. This makes it easier to revive yourself with Iron Will. If you don't have that option you need to find either Red Sugar or a Resupply Pod.
When no one is alive anymore, the mission fails. You still get some rewards from a failed mission, and whatever you picked up during that mission (I think), but only a tiny amount, so it's of course a bad idea to fail a mission. But there's nothing like perma death or a loss of XP or skill points or anything like that. So there's no penalty when a mission fails, other than wasted time and maybe annoyed team mates.
As for classes, the easiest to get into are probably Gunner and Engineer. Playing scout efficiently requires good movement skills and awareness plus he doesn't have the biggest damage output (but he still can do anything). Playing driller means you have a lot of utility and responsibility for your group because you create paths or terraform stuff and especially in multiplayer, everyone kind of expects the Driller to know what to do, which might be a bit too much "responsibility" when just starting out.
As for difficulty levels, Haz1 is probably way too easy. Haz2 is a good place to start out. Haz3 once you're more comfortable with the game. When you're decent, start Haz4. When you're good AND have good equipment gathered, you might start trying Haz5. But you can choose whatever you want. The only difference apart from the difficulty is that the higher haz levels reward you with more XP and mineral gains on success. In the end, pick what you're comfortable with or think you can handle reasonably well. Enemies not only do more damage on higher Hazard levels, but they also move faster. That's probably the biggest challenge in Haz5, where you can't really plainly outrun enemies anymore without using additional tools like slow effects or movement utilities for yourself.
That's a weird question to ask, and it makes me think you don't understand what kind of game this is.
It's not anything like Minecraft or Borderlands.
It's a co op lobby based shooter like Left4Dead or PayDay or Vermintide, etc...
You just play seperate 20-25 min long missions over and over.
idk what you mean by perma death. You can't die like in l4d2 or vermintide where you will be respawned after some time so your allies have to rescue you. Rather than that you will be down untill someone review you. As of SP Bosco can review you just a few times (you can upgrade it for more). Also nothing to loose on death / defeat (except for honor). If you wanna borderlands experience then pick gunner.
To OP, DRG is not a looter shooter, and it's nothing like borderlands. No idea why people gave it the looter shooter tag, since it's way off.
The game is nothing like Minecraft either, other than just the general mining.
DRG, as Chibbs said, is much like Left 4 Dead, PayDay, Vermintide. It's a co-op lobby shooter. If you fail a mission, you don't lose anything, other than what you got on that mission. And heck, you don't even lose all that, just most of it.
You lose the mession (20 min usually) if all players are dead at same time, (like l4d2), You don't lost everything it's like 50-90% of gold, XP your payment for that mession.