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also yes, the bonus does stack if your enemy if both burning and electrocuted. it pairs nicely with a secondary that can set enemies on fire - i recommend the shard diffractor with the T4A mod
What other options would you take though? ECR only competes with Blowthrough, which isn't great, and the only reason not to take EGM is if you're running Executioner, because otherwise, you're really not waiting for full locks.
You don't think blowthrough is good on a gun that literally gives you a visual line and lets you control the path of the bullet? It's also +3 max penetrations, so it's one of the best blowthroughs around.
Loki needs all the ammo economy it can get as well, and hitting multiple targets is really going to make your limited ammo pool go as far as possible.
That said, of course it depends on your build.
I don't think it's particularly good, because of the nature of the gun itself.
Sure, in a vacuum where the enemies aren't moving or attacking, blowthrough on a gun where you can visually line up the shots is great.
But in reality, blowthrough works best against close range swarms, and the LOK is terrible in that situation.
You're mostly going to be firing it at long range, where it's much more difficult to get use out of blowthrough, especially when it's competing against what is essentially a flat 20-40% damage upgrade across the board.
I mean it's entirely likely that your godlike skills at the game after 5 years are just better than mine, but I don't see blowthrough being much use on the LOK.
+20-40% damage is good but you're getting double damage if you even hit one extra target, and you can hit up to 3.
Yes though, using it to it's fullest potential requires some practice and skill; one tip I can give is to lock a bug towards the rear of the pack and draw the line through the ones ahead of him.
I love the LOK-1, but I honestly feel that the only competitive build is the exploding rounds one. For hard single targets, I use the 2ndary weapon.