Deep Rock Galactic
Johnny Casey Nov 7, 2023 @ 10:00pm
LOK-1's Elctro-Chemical Rounds + Electric Generator Mod
ECR and EGM for short, I'd imagine. (Not to be confused with Explosive Chemical Rounds OC)

ECR makes it so that your shots will do bonus elemental dmg when you hit the target that's under the effect of corresponding elements, and apparently the added dmg will stack if the target is both electrified and burning at the same time.

EGM makes it so that any target with more than 3 locks will be electrocuted after the first shot hits the target.

So in a scenario where I use the two together, and I lock on one target with 12 locks and fire, assuming all 12 shots have connected, all those 11 shots (minus the first one that electrified the target) will do bonus elemental dmg?
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Showing 1-9 of 9 comments
King Fossil Nov 8, 2023 @ 12:00am 
Yeah. It's a pretty good combo.
RUCKUS RELOADED Nov 8, 2023 @ 7:33am 
yes, that's right. you probably won't need all 12 locks though, it should take 4 or 5 to kill a grunt depending on your hazard level. don't get into the habit of building up more locks than you need

also yes, the bonus does stack if your enemy if both burning and electrocuted. it pairs nicely with a secondary that can set enemies on fire - i recommend the shard diffractor with the T4A mod
Chibbity Nov 8, 2023 @ 7:36am 
Personally I'd rather spread the status effect around and let it do its work, for ammo economy; but it's still a good combo for some builds.
Aratorin Nov 8, 2023 @ 8:15am 
Originally posted by Chibbity:
Personally I'd rather spread the status effect around and let it do its work, for ammo economy; but it's still a good combo for some builds.

What other options would you take though? ECR only competes with Blowthrough, which isn't great, and the only reason not to take EGM is if you're running Executioner, because otherwise, you're really not waiting for full locks.
Chibbity Nov 8, 2023 @ 8:22am 
Originally posted by Aratorin:
What other options would you take though? ECR only competes with Blowthrough, which isn't great, and the only reason not to take EGM is if you're running Executioner, because otherwise, you're really not waiting for full locks.

You don't think blowthrough is good on a gun that literally gives you a visual line and lets you control the path of the bullet? It's also +3 max penetrations, so it's one of the best blowthroughs around.

Loki needs all the ammo economy it can get as well, and hitting multiple targets is really going to make your limited ammo pool go as far as possible.

That said, of course it depends on your build.
Last edited by Chibbity; Nov 8, 2023 @ 8:29am
Aratorin Nov 8, 2023 @ 8:46am 
Originally posted by Chibbity:
Originally posted by Aratorin:
What other options would you take though? ECR only competes with Blowthrough, which isn't great, and the only reason not to take EGM is if you're running Executioner, because otherwise, you're really not waiting for full locks.

You don't think blowthrough is good on a gun that literally gives you a visual line and lets you control the path of the bullet? It's also +3 max penetrations, so it's one of the best blowthroughs around.

Loki needs all the ammo economy it can get as well, and hitting multiple targets is really going to make your limited ammo pool go as far as possible.

That said, of course it depends on your build.

I don't think it's particularly good, because of the nature of the gun itself.

Sure, in a vacuum where the enemies aren't moving or attacking, blowthrough on a gun where you can visually line up the shots is great.

But in reality, blowthrough works best against close range swarms, and the LOK is terrible in that situation.

You're mostly going to be firing it at long range, where it's much more difficult to get use out of blowthrough, especially when it's competing against what is essentially a flat 20-40% damage upgrade across the board.

I mean it's entirely likely that your godlike skills at the game after 5 years are just better than mine, but I don't see blowthrough being much use on the LOK.
Chibbity Nov 8, 2023 @ 8:58am 
Even if you're only using it in a straight line while back pedaling from a swarm, it's as good or better as any other blowthrough like Minigun; it's also arguably much more needed on Loki than it is on Minigun as like you said it doesn't naturally excel in that situation.

+20-40% damage is good but you're getting double damage if you even hit one extra target, and you can hit up to 3.

Yes though, using it to it's fullest potential requires some practice and skill; one tip I can give is to lock a bug towards the rear of the pack and draw the line through the ones ahead of him.
Last edited by Chibbity; Nov 8, 2023 @ 8:59am
Lord Trashcan Nov 8, 2023 @ 11:08am 
Blowthrough could make even a base Loki build deal with hordes better than stubby damage wise, and could actually fix the ammo issue without using one of the two most overpowered overclocks on engine's primaries. On higher difficulty, ironically where the gun seems to function worse than other weapons, it becomes extremely good at dealing with hordes. I haven't used it on ECR, but it should result in even more insane damage potential if we use it instead of the unnecessary +20% elemental damage.
gungadin22000 Nov 8, 2023 @ 11:51pm 
Having to manage arcs of fire is way, way less time AND ammo efficient than just slapping explosive rounds on it and 3-round bursting giant swarms to bits using half a clip.

I love the LOK-1, but I honestly feel that the only competitive build is the exploding rounds one. For hard single targets, I use the 2ndary weapon.
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Date Posted: Nov 7, 2023 @ 10:00pm
Posts: 9