Deep Rock Galactic
How do you build the Lok1 Rifle?
I can't make it ammo efficient to save my life, and the damage also leaves much to be desired. Does anybody know how to make an ammo efficient build?
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Showing 1-15 of 42 comments
Chibbity May 27, 2023 @ 9:43am 
It is tight on ammo, but that's by design; since you shouldn't be missing any shots.

Taking blowthrough and electricity proc will help you with ammo efficiency.

Use 3 round bursts for the electro proc on single targets, try to line up as many bugs as possible for penetrations when dealing with crowds.
Last edited by Chibbity; May 27, 2023 @ 9:45am
Maximum stupidity May 27, 2023 @ 9:50am 
So you realistically have the choice between 2 (or 3) overclocks you can use. You can go with Explosive Chemicall Rounds or Executioner. (Or Seeker rounds or Neuro lasso but they are more of a special case)
Retrowave Enjoyer May 27, 2023 @ 9:57am 
Originally posted by Chibbity:
It is tight on ammo, but that's by design; since you shouldn't be missing any shots.

Taking blowthrough and electricity proc will help you with ammo efficiency.

Use 3 round bursts for the electro proc on single targets, try to line up as many bugs as possible for penetrations when dealing with crowds.

Aye cheers i'll try that
Khal'cynee May 27, 2023 @ 10:04am 
notice that this weapon have homing bullet, but its better to angle yourself to hit weakspot, you can do a lot more damage if you angle properly
even with executor/seeker OC lok1 dont aim weakspot, just the hitbox's center, so its better to aim
BaronVonNapking May 27, 2023 @ 10:10am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2981383424

Here you go... a build for the pile of options... (my EDD build)

EDIT: seeker rounds.
Last edited by BaronVonNapking; May 27, 2023 @ 10:12am
NeloDante May 27, 2023 @ 10:14am 
You build the Lok1 by selecting another weapon.
RaindropperinG May 27, 2023 @ 10:24am 
I use a 1-3-3-1-1 build, coupled with the 'Eraser' overclock ( more target locks and expanded magazine capacity ).

Usually, I pair it with a 2-2-2-1-1 Shard Diffractor, with the 'Efficiency Tweaks' oc ( small ammo increase and increased charge capacity ), to also benefit from its bonus on enemies electrified by the Lok-1.

This setup works well for me.

As others have noted, it's best getting accustomed to curving your locks lines in order to land weakspot hits; won't always be feasible, but it helps with general efficiency ( plus, I do like doing so; every gun has its unique aspects ).
Last edited by RaindropperinG; May 27, 2023 @ 10:25am
BlackCockDown May 27, 2023 @ 10:39am 
As others have said, blowthrough rounds so you can kill even more per bullet and curve your shots into weakspots.

If you are running those overclocks that go boom or shocks enemies with 3 locks or more, do NOT get the mod that increases your locking window, otherwise on large swarms like on haz 5 you will have so many bugs competing for locks that you will never be able to achieve a lock of 3 or more on a single target.
Chaoz May 27, 2023 @ 10:42am 
The LOKI pairs really well with Shard due to both of them benefiting from damage boosts from status ailments. LOKI can inflict electricity on enemies that can buff Shard's damage, OR Shard can inflict Burn on enemies thatll buff LOKI's damage. Not to mention that Shard's plentiful ammo helps it support LOKI more than other secondaries, imo. As for LOKI itself, I run 1-3-1-1-2 with Eraser. Basically just remember to use your secondary and you shouldn't be too tight on ammo
TyresTyco May 27, 2023 @ 10:53am 
The only way to run it imho is with executioner and 2-1-3-1-2, I'm using it for like 90 hours.. this setup made me love engi since it helps with ammo efficiency. Seeker is nice but you will run into ammo problems since you lack everything you need with it. Ammo and Dmg.

Once I get ECR I will switch to that tho... to see how nice it clears swarms since Exe Loki is more the HVT gun.. I'm sure it's fun too with all the boom.

Pairs well with with Breach Cutter and Shard diffractor for everything that comes close.. like Breach Cutter more tho.

That said. i dunno how well it does on Haz 5.. I mainly play haz 3 and 4 for now.
Last edited by TyresTyco; May 27, 2023 @ 10:54am
SCamp May 27, 2023 @ 10:57am 
1) Do not use SMRT. It locks you out of lock-related mechanics and competes with the other mods that provide MORE damage (either a 20%-40% elemental damage or pierce).

2) Pick between [Electrochemical Rounds+Electric Generator Mod] or [Super Blowthrough Rounds+Unstable Lock Mechanism] for beginner builds that represent most of the builds, unless you're using some weird non-synergistic hipster ♥♥♥♥.

3) Pick an OC, you generally try to match the OC's with the T5 mod you chose unless trying some weird minmax. This weapon has no bad OCs. (Just don't use Seeker Rounds with Blowthrough.)

4) Use the bullet line. It's the actual path the bullet takes to the target, so you can use it to hit weakpoints. If you are using Super Blowthrough Rounds, you can target an enemy in the back and drag the bullet line over enemies in the front.

5) Actually use your secondary weapon, turrets, grenades and pickaxe. If your ammo spread is uneven, you're overusing a weapon.

6) If using [Electrochemical Rounds+Electric Generator Mod], consider making your secondary be able to proc fire. The bonus damage applies to each element on the enemy, so

7) Learn targetting priorities. Use Lok1 to kill high-value enemies such as spitters, mactera and slashers.

8) Learn targetting NON-priorities. Seriously, don't use Lok1 on Swarmers, Naedocites, Shredders and parasites. You're effectively expending at least 2x-5x ammo against them via wasted overkill damage. You only do it in an emergency, but seek solutions elsewhere in your kit (secondary, turret, grenades, that one mod that deals AoE damage on shield break). The exception to this is using Explosive Chemical Rounds.

===

If you want "ammo training" then I would suggest running Executioner Lok1 with Hyper Propellant PGL and Plasma Bursters.

Note that you can use either ammo or damage in T1 for most builds, but ammo is recommended as that's training wheels. The only build that has a hard select into ammo would be Explosive Chemical Rounds OC due to the nature of its mechanics.

Tier 2 window size is personal preference. My "ammo saving" advice would be to use Macro Lens so you don't lock everything on the screen. But really, this is just gameplay style.

And once more: DO NOT USE SMRT.

Originally posted by Maximum stupidity:
So you realistically have the choice between 2 (or 3) overclocks you can use. You can go with Explosive Chemicall Rounds or Executioner. (Or Seeker rounds or Neuro lasso but they are more of a special case)
I disagree. None of the OCs are bad and all are useful. The weapon essentially has 3 clean OCs and 3 Balanced OCs.
Last edited by SCamp; May 27, 2023 @ 11:00am
Jack left town (Banned) May 27, 2023 @ 11:54am 
You make it go boom and you add electric slow and more damage on electrified targets and it goes boom even harder
It's honestly almost broken how powerful it is, the only limiting factor to LOK-1's impressive power level is ammo is not great
And of course you have to have the right overclock to make it go boom in the 1st place, so keep cranking them cores out
Last edited by Jack left town; May 27, 2023 @ 11:57am
ShugoTheRipper May 27, 2023 @ 1:35pm 
You use any other gun, that is how you "build" it.
kestrel May 27, 2023 @ 2:51pm 
dont build it for waveclear, you will burn through all your ammo far too fast. treat it more like a single target weapon
to that end, use macro lens. don't bother with the other choices in tier 2, they're wastes of time. macro lens gives you the precision you need to pick a bug out of a crowd to focus on, which either means dumping shots into them or triggering effects like blowthrough, T5A, ECR etc
76561199455560242 May 27, 2023 @ 3:38pm 
Use the explosive OC, it's good at everything other than tanky targets. I sometimes forget I even have BC, it's really that efficient (talking from H5 perspective btw).

Blowthrough with other OCs works but you're relying on too many variables to maximize damage- explosive you just get 3 locks on a target and rise/repeat. It also causes fear. It deletes entire swarmer swarms with 1 bullet. It's really the best all-around primary for engi.
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Date Posted: May 27, 2023 @ 9:42am
Posts: 42