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still dunno why they decided to put it in assignments
But seriously, I disagree. I don't have a problem with it. I like it. For much the same reasons you dislike it. Never once did I kick or disband due to players not having x and x levels. Do we win every time? No. Do we win far more than we lose? Yes.
Saying it's not a regular run and gun mission could be said about Escort too. Also can take forever. Elimination requires some specific loadouts much like Industrial Sabotage does.
What is this freedom in loadout choices? Does that mean that everything works? The preplanned strategy is 1) clear starting room, 2) find main room, 3) disable wifi routers, 4) fight the big brother angry due to being unable to access his naughty sites. How is that more confining than a regular Mining Expedition where most of the time you advance a linear path and then backtrack to the pod? Or a Salvage where you have the freedom to explore a repair mules at your own pace and in your preferred order, and then having to defend?
Is it somewhat harder and more consuming than other missions? Yes, I think so. Although a competent team can do it in 25 minutes or less. Average in less than 40. And it's not unusual to have 300-500+ nitra by the time you need to fight the boss. I can't remember not having ammo it's already that generous. Most of my loses are from not preparing the terrain or from people making mistakes which can happen in any mission.
Though I will admit that the stationary boss makes it sometimes not possible to retrieve dwarfs that die in stupid places. Which is something no other mission type does to this degree. And if you end up in a very bad situation there is lower chance of getting back since boss won't move or stop attacking and spawning things. There is definitely less tolerance for mistakes in that final battle.
A post like this can be with some variations done for any mission type. At least 70 % of your frustration comes from not enjoying IS at all (though it takes longer and is less forgiving about mistakes in general I will give you that). You dislike IS I dislike Escort. I dislike certain biomes too. I just somehow can't get behing your gripes. I enjoy IS. I like it.
Any build is viable and Caretaker can be solo'd on most difficulties. Strategies help but unless you're too smoothbrained to handle the concept of cover you shouldn't have an issue.
That being said, I know what you mean about build frustration. I've often gone into IS with something like Bullets of Mercy Scout, and just yesterday with Electric Stubby Engie thinking "oh, it's fine, I like the fight, I can afford to have it take a little longer," only that because of my loadout I had low damage and extremely strained ammo consumption -- I was still kind of carrying due to weaker team mates, but because of that, I had to eat extra resupplies inefficiently and look like I was hogging them. Because of the Caretaker's total immunity to status effects, anyone reliant on them is limited to shooting the arms, patrol bots, and occasional turrets/shredders. I don't hate the idea of some people specializing in one area of a fight while others specialize in another, but the feel is off -- if I don't have AI Stability or Jet Fuel Homebrew, I'm just not comfortable taking on Caretaker.
"It's a nice place to visit, but I wouldn't want to live there."
Most generalist or more single target builds work, dot builds work fairly poor.
I can manage to pull greanbeards through it, but i simply am not always in the mood to.
(Multiplayer of course)
"When I'm having a good run with some bold greenbeards I picked up playing haz5 assignment missions and Industrial Sabotage reveals itself in the assignment lineup, my options are to disband the lobby unfairly and try to find higher level players, or drop the hazard level and sit through a boring and neutered yet still heavily time-consuming mission to continue progressing."
This tells me that you believe the mission is more difficult than Hazard 5 but then you say you don't want to lessen the difficulty which makes me rather confused. 4 players with any load out should be able to beat Industrial Sabotage on Hazard 5 because usually you get a lot of nitra for that mission type + it isn't all about optimization but general knowledge of how to deal with the boss.
C4 drops, platform towers, digging little niches into the walls for defense, not spreading out too much, etc...