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I have just seen them, it gets fairly boring after doing them a couple of times.
Getting wrapped up can deal pretty good dmg, worse if something is close enough to nibble on you.
I usually do a spire in ~30s after grabbing the foamer alone (not solo, no bosco to suck up) if in a good spot and maybe 60-120s if in a bad.
I don't mind if it's in the game forever, but when I see a list of mission modifiers and it's between 30-50% of them, I just ignore them. They're an annoying mechanic. They slow the entire mission down. It's not like the other mechanics.
I hope so! Yeah, would be interesting as a random mechanic I think... but as a Mission Mod? I think it's just downright a hindrance to the game flow. I've ran into several missions where players don't seem interested or cannot complete the mission due to a bug or two (a coding one, not an enemy! XD) - Usually something is stuck inside a wall, or there is an area that cannot be vacuumed for what ever reason... and we spend 10 minutes trying to find it...
In my experience.. nobody wants to bother with it.. hence I'm often alone handling it which often sucks. Same the other way around. It's mostly always one dude taking care of it which drains the will to do it.
tanky enemies, with several randomized weakspots immune to AoE, that are immune to basically any form of damage and can only die after destroying weakspots all around their body. then they can spam AoE attacks that have a stunlock status effect which also damages you, making it 10x worse than being frozen.
i believe playing with a lithopage modifier is what the bugs feel like when you have a neurotoxin payload gunner on your team.
- The blister placement isn't random. They're always placed the exact same way.
- They aren't immune to AoE damage, just very resistant to it (and they're not very resistant to cleave-type damage so basically there's maybe 1-2 weapons at best that are outright bad against those)
maybe the devs will tone back the warnings spawn rates, I really don't wanna think they decided subjecting everyone to playing the same mission gimmick constantly for over a year is gonna be fun
It's not optional, you need to do them to finish the mission but I hardly ever see people skip core infuser, even wthout matrix cores.
And honestly, killing rockpox enemies is fun, it's satisfying to pop their weakspots.
And most of the time people help me with the clean up, it's over super fast this way.
I play Haz5 with randoms and with friends.
The current lithophage mutator only spawns on missions in the red zones on the map. If you want to avoid them entirely, just don't go to those zones. When the next season starts in June, I assume the current mutator will become just a standard mutator, and whatever the new "critical" version is will replace it.
It's way way worse than being frozen, as being frozen is only an issue if you're surrounded. With rockpox, you are always surrounded when it hits, and the status itself does huge damage, usually more than my full shield's worth, in the time that it takes to shake it off.
In addition, your infection rate jumps dramatically whenever you shoot one of their weak spots, so I find them to be the most annoying enemies in the game, as you are actively punished for shooting the weak spots.
It's better than haunted caves, but I'm pretty tired of dealing with infection spikes.
(Or just act like I didn't see them)
I mean, you can always tap-fire them with the lok-1. It's not amazing, but it works.
Otherwise, BC and SD all the way.