Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My build being A-B-A-C-B and running B-A-B-B-A on PGL. this is an aggressive engi build I use so perk you might want are resupplier to resupply in combat quicker, born ready so you can shoot your PGL then let it auto reload, and thorns or any QOL perk.
For active I would take Berserker, Beastmaster, or field medic, I heavily recommend dash as well. As for the grenade, plasma burster or prox mines
For passive perks you wan Veteran depositor, Sweet tooth or resupplier, and keep born ready.
For active perk i heavily encourage Shield Link and field medic, You could get away with replacing one for dash.
Bug reppellant on the platform gun will be a must have then.
you can keep LURE or go with prox mine but i still prefer prox mines since bug reppellant will do it's job well enough if you use it correctly.
Though I prefer to have the little extra PGL area damage on tier 2 and take incendiary rounds. Since this allows the PGL to 1 shot and quickly burn out slashers, mactera spawn and even greatly damage unrolled shellbacks on hazard 4/5 in 4-player.
However burning reduces its effectiveness on grunts, praetorians and dreadnoughts since they have heat resistances/immunity. But then the PGL isn't that great against those anyway no matter what build you take.