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Zgłoś problem z tłumaczeniem
Of course other missions can strongly encourage certain builds over others (elimination and sabotage), but you can still win with basically anything. Escort... you just can't.
So now it's mostly Escort. It's a bit slow and not very varied, and since you can't really both defend Doretta, get Oil Shale and gather nitra in previous rooms by yourself, teammates that don't pull they weight can really screw you over.
I personally don't enjoy Point Extraction, which is funny because I really like Refinery.
I don't mind Escorts but the amount of times I have to do them for assignments is crazy.
Egg hunts are ok but meh.
Sometimes a Dreadnaught shows up, so that's fun too.
Dreadnoughts r alot of fun at higher difficulties and with extra hazards.....u cant always just fight at spawn for dozens of reasons(its full of holes its complete ice its got those regening triple spike enemies) If ur doing a mission the same way mechanically each time u arent playing on a challenging enough mode or doing the different combinations of things available or really doing it efficiently to begin with frankly. Dreadnoughts r a complete afterthhought on many elimination missions when surviving everything else can be the real mission.
Just look at the basic 4 egg mission: there r so many ways to play these small missions. they last anywhere from 5m to 30m. on hazard 7 with pots of gold and a full team...u got alot to consider based on the map/team....then a crassus comes...then two detonators come at the same time...do u blow the gold or mine it for 2x goldl? do u do eggs first? clear/nitra/sec??? split the team??? and what of ur egg strategy? grab two eggs and clear then grab two and end w/o clear?; or all 4 and clear or leave?; or 1 at a time or what combo? risk the gold? risk the secondary? leave dwarves behind? AND what of nitra on the map how much risk/delay can u afford to take????? mbe u need 5x ur ammo count to clear the mobs between u and a single nitra vein. mbe there is no 80 nitra!!! OH THE HUMAnITY!!! Did I mention swarmageddon and mactera spam hazards r in play as well??? Do you make bunkers??? Where do you clear waves???? do you even clear at all???? Can the 'team' handle the clutch??!!!?
Notice how on low difficulties it really doesnt matter...u just do things the same way cause there is nothing to consider other than going to point a and then point b. Play harder missions bro. But even on easy missions for grind....why wud u fight them 1 at a time? proc all the dreads at once! u playing haz 4 and its too easy and theres a detonator on the map? well an efficient player would pop all the balloons and end the match with 1 giant explosion.....that doesnt sound like something you do tho now does it? the point is to complete objectives 'as fast as possible'. I think you still have the real game waiting for you to play it.
All of them are fun so I can't hate any of them.
Least favourite modifier though? O2. All of the above become a massive chore while O2 is at play, especially having to chase molly on the way back of a long cave.
GSG have made multiple poor changes to it over the years, not the least being shell regen speed being changed from a timer to a damage threshold. in the past, competent teams could kill a dreadnought within only one or two attempts of breaking its shell. this was a good thing because it rewarded skilled players with faster mission completion. it didn't punish new/bad players at all because they're going to need multiple cracks at the shell anyway, just like what happens now
it just pads out boss fights to be unnecessarily long and tedious. if i wanted ♥♥♥♥♥♥ "rule of 3s" boss fight design id just go play mario or something
also ♥♥♥♥ the hiveguard, absolute travesty of boss design