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driller with colette wave cooker can do heavy thermal chocwave on burning enemies
Is that threshold easily reached against weak ennemies like grunts or is that something that's really only usefull against stronger ones like praetorians?
Even if you miss a few pellets on a moving grunt, they'll likely die from the fire damage anyways, instead of living on a slither of hp, for example.
Specifically:
- Napalm Infused Rounds (hurricane) do not convert damage into fire damage. Only Heat. So you're taking a 33% damage loss in order to apply the lost damage as heat. (Generally considered bad, I only run it on Jet Fuel Homebrew.)
- White Phosphorus Shells (boomstick) converts 50% of the damage into fire element, no damage loss, and additional heat equivalent to 50% of the damage is applied. (Considered good.)
- Incendiary Compound (PGL) converts 50% of the damage into heat, not damage. Due to how heat works and the PGL. (Almost always good unless you want projectile velocity. Also bugged with Hyper Propellant as it will deal full damage and apply heat. Damage loss on Fat Boy, but you're probably taking Incendiary Compound on Fat Boy to reduce friendly fire damage even further.)
- Inferno OC (breach cutter)... This one's complicated. All I remember is that it deals a special fire DOT that is separate from the on-fire DOT (so it's doing 2 fire DOTs). It also does a ton of heat damage, though I'm not certain how the conversion works since the weapon has a couple of damage types. It's not talked about much.
- Hot Bullets (minigun)... Adds 50% (of damage) as heat. No damage loss.
Related LazyMaybe video for "mods that give elemental bonus damage when thing is on-fire/electrified":
https://www.youtube.com/watch?v=klsc3s3DzHg
Thanks for detailed description. I always thought it only convert damage to heat on all weapon. Good to know that on Hyper Propellant bugged, I might use that mod from now.
Missile mod is literally crippling your gun, i did a hazard 4 with that mod and it was NOT fun.
1. So the boomstick's mod is essentially a damage boost (assuming you can get the ennemies to combust) against everything that doesn't have fire resistance like the opressor, against whom it would be a pretty big damage nerf?
2. In the video, ennemies would catch on fire after the minigun was fired for like... a second, but the in-game description says it only applies when the meter is in the red. Does it work like in the video in game or was it sped up by a dev console or something? Is it an aoe around you/where you fire or does it apply only on the target you shoot?
only time that can be worth taking if if you plan to abuse to broken volatile bullets bulldog