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Ilmoita käännösongelmasta
It can smoke bugs AND dig
without a weakspot modifier or volatile bullets to carry its low damage all the subata has over EPC is more ammo (meaningless when you're spending more of it to deal equivalent damage) and hitscan (meaningless against enemies who literally can't move) which aren't valid benefits in the context of cryo secondary
not to say the subata is a bad gun, it's just better with CRSPR or sludge
Save secondary ammo for mining scout's platforms from under him and maybe instakilling clumps of angry macteras.
As for drills, them's for DIGGING and FEARING fat bugs when you don't have cryo, not for killing. Bonus points for fearing goo bombers and grabbers. Unfortunately bulk detonators are unaffected.
Gonna agree with Kestrel for once.
Although I generally love Subata and hate EPC, Cryo freeze builds are the one place where I'd take EPC over it; specifically Heavy Hitter.
Probably my greatest joy is to watch the Shellback (big one) die so fast. it doesn't do well against thermal shock so the fire/ice combo deletes like 50 %+ of its health within seconds.
The only things I such against with this setup are Menaces (if too far to be frozen), robots (not tested though I just assume), and Bulk Detonators (can be frozen but my damage sucks). And then there's Oppressors. I freeze them and throw an ax because they unfreeze too fast for charged shots.
Just out of curiosity though, what's burning nightmare? I couldn't find any upgrades or overclock with that name, unless I'm missing it.
"A modified containment field causes regular and charged shots to heat up the target proportionally to the amount of damage dealt. The modification also makes the charged projectile pass through all enemies dealing damage while it flies but it no longer explodes on impact."
Burning nightmare plays a little bit like the Engineer's Breach cutter.
Deals damage in a line as it flies.
burning nightmare is the first slot in the fifth tier which allows regular and charged shots to inflict heat, which raises an enemy's temperature
note that this is not the same as dealing extra damage, though igniting enemies adds DoT which can save on ammo
it's worth considering that although temperature shock is powerful, it also cancels the freezing debuff early and thus means enemies won't take triple damage. this is fine for trash mobs like grunts, but for high value targets (HVTs) like praetorians, wardens, menaces etc. its often not worth losing the frozen status just to chunk them with a bit of damage and cancel freezing early
that is to say; spam firing normal shots into a frozen HVT will do more damage than temp shocking them with burning nightmare
of course burning nightmare also causes your charge shots to pierce enemies, which can be a powerful form of waveclear which the cryo usually lacks. it's all preference at the end of the day; just thought i should mention the value of keeping HVTs frozen