Deep Rock Galactic
henhovla Sep 1, 2023 @ 1:26am
what is a good burning hell build
what is the best build
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Showing 1-15 of 29 comments
Tyyne Sep 1, 2023 @ 1:28am 
You can check karl.gg for ideas.
joe schmo Sep 1, 2023 @ 4:45am 
A good build I like to run is 31221, and pretty much any secondary will work for the build, however I highly suggest something with most single target DPS, but I really like the Coil gun 21111 cause it’s just really flashy and the coil gun is just good even without OCs. With grenades I suggest Cluster grenades, it’s just simply one of the best swarm and single dps clearers in grenades, however if your running the coil gun with the aforementioned build, I’d say incendiary so you set more stuff on fire and thus being able to get more of throes necro catalyst explosions.
Aimee Sep 1, 2023 @ 7:45am 
''Best'' is highly subjective, but i have a build i enjoy and often return to that i can share.

Minigun mods; 3 2 3 2 2
The accuracy at Tier 1 is a must since you mostly fire in bursts, so you wont spin up as much for stabilization.
T4.2 faster spinup is needed since you want to burn targets the moment they come into the weapons ''cone'' of heat.
Because the overclock heats the weapon up faster, having the Tier 5.2 Cold as the Grave helps with keeping the weapon fireing in higher hazards and bigger waves. You already gain a bit of damage from the fire ticks, but sometimes a target needs to die since its in your face or there are too many others. Having this cool your weapon realy helps with sustained fire.

I combine this minigun build with the Buldog Volatile Bullets OC.
Getting that +300% damage on burning targets is great for quickly killing armored targets when you dont have time to let them burn. As well as kill Praetorians and Oppressors in a few shots. Ofcourse having an accurate weapon as backup for ranged targets helps as well.
For this build i got with mods; 2 2 3 2 2
I like having the accuracy at Tier 1 & 2, so i can hit far away weakspots. This is extra useful when you burn targets or a teammate does but have some distance to them. Its accurate enough where you can hit Preatorian and Oppressor weakspots at medium-long range.
Neurotoxin is great for withering down big targets, like Dreadnaughts. As well as hitting far away targets and letting it tick away while they are no threat yet.

I combine this with Incendiary Grenade so i can trigger the Bulldog extra damage more easly, have a ranged option to burn targets in bigger caves... and have some extra waveclear. This is mostly a hazard 5 build where you need the waveclear. But you can certainly switch it out for sticky grenades to make praetorians run away from you.
joe schmo Sep 1, 2023 @ 7:49am 
Originally posted by Aimee:
''Best'' is highly subjective, but i have a build i enjoy and often return to that i can share.

Minigun mods; 3 2 3 2 2
The accuracy at Tier 1 is a must since you mostly fire in bursts, so you wont spin up as much for stabilization.
T4.2 faster spinup is needed since you want to burn targets the moment they come into the weapons ''cone'' of heat.
Because the overclock heats the weapon up faster, having the Tier 5.2 Cold as the Grave helps with keeping the weapon fireing in higher hazards and bigger waves. You already gain a bit of damage from the fire ticks, but sometimes a target needs to die since its in your face or there are too many others. Having this cool your weapon realy helps with sustained fire.

I combine this minigun build with the Buldog Volatile Bullets OC.
Getting that +300% damage on burning targets is great for quickly killing armored targets when you dont have time to let them burn. As well as kill Praetorians and Oppressors in a few shots. Ofcourse having an accurate weapon as backup for ranged targets helps as well.
For this build i got with mods; 2 2 3 2 2
I like having the accuracy at Tier 1 & 2, so i can hit far away weakspots. This is extra useful when you burn targets or a teammate does but have some distance to them. Its accurate enough where you can hit Preatorian and Oppressor weakspots at medium-long range.
Neurotoxin is great for withering down big targets, like Dreadnaughts. As well as hitting far away targets and letting it tick away while they are no threat yet.

I combine this with Incendiary Grenade so i can trigger the Bulldog extra damage more easly, have a ranged option to burn targets in bigger caves... and have some extra waveclear. This is mostly a hazard 5 build where you need the waveclear. But you can certainly switch it out for sticky grenades to make praetorians run away from you.
This is also a really good build, especially for EDD. it’s a shame I don’t have volatile bullets so I have to use Six shooter, still a really good build even without volatile
Aimee Sep 1, 2023 @ 8:01am 
Originally posted by Auntie Anne’s Gaming:
Originally posted by Aimee:
snip
This is also a really good build, especially for EDD. it’s a shame I don’t have volatile bullets so I have to use Six shooter, still a really good build even without volatile
Another option that could be fun, is BRT7 with Electro Minelets if you have that.
Shooting down some minelets in front of a wave so you can both burn and slow them works pretty decent. The electric dot slows grunts to a crawl, so they bunch up together so you can burn more targets at the same time.
And it also gives another DoT and slow on big targets as you burn them.
Ofcourse you do give up your long ranged option with choosing this secondairy.
I run it with heavy hitter and Cryo, this makes EPC a spam gun rather than a charge gun, but in my oppinion i think its pretty fun.

Also its pretty good with Goo Bomber Special, since you can set the puddles on fire.
henhovla Sep 1, 2023 @ 10:13am 
my curent build is ledstorm whit burning hell 22113 and buldog whit volatile bullets 23212 and an incendiary nade what is the most important thing to change
JeanneOskoure Sep 1, 2023 @ 10:16am 
Originally posted by MR. X:
I run it with heavy hitter and Cryo, this makes EPC a spam gun rather than a charge gun, but in my oppinion i think its pretty fun.

Also its pretty good with Goo Bomber Special, since you can set the puddles on fire.
That's burning nightmare, not burning hell. Nice try, though.
mello Sep 1, 2023 @ 10:37am 
i wouldn't take t5b (cold as the grave) because enemies dying from the burning hell effect don't trigger it, so it feels a wasteful upgrade to use. BH's faster overheating reduces the mod's value as well..
Fryskar Sep 1, 2023 @ 10:45am 
Originally posted by mello:
i wouldn't take t5b (cold as the grave) because enemies dying from the burning hell effect don't trigger it, so it feels a wasteful upgrade to use. BH's faster overheating reduces the mod's value as well..
Imo aggressive venting is the best t5 with burning hell.
mello Sep 1, 2023 @ 10:55am 
Originally posted by Fryskar:
Imo aggressive venting is the best t5 with burning hell.

i've always prefered hot bullets so i can light up distant targets like spitballers for a volatile bullet bulldog follow up
joe schmo Sep 1, 2023 @ 10:59am 
Originally posted by Fryskar:
Originally posted by mello:
i wouldn't take t5b (cold as the grave) because enemies dying from the burning hell effect don't trigger it, so it feels a wasteful upgrade to use. BH's faster overheating reduces the mod's value as well..
Imo aggressive venting is the best t5 with burning hell.
Agreed, it’s stupid powerful and it only costs 200 ammo to do it, had a mission recently where we did something stupid, like doing an egg swarm with the meteorite cracker, everyone’s but me is, overheated three times with like 100 or so bugs going around and it was glorious, fire as far as the eye could see
Doctor Teo Sep 1, 2023 @ 11:13am 
Originally posted by mello:
Originally posted by Fryskar:
Imo aggressive venting is the best t5 with burning hell.

i've always prefered hot bullets so i can light up distant targets like spitballers for a volatile bullet bulldog follow up

Same. Like, I've heard a lot of people use Aggressive Venting, and Burning Hell would be the build to use it on, but Hot Bullets heating targets from far away is just too precious. I don't want to get within 4 meters of a Praet to start heating it up, let alone shoot it until I fully overheat, I want to do it from 15 meters away, and then shoot its face with Volatile Bullets.

Aggressive Venting is real handy if you're expecting swarms to be on top of you, and where the 4 meter flamethrower isn't killing bugs before they can swing at you, but Hot Bullets lets you get the fire going from so far away that it denies them the chance to get to you in the first place.
mello Sep 1, 2023 @ 11:26am 
Originally posted by Doctor Teo:
Hot Bullets lets you get the fire going from so far away that it denies them the chance to get to you in the first place.

it also simply feels good to click on the weakspots of spitballers, bulks, wardens, and menaces from long range with the bulldog. Love the reactions of greenbeards not knowing what deleted those big boys quickly.
Last edited by mello; Sep 1, 2023 @ 11:26am
Originally posted by henhovla:
what is the best build
You do combos with revolver's Volatile Bullets.
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Date Posted: Sep 1, 2023 @ 1:26am
Posts: 29