Deep Rock Galactic
tips for gunner?
promoted scout, and decided to switch my main, gunner seemed to be a good choice since i suck as driller and engineer most of time relies on his turrets
i already know about way to cancel fall damage using ziplines, as well as tech with deploying shield right next to downed teammate, but would like to know more about his weapons and overclocks
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Showing 1-15 of 56 comments
Cynimatic (Banned) Aug 21, 2023 @ 7:33am 
If you build one weapon for crowd control, build the other for single target

Stick near your teammates

Place shields proactively, don't wait until one of your teammates to go down

Don't hang from your ziplines during swarms
Last edited by Cynimatic; Aug 21, 2023 @ 7:57am
Frisky Aug 21, 2023 @ 7:42am 
sticky grenades are a great pair with the minigun for fearing praetorians and stunning them as they move

leadbursters can be thrown at a bulk det for massive damage

you don't always have to shield a downed teammate, if it's safe to quickly clear the area then revive do so or if you have aggressive venting minigun you can overheat -> revive safely in a lot of cases

second wind counts riding a zipline as sprinting so if you like that perk good news gunner works well with it there

if you're on a zipline and feel your about to get knocked off mash e and you can re-grab the zipline the second you fall
BaronVonNapking Aug 21, 2023 @ 7:46am 
You can use your shield to text mid battle.

:)
V0lcanF1re Aug 21, 2023 @ 8:16am 
Zipline and rain dead from above ;p
TheClosetSkeleton Aug 21, 2023 @ 8:30am 
Be mindfull of terrain. If you come from scout, you'll be used to getting out of pits and such in a flash, keep in mind that your only traversal tool is your zips, or if you are lucky, your teammates. Your playstyle heavily change on your weapons as well, much more than the scout at least.

As said before, unless you know your teammates well, make sure that your secondary can cover what you primary does not. If you play minigun, use an aoi bulldog to get rid of swarmers (magic bullets for extrafun). If you run AC with carpet bomber, your sidearm needs to have good focus fire and single target damage.

There are some unique build you can run, but that's a general tip. Also, don't forget your shield, it's surprisingly easy to forget you can use it.
zverozvero Aug 21, 2023 @ 8:31am 
Gunners primary guns are great for sustain fire but lack burst. Try to keep good line of sight in combat and remember whats behind you so you can easily reposition. Secondary weapons have nice tricks to them but for quick kills are also single target oriented. When swarm gets sudden drop on you Grenades are gunners burst. Dont hesitate to chuck 2-3 at once.
kestrel Aug 21, 2023 @ 10:13am 
don't use the coilgun
Ulmace Aug 21, 2023 @ 10:21am 
use the coilgun
Ɛ: ʎɥɔʇɐԀ Aug 21, 2023 @ 10:39am 
Originally posted by ''Mimind'':
think about using the coilgun
i still haven't unlocked the autocannon yet!
Ulmace Aug 21, 2023 @ 10:43am 
Originally posted by dispenser6257,:
Originally posted by ''Mimind'':
think about using the coilgun
i still haven't unlocked the autocannon yet!
unlock the autocannon
Ɛ: ʎɥɔʇɐԀ Aug 21, 2023 @ 10:44am 
Originally posted by Ulmace:
Originally posted by dispenser6257,:
i still haven't unlocked the autocannon yet!
unlock the autocannon
i have to do core hunt first!!!
BaronVonNapking Aug 21, 2023 @ 10:49am 
Originally posted by dispenser6257,:
Originally posted by Ulmace:
unlock the autocannon
i have to do core hunt first!!!
Unluck the core hunt.
Beytran70 Aug 21, 2023 @ 11:00am 
You don't need anything except the minigun and revolver imo. The two best starting weapons of any of the classes. Combine that with cheesing by staying on ziplines during engagements and you're doing good. If you struggle with swarmers I recommend the leadburster grenade.
TheClosetSkeleton Aug 21, 2023 @ 11:16am 
Originally posted by Beytran70:
You don't need anything except the minigun and revolver imo. The two best starting weapons of any of the classes. Combine that with cheesing by staying on ziplines during engagements and you're doing good. If you struggle with swarmers I recommend the leadburster grenade.

I will quickly explain why I don't encourage OP to do that. This start will work up until haz3, but as bug spawns ranpe up, your team will risk getting overwhelmed as the agro will go to them. Furthermore, aerial bugs and spitters will prioritise dwarves on zips, so it's a good way to get shot.

It's a situational tactic which we really discourage, cause a lot of your work is going to be on the ground. Also leadburster is my fave grenade, but incendiary works better for swarmers.

It's not a bad advice, but I want to stress the situational part of it
Cor. Aug 21, 2023 @ 11:28am 
One weapon with a stun/fear on it

BRT7 is a good weapon for a stun.

Main weapon is what your playstyle is.
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Date Posted: Aug 21, 2023 @ 7:25am
Posts: 56